Fix compilation on linux (implicit conversion from double/float to size_t treated as error here).

This commit is contained in:
Bastien Montagne 2014-08-15 15:44:50 +02:00
parent 968e1b3b10
commit 9a29b0f155

@ -123,7 +123,7 @@ BakeData *BakeManager::init(const int object, const size_t tri_offset, const siz
void BakeManager::set_shader_limit(const size_t x, const size_t y)
{
m_shader_limit = x * y;
m_shader_limit = pow(2, ceil(log(m_shader_limit)/log(2)));
m_shader_limit = (size_t)pow(2, ceil(log(m_shader_limit)/log(2)));
}
bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, BakeData *bake_data, float result[])
@ -135,7 +135,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
/* calculate the total parts for the progress bar */
for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
size_t shader_size = fminf(num_pixels - shader_offset, m_shader_limit);
size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
DeviceTask task(DeviceTask::SHADER);
task.shader_w = shader_size;
@ -146,7 +146,7 @@ bool BakeManager::bake(Device *device, DeviceScene *dscene, Scene *scene, Progre
this->num_samples = is_aa_pass(shader_type)? scene->integrator->aa_samples : 1;
for(size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
size_t shader_size = fminf(num_pixels - shader_offset, m_shader_limit);
size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
/* setup input for device task */
device_vector<uint4> d_input;