Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton 2018-05-27 11:06:29 +02:00
commit 9a74b60367
69 changed files with 1864 additions and 375 deletions

@ -119,6 +119,8 @@ set(CMAKE_INSTALL_OPENMP_LIBRARIES ${WITH_OPENMP})
set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION .)
include(InstallRequiredSystemLibraries)
remove_cc_flag("/MDd" "/MD")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP")

@ -0,0 +1,17 @@
echo No explicit msvc version requested, autodetecting version.
call "%~dp0\detect_msvc2013.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
call "%~dp0\detect_msvc2015.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
call "%~dp0\detect_msvc2017.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
echo Compiler Detection failed. Use verbose switch for more information.
exit /b 1
:DetectionComplete
echo Compiler Detection successfull, detected VS%BUILD_VS_YEAR%
exit /b 0

@ -0,0 +1,26 @@
if "%NOBUILD%"=="1" goto EOF
echo %TIME% > %BUILD_DIR%\buildtime.txt
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount:2 ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% ^
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log
if errorlevel 1 (
echo Error during build, see %BUILD_DIR%\Build.log for details
exit /b 1
)
msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM%
if errorlevel 1 (
echo Error during install phase
exit /b 1
)
echo %TIME% >> %BUILD_DIR%\buildtime.txt
:EOF

@ -0,0 +1,16 @@
if "%NOBUILD%"=="1" goto EOF
set HAS_ERROR=
cd %BUILD_DIR%
echo %TIME% > buildtime.txt
ninja install
if errorlevel 1 (
set HAS_ERROR=1
)
echo %TIME% >>buildtime.txt
cd %BLENDER_DIR%
if "%HAS_ERROR%" == "1" (
echo Error during build, see %BUILD_DIR%\Build.log for details
exit /b 1
)
:EOF

@ -0,0 +1,54 @@
if "%BUILD_VS_YEAR%"=="2013" set BUILD_VS_LIBDIRPOST=vc12
if "%BUILD_VS_YEAR%"=="2015" set BUILD_VS_LIBDIRPOST=vc14
if "%BUILD_VS_YEAR%"=="2017" set BUILD_VS_LIBDIRPOST=vc14
if "%BUILD_ARCH%"=="x64" (
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
) else if "%BUILD_ARCH%"=="x86" (
set BUILD_VS_SVNDIR=windows_%BUILD_VS_LIBDIRPOST%
)
set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
if NOT "%verbose%" == "" (
echo Library Directory = "%BUILD_VS_LIBDIR%"
)
if NOT EXIST %BUILD_VS_LIBDIR% (
rem libs not found, but svn is on the system
echo
if not "%SVN%"=="" (
echo.
echo The required external libraries in %BUILD_VS_LIBDIR% are missing
echo.
set /p GetLibs= "Would you like to download them? (y/n)"
if /I "!GetLibs!"=="Y" (
echo.
echo Downloading %BUILD_VS_SVNDIR% libraries, please wait.
echo.
:RETRY
"%SVN%" checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/%BUILD_VS_SVNDIR% %BUILD_VS_LIBDIR%
if errorlevel 1 (
set /p LibRetry= "Error during donwload, retry? y/n"
if /I "!LibRetry!"=="Y" (
cd %BUILD_VS_LIBDIR%
"%SVN%" cleanup
cd %BLENDER_DIR%
goto RETRY
)
echo.
echo Error: Download of external libraries failed.
echo This is needed for building, please manually run 'svn cleanup' and 'svn update' in
echo %BUILD_VS_LIBDIR% , until this is resolved you CANNOT make a successfull blender build
echo.
exit /b 1
)
)
)
)
if NOT EXIST %BUILD_VS_LIBDIR% (
echo.
echo Error: Required libraries not found at "%BUILD_VS_LIBDIR%"
echo This is needed for building, aborting!
echo.
exit /b 1
)

@ -0,0 +1,6 @@
set BLENDER_DIR_NOSPACES=%BLENDER_DIR: =%
if not "%BLENDER_DIR%"=="%BLENDER_DIR_NOSPACES%" (
echo There are spaces detected in the build path "%BLENDER_DIR%", this is currently not supported, exiting....
exit /b 1
)

@ -0,0 +1,20 @@
if NOT exist "%BLENDER_DIR%/source/tools" (
echo Checking out sub-modules
if not "%GIT%" == "" (
"%GIT%" submodule update --init --recursive --progress
if errorlevel 1 goto FAIL
"%GIT%" submodule foreach git checkout master
if errorlevel 1 goto FAIL
"%GIT%" submodule foreach git pull --rebase origin master
if errorlevel 1 goto FAIL
goto EOF
) else (
echo Blender submodules not found, and git not found in path to retrieve them.
goto FAIL
)
)
goto EOF
:FAIL
exit /b 1
:EOF

@ -0,0 +1,59 @@
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS%
if "%BUILD_ARCH%"=="x64" (
set MSBUILD_PLATFORM=x64
) else if "%BUILD_ARCH%"=="x86" (
set MSBUILD_PLATFORM=win32
)
if NOT EXIST %BUILD_DIR%\nul (
mkdir %BUILD_DIR%
)
if "%MUST_CLEAN%"=="1" (
echo Cleaning %BUILD_DIR%
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:clean ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM%
)
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
if "%MUST_CONFIGURE%"=="1" (
if NOT "%verbose%" == "" (
echo %CMAKE% %BUILD_CMAKE_ARGS% -H%BLENDER_DIR% -B%BUILD_DIR%
)
cmake ^
%BUILD_CMAKE_ARGS% ^
-H%BLENDER_DIR% ^
-B%BUILD_DIR%
if %ERRORLEVEL% NEQ 0 (
echo "Configuration Failed"
exit /b 1
)
)
echo call "%VCVARS%" %BUILD_ARCH% > %BUILD_DIR%\rebuild.cmd
echo "%CMAKE%" . >> %BUILD_DIR%\rebuild.cmd
echo echo %%TIME%% ^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd
echo msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount:2 ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% ^
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log >> %BUILD_DIR%\rebuild.cmd
echo msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% >> %BUILD_DIR%\rebuild.cmd
echo echo %%TIME%% ^>^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd

@ -0,0 +1,35 @@
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Ninja" %TESTS_CMAKE_ARGS% -DCMAKE_BUILD_TYPE=%BUILD_TYPE%
:DetectionComplete
if NOT "%verbose%" == "" (
echo BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS%
)
if NOT EXIST %BUILD_DIR%\nul (
mkdir %BUILD_DIR%
)
if "%MUST_CLEAN%"=="1" (
echo Cleaning %BUILD_DIR%
cd %BUILD_DIR%
%CMAKE% cmake --build . --config Clean
)
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
if "%MUST_CONFIGURE%"=="1" (
cmake ^
%BUILD_CMAKE_ARGS% ^
-H%BLENDER_DIR% ^
-B%BUILD_DIR%
if %ERRORLEVEL% NEQ 0 (
echo "Configuration Failed"
exit /b 1
)
)
echo call "%VCVARS%" %BUILD_ARCH% > %BUILD_DIR%\rebuild.cmd
echo echo %%TIME%% ^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd
echo ninja install >> %BUILD_DIR%\rebuild.cmd
echo echo %%TIME%% ^>^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd

@ -0,0 +1,16 @@
if "%BUILD_ARCH%"=="" (
if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else (
set WINDOWS_ARCH=
set BUILD_ARCH=x86
)
) else if "%BUILD_ARCH%"=="x64" (
set WINDOWS_ARCH= Win64
) else if "%BUILD_ARCH%"=="x86" (
set WINDOWS_ARCH=
)

@ -0,0 +1,3 @@
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
call "%~dp0\detect_msvc_classic.cmd"

@ -0,0 +1,3 @@
set BUILD_VS_VER=14
set BUILD_VS_YEAR=2015
call "%~dp0\detect_msvc_classic.cmd"

@ -0,0 +1,70 @@
if NOT "%verbose%" == "" (
echo Detecting msvc 2017
)
set BUILD_VS_VER=15
set ProgramFilesX86=%ProgramFiles(x86)%
if not exist "%ProgramFilesX86%" set ProgramFilesX86=%ProgramFiles%
set vs_where=%ProgramFilesX86%\Microsoft Visual Studio\Installer\vswhere.exe
if not exist "%vs_where%" (
if NOT "%verbose%" == "" (
echo Visual Studio 2017 ^(15.2 or newer^) is not detected
goto FAIL
)
)
for /f "usebackq tokens=1* delims=: " %%i in (`"%vs_where%" -latest %VSWHERE_ARGS% -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64`) do (
if /i "%%i"=="installationPath" set VS_InstallDir=%%j
)
if "%VS_InstallDir%"=="" (
if NOT "%verbose%" == "" (
echo Visual Studio is detected but the "Desktop development with C++" workload has not been instlled
goto FAIL
)
)
set VCVARS=%VS_InstallDir%\VC\Auxiliary\Build\vcvarsall.bat
if exist "%VCVARS%" (
call "%VCVARS%" %BUILD_ARCH%
) else (
if NOT "%verbose%" == "" (
echo "%VCVARS%" not found
)
goto FAIL
)
rem try msbuild
msbuild /version > NUL
if errorlevel 1 (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% msbuild not found
)
goto FAIL
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% msbuild found
)
REM try the c++ compiler
cl 2> NUL 1>&2
if errorlevel 1 (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler not found
)
goto FAIL
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler found
)
if NOT "%verbose%" == "" (
echo Visual Studio 2017 is detected successfully
)
goto EOF
:FAIL
exit /b 1
:EOF

@ -0,0 +1,69 @@
if NOT "%verbose%" == "" (
echo Detecting msvc %BUILD_VS_YEAR%
)
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v ProductDir 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% on Win64 detected at "%MSVC_VC_DIR%"
)
goto msvc_detect_finally
)
REM Check 32 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v ProductDir 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% on Win32 detected at "%MSVC_VC_DIR%"
)
goto msvc_detect_finally
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% not found.
)
goto FAIL
:msvc_detect_finally
set VCVARS=%MSVC_VC_DIR%\vcvarsall.bat
if not exist "%VCVARS%" (
echo "%VCVARS%" not found.
goto FAIL
)
call "%vcvars%" %BUILD_ARCH%
rem try msbuild
msbuild /version > NUL
if errorlevel 1 (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% msbuild not found
)
goto FAIL
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% msbuild found
)
REM try the c++ compiler
cl 2> NUL 1>&2
if errorlevel 1 (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler not found
)
goto FAIL
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler found
)
goto DetectionComplete
:FAIL
exit /b 1
:DetectionComplete
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% Detected successfuly
)
exit /b 0

@ -0,0 +1,13 @@
REM find all dependencies and set the corresponding environement variables.
for %%X in (svn.exe) do (set SVN=%%~$PATH:X)
for %%X in (cmake.exe) do (set CMAKE=%%~$PATH:X)
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
if NOT "%verbose%" == "" (
echo svn : %SVN%
echo cmake : %CMAKE%
echo git : %GIT%
)
if "%CMAKE%" == "" (
echo Cmake not found in path, required for building, exiting...
exit /b 1
)

@ -0,0 +1,78 @@
set BUILD_DIR=%BLENDER_DIR%..\build_windows
set BUILD_TYPE=Release
:argv_loop
if NOT "%1" == "" (
REM Help Message
if "%1" == "help" (
set SHOW_HELP=1
goto EOF
)
REM Build Types
if "%1" == "debug" (
set BUILD_TYPE=Debug
REM Build Configurations
) else if "%1" == "noge" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_GAMEENGINE=OFF -DWITH_PLAYER=OFF
set BUILD_NGE=_noge
) else if "%1" == "builddir" (
set BUILD_DIR_OVERRRIDE="%BLENDER_DIR%..\%2"
shift /1
) else if "%1" == "with_tests" (
set TESTS_CMAKE_ARGS=-DWITH_GTESTS=On
) else if "%1" == "full" (
set TARGET=Full
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
) else if "%1" == "lite" (
set TARGET=Lite
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
) else if "%1" == "cycles" (
set TARGET=Cycles
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
) else if "%1" == "headless" (
set TARGET=Headless
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
) else if "%1" == "bpy" (
set TARGET=Bpy
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
) else if "%1" == "release" (
set TARGET=Release
) else if "%1" == "x86" (
set BUILD_ARCH=x86
) else if "%1" == "x64" (
set BUILD_ARCH=x64
) else if "%1" == "2017" (
set BUILD_VS_YEAR=2017
) else if "%1" == "2017pre" (
set BUILD_VS_YEAR=2017
set VSWHERE_ARGS=-prerelease
) else if "%1" == "2015" (
set BUILD_VS_YEAR=2015
) else if "%1" == "2013" (
set BUILD_VS_YEAR=2013
) else if "%1" == "packagename" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
shift /1
) else if "%1" == "nobuild" (
set NOBUILD=1
) else if "%1" == "showhash" (
SET BUILD_SHOW_HASHES=1
REM Non-Build Commands
) else if "%1" == "update" (
SET BUILD_UPDATE=1
) else if "%1" == "ninja" (
SET BUILD_WITH_NINJA=1
) else if "%1" == "clean" (
set MUST_CLEAN=1
) else if "%1" == "verbose" (
set VERBOSE=1
) else (
echo Command "%1" unknown, aborting!
exit /b 1
)
shift /1
goto argv_loop
)
:EOF
exit /b 0

@ -0,0 +1,23 @@
rem reset all variables so they do not get accidentally get carried over from previous builds
set BUILD_DIR_OVERRRIDE=
set BUILD_CMAKE_ARGS=
set BUILD_ARCH=
set BUILD_VS_VER=
set BUILD_VS_YEAR=
set BUILD_VS_LIBDIRPOST=
set BUILD_VS_LIBDIR=
set BUILD_VS_SVNDIR=
set BUILD_NGE=
set KEY_NAME=
set MSBUILD_PLATFORM=
set MUST_CLEAN=
set NOBUILD=
set TARGET=
set VERBOSE=
set WINDOWS_ARCH=
set TESTS_CMAKE_ARGS=
set VSWHERE_ARGS=
set BUILD_UPDATE=
set BUILD_SHOW_HASHES=
set SHOW_HELP=
set BUILD_WITH_NINJA=

@ -0,0 +1,4 @@
set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
)

@ -0,0 +1,12 @@
if "%GIT%" == "" (
echo Git not found, cannot show hashes.
goto EOF
)
cd "%BLENDER_DIR%"
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Branch_hash=%%i
cd "%BLENDER_DIR%/release/datafiles/locale"
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Locale_hash=%%i
cd "%BLENDER_DIR%/release/scripts/addons"
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Addons_Hash=%%i
cd "%BLENDER_DIR%"
:EOF

@ -0,0 +1,29 @@
echo.
echo Convenience targets
echo - release ^(identical to the official blender.org builds^)
echo - full ^(same as release minus the cuda kernels^)
echo - lite
echo - headless
echo - cycles
echo - bpy
echo.
echo Utilities ^(not associated with building^)
echo - clean ^(Target must be set^)
echo - update
echo - nobuild ^(only generate project files^)
echo - showhash ^(Show git hashes of source tree^)
echo.
echo Configuration options
echo - verbose ^(enable diagnostic output during configuration^)
echo - with_tests ^(enable building unit tests^)
echo - noge ^(disable building game enginge and player^)
echo - debug ^(Build an unoptimized debuggable build^)
echo - packagename [newname] ^(override default cpack package name^)
echo - buildir [newdir] ^(override default build folder^)
echo - x86 ^(override host auto-detect and build 32 bit code^)
echo - x64 ^(override host auto-detect and build 64 bit code^)
echo - 2013 ^(build with visual studio 2013^)
echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
echo - 2017 ^(build with visual studio 2017^) [EXPERIMENTAL]
echo - 2017pre ^(build with visual studio 2017 pre-release^) [EXPERIMENTAL]
echo.

@ -0,0 +1,16 @@
if "%SVN%" == "" (
echo svn not found, cannot update libraries
goto UPDATE_GIT
)
"%SVN%" up "%BLENDER_DIR%/../lib/*"
:UPDATE_GIT
if "%GIT%" == "" (
echo Git not found, cannot update code
goto EOF
)
"%GIT%" pull --rebase
"%GIT%" submodule foreach git pull --rebase origin master
:EOF

@ -811,6 +811,19 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(&sky->tex_mapping, b_texture_mapping);
node = sky;
}
else if(b_node.is_a(&RNA_ShaderNodeTexIES)) {
BL::ShaderNodeTexIES b_ies_node(b_node);
IESLightNode *ies = new IESLightNode();
switch(b_ies_node.mode()) {
case BL::ShaderNodeTexIES::mode_EXTERNAL:
ies->filename = blender_absolute_path(b_data, b_ntree, b_ies_node.filepath());
break;
case BL::ShaderNodeTexIES::mode_INTERNAL:
ies->ies = get_text_datablock_content(b_ies_node.ies().ptr);
break;
}
node = ies;
}
else if(b_node.is_a(&RNA_ShaderNodeNormalMap)) {
BL::ShaderNodeNormalMap b_normal_map_node(b_node);
NormalMapNode *nmap = new NormalMapNode();

@ -468,6 +468,21 @@ static inline string blender_absolute_path(BL::BlendData& b_data,
return path;
}
static inline string get_text_datablock_content(const PointerRNA&& ptr)
{
if(ptr.data == NULL) {
return "";
}
string content;
BL::Text::lines_iterator iter;
for(iter.begin(ptr); iter; ++iter) {
content += iter->body() + "\n";
}
return content;
}
/* Texture Space */
static inline void mesh_texture_space(BL::Mesh& b_mesh,

@ -73,12 +73,13 @@ struct SocketType
INTERNAL = (1 << 2) | (1 << 3),
LINK_TEXTURE_GENERATED = (1 << 4),
LINK_TEXTURE_UV = (1 << 5),
LINK_INCOMING = (1 << 6),
LINK_NORMAL = (1 << 7),
LINK_POSITION = (1 << 8),
LINK_TANGENT = (1 << 9),
DEFAULT_LINK_MASK = (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 9)
LINK_TEXTURE_NORMAL = (1 << 5),
LINK_TEXTURE_UV = (1 << 6),
LINK_INCOMING = (1 << 7),
LINK_NORMAL = (1 << 8),
LINK_POSITION = (1 << 9),
LINK_TANGENT = (1 << 10),
DEFAULT_LINK_MASK = (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 9) | (1 << 10)
};
ustring name;

@ -178,6 +178,7 @@ set(SRC_SVM_HEADERS
svm/svm_geometry.h
svm/svm_gradient.h
svm/svm_hsv.h
svm/svm_ies.h
svm/svm_image.h
svm/svm_invert.h
svm/svm_light_path.h

@ -224,7 +224,7 @@ float3 background_map_sample(KernelGlobals *kg, float randu, float randv, float
float2 cdf_last_v = kernel_tex_fetch(__light_background_marginal_cdf, res);
/* importance-sampled V direction */
float dv = (randv - cdf_v.y) / (cdf_next_v.y - cdf_v.y);
float dv = inverse_lerp(cdf_v.y, cdf_next_v.y, randv);
float v = (index_v + dv) / res;
/* this is basically std::lower_bound as used by pbrt */
@ -250,7 +250,7 @@ float3 background_map_sample(KernelGlobals *kg, float randu, float randv, float
float2 cdf_last_u = kernel_tex_fetch(__light_background_conditional_cdf, index_v * cdf_count + res);
/* importance-sampled U direction */
float du = (randu - cdf_u.y) / (cdf_next_u.y - cdf_u.y);
float du = inverse_lerp(cdf_u.y, cdf_next_u.y, randu);
float u = (index_u + du) / res;
/* compute pdf */

@ -81,5 +81,8 @@ KERNEL_TEX(uint, __sobol_directions)
/* image textures */
KERNEL_TEX(TextureInfo, __texture_info)
/* ies lights */
KERNEL_TEX(float, __ies)
#undef KERNEL_TEX

@ -956,9 +956,15 @@ bool OSLRenderServices::texture(ustring filename,
status = true;
}
}
else if(filename[1] == 'l') {
/* IES light. */
int slot = atoi(filename.c_str() + 2);
result[0] = kernel_ies_interp(kg, slot, s, t);
status = true;
}
else {
/* Packed texture. */
int slot = atoi(filename.c_str() + 1);
int slot = atoi(filename.c_str() + 2);
float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
result[0] = rgba[0];

@ -39,6 +39,7 @@ set(SRC_OSL
node_principled_volume.osl
node_holdout.osl
node_hsv.osl
node_ies_light.osl
node_image_texture.osl
node_invert.osl
node_layer_weight.osl

@ -0,0 +1,42 @@
/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
#include "node_texture.h"
/* IES Light */
shader node_ies_light(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
int slot = 0,
float Strength = 1.0,
point Vector = I,
output float Fac = 0.0)
{
point p = Vector;
if (use_mapping) {
p = transform(mapping, p);
}
p = normalize(p);
float v_angle = acos(-p[2]);
float h_angle = atan2(p[0], p[1]) + M_PI;
Fac = Strength * texture(format("@l%d", slot), h_angle, v_angle);
}

@ -157,6 +157,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_camera.h"
#include "kernel/svm/svm_geometry.h"
#include "kernel/svm/svm_hsv.h"
#include "kernel/svm/svm_ies.h"
#include "kernel/svm/svm_image.h"
#include "kernel/svm/svm_gamma.h"
#include "kernel/svm/svm_brightness.h"
@ -421,6 +422,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
case NODE_LIGHT_FALLOFF:
svm_node_light_falloff(sd, stack, node);
break;
case NODE_IES:
svm_node_ies(kg, sd, stack, node, &offset);
break;
# endif /* __EXTRA_NODES__ */
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_2) */

@ -0,0 +1,110 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* IES Light */
ccl_device_inline float interpolate_ies_vertical(KernelGlobals *kg, int ofs, int v, int v_num, float v_frac, int h)
{
/* Since lookups are performed in spherical coordinates, clamping the coordinates at the low end of v
* (corresponding to the north pole) would result in artifacts.
* The proper way of dealing with this would be to lookup the corresponding value on the other side of the pole,
* but since the horizontal coordinates might be nonuniform, this would require yet another interpolation.
* Therefore, the assumtion is made that the light is going to be symmetrical, which means that we can just take
* the corresponding value at the current horizontal coordinate. */
#define IES_LOOKUP(v) kernel_tex_fetch(__ies, ofs+h*v_num+(v))
/* If v is zero, assume symmetry and read at v=1 instead of v=-1. */
float a = IES_LOOKUP((v == 0)? 1 : v-1);
float b = IES_LOOKUP(v);
float c = IES_LOOKUP(v+1);
float d = IES_LOOKUP(min(v+2, v_num-1));
#undef IES_LOOKUP
return cubic_interp(a, b, c, d, v_frac);
}
ccl_device_inline float kernel_ies_interp(KernelGlobals *kg, int slot, float h_angle, float v_angle)
{
/* Find offset of the IES data in the table. */
int ofs = __float_as_int(kernel_tex_fetch(__ies, slot));
if(ofs == -1) {
return 100.0f;
}
int h_num = __float_as_int(kernel_tex_fetch(__ies, ofs++));
int v_num = __float_as_int(kernel_tex_fetch(__ies, ofs++));
#define IES_LOOKUP_ANGLE_H(h) kernel_tex_fetch(__ies, ofs+(h))
#define IES_LOOKUP_ANGLE_V(v) kernel_tex_fetch(__ies, ofs+h_num+(v))
/* Check whether the angle is within the bounds of the IES texture. */
if(v_angle >= IES_LOOKUP_ANGLE_V(v_num-1)) {
return 0.0f;
}
kernel_assert(v_angle >= IES_LOOKUP_ANGLE_V(0));
kernel_assert(h_angle >= IES_LOOKUP_ANGLE_H(0));
kernel_assert(h_angle <= IES_LOOKUP_ANGLE_H(h_num-1));
/* Lookup the angles to find the table position. */
int h_i, v_i;
/* TODO(lukas): Consider using bisection. Probably not worth it for the vast majority of IES files. */
for(h_i = 0; IES_LOOKUP_ANGLE_H(h_i+1) < h_angle; h_i++);
for(v_i = 0; IES_LOOKUP_ANGLE_V(v_i+1) < v_angle; v_i++);
float h_frac = inverse_lerp(IES_LOOKUP_ANGLE_H(h_i), IES_LOOKUP_ANGLE_H(h_i+1), h_angle);
float v_frac = inverse_lerp(IES_LOOKUP_ANGLE_V(v_i), IES_LOOKUP_ANGLE_V(v_i+1), v_angle);
#undef IES_LOOKUP_ANGLE_H
#undef IES_LOOKUP_ANGLE_V
/* Skip forward to the actual intensity data. */
ofs += h_num+v_num;
/* Perform cubic interpolation along the horizontal coordinate to get the intensity value.
* If h_i is zero, just wrap around since the horizontal angles always go over the full circle.
* However, the last entry (360°) equals the first one, so we need to wrap around to the one before that. */
float a = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, (h_i == 0)? h_num-2 : h_i-1);
float b = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, h_i);
float c = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, h_i+1);
/* Same logic here, wrap around to the second element if necessary. */
float d = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, (h_i+2 == h_num)? 1 : h_i+2);
/* Cubic interpolation can result in negative values, so get rid of them. */
return max(cubic_interp(a, b, c, d, h_frac), 0.0f);
}
ccl_device void svm_node_ies(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint vector_offset, strength_offset, fac_offset, dummy, slot = node.z;
decode_node_uchar4(node.y, &strength_offset, &vector_offset, &fac_offset, &dummy);
float3 vector = stack_load_float3(stack, vector_offset);
float strength = stack_load_float_default(stack, strength_offset, node.w);
vector = normalize(vector);
float v_angle = safe_acosf(-vector.z);
float h_angle = atan2f(vector.x, vector.y) + M_PI_F;
float fac = strength * kernel_ies_interp(kg, slot, h_angle, v_angle);
if(stack_valid(fac_offset)) {
stack_store_float(stack, fac_offset, fac);
}
}
CCL_NAMESPACE_END

@ -136,6 +136,7 @@ typedef enum ShaderNodeType {
NODE_DISPLACEMENT,
NODE_VECTOR_DISPLACEMENT,
NODE_PRINCIPLED_VOLUME,
NODE_IES,
} ShaderNodeType;
typedef enum NodeAttributeType {

@ -774,6 +774,12 @@ void ShaderGraph::default_inputs(bool do_osl)
connect(texco->output("Generated"), input);
}
if(input->flags() & SocketType::LINK_TEXTURE_NORMAL) {
if(!texco)
texco = new TextureCoordinateNode();
connect(texco->output("Normal"), input);
}
else if(input->flags() & SocketType::LINK_TEXTURE_UV) {
if(!texco)
texco = new TextureCoordinateNode();

@ -25,6 +25,8 @@
#include "render/shader.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_path.h"
#include "util/util_progress.h"
#include "util/util_logging.h"
@ -176,6 +178,9 @@ LightManager::LightManager()
LightManager::~LightManager()
{
foreach(IESSlot *slot, ies_slots) {
delete slot;
}
}
bool LightManager::has_background_light(Scene *scene)
@ -865,6 +870,9 @@ void LightManager::device_update(Device *device, DeviceScene *dscene, Scene *sce
device_update_background(device, dscene, scene, progress);
if(progress.get_cancel()) return;
device_update_ies(dscene);
if(progress.get_cancel()) return;
if(use_light_visibility != scene->film->use_light_visibility) {
scene->film->use_light_visibility = use_light_visibility;
scene->film->tag_update(scene);
@ -879,6 +887,7 @@ void LightManager::device_free(Device *, DeviceScene *dscene)
dscene->lights.free();
dscene->light_background_marginal_cdf.free();
dscene->light_background_conditional_cdf.free();
dscene->ies_lights.free();
}
void LightManager::tag_update(Scene * /*scene*/)
@ -886,5 +895,118 @@ void LightManager::tag_update(Scene * /*scene*/)
need_update = true;
}
int LightManager::add_ies_from_file(ustring filename)
{
string content;
/* If the file can't be opened, call with an empty string */
path_read_text(filename.c_str(), content);
return add_ies(ustring(content));
}
int LightManager::add_ies(ustring content)
{
uint hash = hash_string(content.c_str());
thread_scoped_lock ies_lock(ies_mutex);
/* Check whether this IES already has a slot. */
size_t slot;
for(slot = 0; slot < ies_slots.size(); slot++) {
if(ies_slots[slot]->hash == hash) {
ies_slots[slot]->users++;
return slot;
}
}
/* Try to find an empty slot for the new IES. */
for(slot = 0; slot < ies_slots.size(); slot++) {
if(ies_slots[slot]->users == 0 && ies_slots[slot]->hash == 0) {
break;
}
}
/* If there's no free slot, add one. */
if(slot == ies_slots.size()) {
ies_slots.push_back(new IESSlot());
}
ies_slots[slot]->ies.load(content);
ies_slots[slot]->users = 1;
ies_slots[slot]->hash = hash;
need_update = true;
return slot;
}
void LightManager::remove_ies(int slot)
{
thread_scoped_lock ies_lock(ies_mutex);
if(slot < 0 || slot >= ies_slots.size()) {
assert(false);
return;
}
assert(ies_slots[slot]->users > 0);
ies_slots[slot]->users--;
/* If the slot has no more users, update the device to remove it. */
need_update |= (ies_slots[slot]->users == 0);
}
void LightManager::device_update_ies(DeviceScene *dscene)
{
/* Clear empty slots. */
foreach(IESSlot *slot, ies_slots) {
if(slot->users == 0) {
slot->hash = 0;
slot->ies.clear();
}
}
/* Shrink the slot table by removing empty slots at the end. */
int slot_end;
for(slot_end = ies_slots.size(); slot_end; slot_end--) {
if(ies_slots[slot_end-1]->users > 0) {
/* If the preceding slot has users, we found the new end of the table. */
break;
}
else {
/* The slot will be past the new end of the table, so free it. */
delete ies_slots[slot_end-1];
}
}
ies_slots.resize(slot_end);
if(ies_slots.size() > 0) {
int packed_size = 0;
foreach(IESSlot *slot, ies_slots) {
packed_size += slot->ies.packed_size();
}
/* ies_lights starts with an offset table that contains the offset of every slot,
* or -1 if the slot is invalid.
* Following that table, the packed valid IES lights are stored. */
float *data = dscene->ies_lights.alloc(ies_slots.size() + packed_size);
int offset = ies_slots.size();
for(int i = 0; i < ies_slots.size(); i++) {
int size = ies_slots[i]->ies.packed_size();
if(size > 0) {
data[i] = __int_as_float(offset);
ies_slots[i]->ies.pack(data + offset);
offset += size;
}
else {
data[i] = __int_as_float(-1);
}
}
dscene->ies_lights.copy_to_device();
}
}
CCL_NAMESPACE_END

@ -21,6 +21,8 @@
#include "graph/node.h"
#include "util/util_ies.h"
#include "util/util_thread.h"
#include "util/util_types.h"
#include "util/util_vector.h"
@ -87,6 +89,11 @@ public:
LightManager();
~LightManager();
/* IES texture management */
int add_ies(ustring ies);
int add_ies_from_file(ustring filename);
void remove_ies(int slot);
void device_update(Device *device,
DeviceScene *dscene,
Scene *scene,
@ -116,9 +123,19 @@ protected:
DeviceScene *dscene,
Scene *scene,
Progress& progress);
void device_update_ies(DeviceScene *dscene);
/* Check whether light manager can use the object as a light-emissive. */
bool object_usable_as_light(Object *object);
struct IESSlot {
IESFile ies;
uint hash;
int users;
};
vector<IESSlot*> ies_slots;
thread_mutex ies_mutex;
};
CCL_NAMESPACE_END

@ -16,6 +16,7 @@
#include "render/image.h"
#include "render/integrator.h"
#include "render/light.h"
#include "render/nodes.h"
#include "render/scene.h"
#include "render/svm.h"
@ -384,10 +385,10 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
/* TODO(sergey): It's not so simple to pass custom attribute
* to the texture() function in order to make builtin images
* support more clear. So we use special file name which is
* "@<slot_number>" and check whether file name matches this
* "@i<slot_number>" and check whether file name matches this
* mask in the OSLRenderServices::texture().
*/
compiler.parameter("filename", string_printf("@%d", slot).c_str());
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
}
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
compiler.parameter("color_space", "linear");
@ -567,7 +568,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
compiler.parameter(this, "filename");
}
else {
compiler.parameter("filename", string_printf("@%d", slot).c_str());
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
}
compiler.parameter(this, "projection");
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
@ -954,6 +955,97 @@ void VoronoiTextureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_voronoi_texture");
}
/* IES Light */
NODE_DEFINE(IESLightNode)
{
NodeType* type = NodeType::add("ies_light", create, NodeType::SHADER);
TEXTURE_MAPPING_DEFINE(IESLightNode);
SOCKET_STRING(ies, "IES", ustring());
SOCKET_STRING(filename, "File Name", ustring());
SOCKET_IN_FLOAT(strength, "Strength", 1.0f);
SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_NORMAL);
SOCKET_OUT_FLOAT(fac, "Fac");
return type;
}
IESLightNode::IESLightNode()
: TextureNode(node_type)
{
light_manager = NULL;
slot = -1;
}
ShaderNode *IESLightNode::clone() const
{
IESLightNode *node = new IESLightNode(*this);
node->light_manager = NULL;
node->slot = -1;
return node;
}
IESLightNode::~IESLightNode()
{
if(light_manager) {
light_manager->remove_ies(slot);
}
}
void IESLightNode::get_slot()
{
assert(light_manager);
if(slot == -1) {
if(ies.empty()) {
slot = light_manager->add_ies_from_file(filename);
}
else {
slot = light_manager->add_ies(ies);
}
}
}
void IESLightNode::compile(SVMCompiler& compiler)
{
light_manager = compiler.light_manager;
get_slot();
ShaderInput *strength_in = input("Strength");
ShaderInput *vector_in = input("Vector");
ShaderOutput *fac_out = output("Fac");
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
compiler.add_node(NODE_IES,
compiler.encode_uchar4(
compiler.stack_assign_if_linked(strength_in),
vector_offset,
compiler.stack_assign(fac_out),
0),
slot,
__float_as_int(strength));
tex_mapping.compile_end(compiler, vector_in, vector_offset);
}
void IESLightNode::compile(OSLCompiler& compiler)
{
light_manager = compiler.light_manager;
get_slot();
tex_mapping.compile(compiler);
compiler.parameter("slot", slot);
compiler.add(this, "node_ies_light");
}
/* Musgrave Texture */
NODE_DEFINE(MusgraveTextureNode)
@ -1470,7 +1562,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
}
if(slot != -1) {
compiler.parameter("filename", string_printf("@%d", slot).c_str());
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
}
if(space == NODE_TEX_VOXEL_SPACE_WORLD) {
compiler.parameter("mapping", tfm);

@ -25,6 +25,7 @@
CCL_NAMESPACE_BEGIN
class ImageManager;
class LightManager;
class Scene;
class Shader;
@ -281,6 +282,27 @@ public:
}
};
class IESLightNode : public TextureNode {
public:
SHADER_NODE_NO_CLONE_CLASS(IESLightNode)
~IESLightNode();
ShaderNode *clone() const;
virtual int get_group() { return NODE_GROUP_LEVEL_2; }
ustring filename;
ustring ies;
float strength;
float3 vector;
private:
LightManager *light_manager;
int slot;
void get_slot();
};
class MappingNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MappingNode)

@ -99,7 +99,9 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
* compile shaders alternating */
thread_scoped_lock lock(ss_mutex);
OSLCompiler compiler((void*)this, (void*)ss, scene->image_manager);
OSLCompiler compiler((void*)this, (void*)ss,
scene->image_manager,
scene->light_manager);
compiler.background = (shader == scene->default_background);
compiler.compile(scene, og, shader);
@ -546,11 +548,14 @@ OSLNode *OSLShaderManager::osl_node(const std::string& filepath,
/* Graph Compiler */
OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_, ImageManager *image_manager_)
OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_,
ImageManager *image_manager_,
LightManager *light_manager_)
{
manager = manager_;
shadingsys = shadingsys_;
image_manager = image_manager_;
light_manager = light_manager_;
current_type = SHADER_TYPE_SURFACE;
current_shader = NULL;
background = false;

@ -120,7 +120,9 @@ protected:
class OSLCompiler {
public:
OSLCompiler(void *manager, void *shadingsys, ImageManager *image_manager);
OSLCompiler(void *manager, void *shadingsys,
ImageManager *image_manager,
LightManager *light_manager);
void compile(Scene *scene, OSLGlobals *og, Shader *shader);
void add(ShaderNode *node, const char *name, bool isfilepath = false);
@ -146,6 +148,7 @@ public:
bool background;
ImageManager *image_manager;
LightManager *light_manager;
private:
#ifdef WITH_OSL

@ -76,7 +76,8 @@ DeviceScene::DeviceScene(Device *device)
svm_nodes(device, "__svm_nodes", MEM_TEXTURE),
shaders(device, "__shaders", MEM_TEXTURE),
lookup_table(device, "__lookup_table", MEM_TEXTURE),
sobol_directions(device, "__sobol_directions", MEM_TEXTURE)
sobol_directions(device, "__sobol_directions", MEM_TEXTURE),
ies_lights(device, "__ies", MEM_TEXTURE)
{
memset(&data, 0, sizeof(data));
}

@ -119,6 +119,9 @@ public:
/* integrator */
device_vector<uint> sobol_directions;
/* ies lights */
device_vector<float> ies_lights;
KernelData data;
DeviceScene(Device *device);

@ -58,7 +58,7 @@ void SVMShaderManager::device_update_shader(Scene *scene,
svm_nodes.push_back_slow(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
SVMCompiler::Summary summary;
SVMCompiler compiler(scene->shader_manager, scene->image_manager);
SVMCompiler compiler(scene->shader_manager, scene->image_manager, scene->light_manager);
compiler.background = (shader == scene->default_background);
compiler.compile(scene, shader, svm_nodes, 0, &summary);
@ -154,10 +154,13 @@ void SVMShaderManager::device_free(Device *device, DeviceScene *dscene, Scene *s
/* Graph Compiler */
SVMCompiler::SVMCompiler(ShaderManager *shader_manager_, ImageManager *image_manager_)
SVMCompiler::SVMCompiler(ShaderManager *shader_manager_,
ImageManager *image_manager_,
LightManager *light_manager_)
{
shader_manager = shader_manager_;
image_manager = image_manager_;
light_manager = light_manager_;
max_stack_use = 0;
current_type = SHADER_TYPE_SURFACE;
current_shader = NULL;

@ -95,7 +95,9 @@ public:
string full_report() const;
};
SVMCompiler(ShaderManager *shader_manager, ImageManager *image_manager);
SVMCompiler(ShaderManager *shader_manager,
ImageManager *image_manager,
LightManager *light_manager);
void compile(Scene *scene,
Shader *shader,
array<int4>& svm_nodes,
@ -125,6 +127,7 @@ public:
ImageManager *image_manager;
ShaderManager *shader_manager;
LightManager *light_manager;
bool background;
protected:

@ -11,6 +11,7 @@ set(INC_SYS
set(SRC
util_aligned_malloc.cpp
util_debug.cpp
util_ies.cpp
util_logging.cpp
util_math_cdf.cpp
util_md5.cpp
@ -45,6 +46,7 @@ set(SRC_HEADERS
util_guarded_allocator.h
util_half.h
util_hash.h
util_ies.h
util_image.h
util_image_impl.h
util_list.h

@ -0,0 +1,392 @@
/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "util/util_foreach.h"
#include "util/util_ies.h"
#include "util/util_math.h"
#include "util/util_string.h"
CCL_NAMESPACE_BEGIN
bool IESFile::load(ustring ies)
{
clear();
if(!parse(ies) || !process()) {
clear();
return false;
}
return true;
}
void IESFile::clear()
{
intensity.clear();
v_angles.clear();
h_angles.clear();
}
int IESFile::packed_size()
{
if(v_angles.size() && h_angles.size() > 0) {
return 2 + h_angles.size() + v_angles.size() + h_angles.size()*v_angles.size();
}
return 0;
}
void IESFile::pack(float *data)
{
if(v_angles.size() && h_angles.size()) {
*(data++) = __int_as_float(h_angles.size());
*(data++) = __int_as_float(v_angles.size());
memcpy(data, &h_angles[0], h_angles.size()*sizeof(float));
data += h_angles.size();
memcpy(data, &v_angles[0], v_angles.size()*sizeof(float));
data += v_angles.size();
for(int h = 0; h < intensity.size(); h++) {
memcpy(data, &intensity[h][0], v_angles.size()*sizeof(float));
data += v_angles.size();
}
}
}
class IESTextParser {
public:
vector<char> text;
char *data;
IESTextParser(ustring str)
: text(str.begin(), str.end())
{
std::replace(text.begin(), text.end(), ',', ' ');
data = strstr(&text[0], "\nTILT=");
}
bool eof() {
return (data == NULL) || (data[0] == '\0');
}
double get_double() {
if(eof()) {
return 0.0;
}
char *old_data = data;
double val = strtod(data, &data);
if(data == old_data) {
data = NULL;
return 0.0;
}
return val;
}
long get_long() {
if(eof()) {
return 0;
}
char *old_data = data;
long val = strtol(data, &data, 10);
if(data == old_data) {
data = NULL;
return 0;
}
return val;
}
};
bool IESFile::parse(ustring ies)
{
IESTextParser parser(ies);
if(parser.eof()) {
return false;
}
/* Handle the tilt data block. */
if(strncmp(parser.data, "\nTILT=INCLUDE", 13) == 0) {
parser.data += 13;
parser.get_double(); /* Lamp to Luminaire geometry */
int num_tilt = parser.get_long(); /* Amount of tilt angles and factors */
/* Skip over angles and factors. */
for(int i = 0; i < 2*num_tilt; i++) {
parser.get_double();
}
}
else {
/* Skip to next line. */
parser.data = strstr(parser.data+1, "\n");
}
if(parser.eof()) {
return false;
}
parser.data++;
parser.get_long(); /* Number of lamps */
parser.get_double(); /* Lumens per lamp */
double factor = parser.get_double(); /* Candela multiplier */
int v_angles_num = parser.get_long(); /* Number of vertical angles */
int h_angles_num = parser.get_long(); /* Number of horizontal angles */
type = (IESType) parser.get_long(); /* Photometric type */
/* TODO(lukas): Test whether the current type B processing can also deal with type A files.
* In theory the only difference should be orientation which we ignore anyways, but with IES you never know...
*/
if(type != TYPE_B && type != TYPE_C) {
return false;
}
parser.get_long(); /* Unit of the geometry data */
parser.get_double(); /* Width */
parser.get_double(); /* Length */
parser.get_double(); /* Height */
factor *= parser.get_double(); /* Ballast factor */
factor *= parser.get_double(); /* Ballast-Lamp Photometric factor */
parser.get_double(); /* Input Watts */
/* Intensity values in IES files are specified in candela (lumen/sr), a photometric quantity.
* Cycles expects radiometric quantities, though, which requires a conversion.
* However, the Luminous efficacy (ratio of lumens per Watt) depends on the spectral distribution
* of the light source since lumens take human perception into account.
* Since this spectral distribution is not known from the IES file, a typical one must be assumed.
* The D65 standard illuminant has a Luminous efficacy of 177.83, which is used here to convert to Watt/sr.
* A more advanced approach would be to add a Blackbody Temperature input to the node and numerically
* integrate the Luminous efficacy from the resulting spectral distribution.
* Also, the Watt/sr value must be multiplied by 4*pi to get the Watt value that Cycles expects
* for lamp strength. Therefore, the conversion here uses 4*pi/177.83 as a Candela to Watt factor.
*/
factor *= 0.0706650768394;
v_angles.reserve(v_angles_num);
for(int i = 0; i < v_angles_num; i++) {
v_angles.push_back((float) parser.get_double());
}
h_angles.reserve(h_angles_num);
for(int i = 0; i < h_angles_num; i++) {
h_angles.push_back((float) parser.get_double());
}
intensity.resize(h_angles_num);
for(int i = 0; i < h_angles_num; i++) {
intensity[i].reserve(v_angles_num);
for(int j = 0; j < v_angles_num; j++) {
intensity[i].push_back((float) (factor * parser.get_double()));
}
}
return !parser.eof();
}
bool IESFile::process_type_b()
{
vector<vector<float> > newintensity;
newintensity.resize(v_angles.size());
for(int i = 0; i < v_angles.size(); i++) {
newintensity[i].reserve(h_angles.size());
for(int j = 0; j < h_angles.size(); j++) {
newintensity[i].push_back(intensity[j][i]);
}
}
intensity.swap(newintensity);
h_angles.swap(v_angles);
float h_first = h_angles[0], h_last = h_angles[h_angles.size()-1];
if(h_last != 90.0f) {
return false;
}
if(h_first == 0.0f) {
/* The range in the file corresponds to 90°-180°, we need to mirror that to get the
* full 180° range. */
vector<float> new_h_angles;
vector<vector<float> > new_intensity;
int hnum = h_angles.size();
new_h_angles.reserve(2*hnum-1);
new_intensity.reserve(2*hnum-1);
for(int i = hnum-1; i > 0; i--) {
new_h_angles.push_back(90.0f - h_angles[i]);
new_intensity.push_back(intensity[i]);
}
for(int i = 0; i < hnum; i++) {
new_h_angles.push_back(90.0f + h_angles[i]);
new_intensity.push_back(intensity[i]);
}
h_angles.swap(new_h_angles);
intensity.swap(new_intensity);
}
else if(h_first == -90.0f) {
/* We have full 180° coverage, so just shift to match the angle range convention. */
for(int i = 0; i < h_angles.size(); i++) {
h_angles[i] += 90.0f;
}
}
/* To get correct results with the cubic interpolation in the kernel, the horizontal range
* has to cover all 360°. Therefore, we copy the 0° entry to 360° to ensure full coverage
* and seamless interpolation. */
h_angles.push_back(360.0f);
intensity.push_back(intensity[0]);
float v_first = v_angles[0], v_last = v_angles[v_angles.size()-1];
if(v_last != 90.0f) {
return false;
}
if(v_first == 0.0f) {
/* The range in the file corresponds to 90°-180°, we need to mirror that to get the
* full 180° range. */
vector<float> new_v_angles;
int hnum = h_angles.size();
int vnum = v_angles.size();
new_v_angles.reserve(2*vnum-1);
for(int i = vnum-1; i > 0; i--) {
new_v_angles.push_back(90.0f - v_angles[i]);
}
for(int i = 0; i < vnum; i++) {
new_v_angles.push_back(90.0f + v_angles[i]);
}
for(int i = 0; i < hnum; i++) {
vector<float> new_intensity;
new_intensity.reserve(2*vnum-1);
for(int j = vnum-2; j >= 0; j--) {
new_intensity.push_back(intensity[i][j]);
}
new_intensity.insert(new_intensity.end(), intensity[i].begin(), intensity[i].end());
intensity[i].swap(new_intensity);
}
v_angles.swap(new_v_angles);
}
else if(v_first == -90.0f) {
/* We have full 180° coverage, so just shift to match the angle range convention. */
for(int i = 0; i < v_angles.size(); i++) {
v_angles[i] += 90.0f;
}
}
return true;
}
bool IESFile::process_type_c()
{
if(h_angles[0] == 90.0f) {
/* Some files are stored from 90° to 270°, so we just rotate them to the regular 0°-180° range here. */
for(int i = 0; i < v_angles.size(); i++) {
h_angles[i] -= 90.0f;
}
}
if(h_angles[0] != 0.0f) {
return false;
}
if(h_angles.size() == 1) {
h_angles.push_back(360.0f);
intensity.push_back(intensity[0]);
}
if(h_angles[h_angles.size()-1] == 90.0f) {
/* Only one quadrant is defined, so we need to mirror twice (from one to two, then to four).
* Since the two->four mirroring step might also be required if we get an input of two quadrants,
* we only do the first mirror here and later do the second mirror in either case. */
int hnum = h_angles.size();
for(int i = hnum-2; i >= 0; i--) {
h_angles.push_back(180.0f - h_angles[i]);
intensity.push_back(intensity[i]);
}
}
if(h_angles[h_angles.size()-1] == 180.0f) {
/* Mirror half to the full range. */
int hnum = h_angles.size();
for(int i = hnum-2; i >= 0; i--) {
h_angles.push_back(360.0f - h_angles[i]);
intensity.push_back(intensity[i]);
}
}
/* Some files skip the 360° entry (contrary to standard) because it's supposed to be identical to the 0° entry.
* If the file has a discernible order in its spacing, just fix this. */
if(h_angles[h_angles.size()-1] != 360.0f) {
int hnum = h_angles.size();
float last_step = h_angles[hnum-1]-h_angles[hnum-2];
float first_step = h_angles[1]-h_angles[0];
float difference = 360.0f - h_angles[hnum-1];
if(last_step == difference || first_step == difference) {
h_angles.push_back(360.0f);
intensity.push_back(intensity[0]);
}
else {
return false;
}
}
float v_first = v_angles[0], v_last = v_angles[v_angles.size()-1];
if(v_first == 90.0f) {
if(v_last == 180.0f) {
/* Flip to ensure that vertical angles always start at 0°. */
for(int i = 0; i < v_angles.size(); i++) {
v_angles[i] = 180.0f - v_angles[i];
}
}
else {
return false;
}
}
else if(v_first != 0.0f) {
return false;
}
return true;
}
bool IESFile::process()
{
if(h_angles.size() == 0 || v_angles.size() == 0) {
return false;
}
if(type == TYPE_B) {
if(!process_type_b()) {
return false;
}
}
else {
assert(type == TYPE_C);
if(!process_type_c()) {
return false;
}
}
assert(v_angles[0] == 0.0f);
assert(h_angles[0] == 0.0f);
assert(h_angles[h_angles.size()-1] == 360.0f);
/* Convert from deg to rad. */
for(int i = 0; i < v_angles.size(); i++) {
v_angles[i] *= M_PI_F / 180.f;
}
for(int i = 0; i < h_angles.size(); i++) {
h_angles[i] *= M_PI_F / 180.f;
}
return true;
}
IESFile::~IESFile()
{
clear();
}
CCL_NAMESPACE_END

@ -0,0 +1,61 @@
/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_IES_H__
#define __UTIL_IES_H__
#include "util/util_param.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class IESFile {
public:
IESFile() {}
~IESFile();
int packed_size();
void pack(float *data);
bool load(ustring ies);
void clear();
protected:
bool parse(ustring ies);
bool process();
bool process_type_b();
bool process_type_c();
/* The brightness distribution is stored in spherical coordinates.
* The horizontal angles correspond to to theta in the regular notation
* and always span the full range from 0° to 360°.
* The vertical angles correspond to phi and always start at 0°. */
vector<float> v_angles, h_angles;
/* The actual values are stored here, with every entry storing the values
* of one horizontal segment. */
vector<vector<float> > intensity;
/* Types of angle representation in IES files. Currently, only B and C are supported. */
enum IESType {
TYPE_A = 3,
TYPE_B = 2,
TYPE_C = 1
} type;
};
CCL_NAMESPACE_END
#endif /* __UTIL_IES_H__ */

@ -310,6 +310,17 @@ ccl_device_inline float4 float3_to_float4(const float3 a)
return make_float4(a.x, a.y, a.z, 1.0f);
}
ccl_device_inline float inverse_lerp(float a, float b, float x)
{
return (x - a) / (b - a);
}
/* Cubic interpolation between b and c, a and d are the previous and next point. */
ccl_device_inline float cubic_interp(float a, float b, float c, float d, float x)
{
return 0.5f*(((d + 3.0f*(b-c) - a)*x + (2.0f*a - 5.0f*b + 4.0f*c - d))*x + (c - a))*x + b;
}
CCL_NAMESPACE_END
#include "util/util_math_int2.h"

375
make.bat

@ -4,359 +4,66 @@ REM This is for users who like to configure & build Blender with a single comman
setlocal EnableDelayedExpansion
setlocal ENABLEEXTENSIONS
set BLENDER_DIR=%~dp0
set BLENDER_DIR_NOSPACES=%BLENDER_DIR: =%
for %%X in (svn.exe) do (set HAS_SVN=%%~$PATH:X)
if not "%BLENDER_DIR%"=="%BLENDER_DIR_NOSPACES%" (
echo There are spaces detected in the build path "%BLENDER_DIR%", this is currently not supported, exiting....
goto EOF
)
set BUILD_DIR=%BLENDER_DIR%..\build_windows
set BUILD_TYPE=Release
rem reset all variables so they do not get accidentally get carried over from previous builds
set BUILD_DIR_OVERRRIDE=
set BUILD_CMAKE_ARGS=
set BUILD_ARCH=
set BUILD_VS_VER=
set BUILD_VS_YEAR=
set BUILD_VS_LIBDIRPOST=
set BUILD_VS_LIBDIR=
set BUILD_VS_SVNDIR=
set BUILD_NGE=
set KEY_NAME=
set MSBUILD_PLATFORM=
set MUST_CLEAN=
set NOBUILD=
set TARGET=
set WINDOWS_ARCH=
set TESTS_CMAKE_ARGS=
:argv_loop
if NOT "%1" == "" (
REM Help Message
if "%1" == "help" (
goto HELP
)
call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
REM Build Types
if "%1" == "debug" (
set BUILD_TYPE=Debug
REM Build Configurations
) else if "%1" == "noge" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_GAMEENGINE=OFF -DWITH_PLAYER=OFF
set BUILD_NGE=_noge
) else if "%1" == "builddir" (
set BUILD_DIR_OVERRRIDE="%BLENDER_DIR%..\%2"
shift /1
) else if "%1" == "with_tests" (
set TESTS_CMAKE_ARGS=-DWITH_GTESTS=On
) else if "%1" == "full" (
set TARGET=Full
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
) else if "%1" == "lite" (
set TARGET=Lite
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
) else if "%1" == "cycles" (
set TARGET=Cycles
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
) else if "%1" == "headless" (
set TARGET=Headless
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
) else if "%1" == "bpy" (
set TARGET=Bpy
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
) else if "%1" == "release" (
set TARGET=Release
) else if "%1" == "x86" (
set BUILD_ARCH=x86
) else if "%1" == "x64" (
set BUILD_ARCH=x64
) else if "%1" == "2017" (
set BUILD_VS_VER=15
set BUILD_VS_YEAR=2017
set BUILD_VS_LIBDIRPOST=vc14
) else if "%1" == "2015" (
set BUILD_VS_VER=14
set BUILD_VS_YEAR=2015
set BUILD_VS_LIBDIRPOST=vc14
) else if "%1" == "2013" (
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
set BUILD_VS_LIBDIRPOST=vc12
) else if "%1" == "packagename" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
shift /1
) else if "%1" == "nobuild" (
set NOBUILD=1
) else if "%1" == "showhash" (
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Branch_hash=%%i
cd release/datafiles/locale
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Locale_hash=%%i
cd %~dp0
cd release/scripts/addons
for /f "delims=" %%i in ('git rev-parse HEAD') do echo Addons_Hash=%%i
cd %~dp0
goto EOF
REM Non-Build Commands
) else if "%1" == "update" (
svn up ../lib/*
git pull --rebase
git submodule update --remote
goto EOF
) else if "%1" == "clean" (
set MUST_CLEAN=1
) else (
echo Command "%1" unknown, aborting!
goto EOF
)
call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
if errorlevel 1 goto EOF
shift /1
goto argv_loop
)
if "%BUILD_ARCH%"=="" (
if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else (
set WINDOWS_ARCH=
set BUILD_ARCH=x86
)
) else if "%BUILD_ARCH%"=="x64" (
set WINDOWS_ARCH= Win64
) else if "%BUILD_ARCH%"=="x86" (
set WINDOWS_ARCH=
)
call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
if errorlevel 1 goto EOF
if "%BUILD_VS_VER%"=="" (
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
set BUILD_VS_LIBDIRPOST=vc12
)
call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
if errorlevel 1 goto EOF
if "%BUILD_ARCH%"=="x64" (
set MSBUILD_PLATFORM=x64
) else if "%BUILD_ARCH%"=="x86" (
set MSBUILD_PLATFORM=win32
)
if "%target%"=="Release" (
rem for vc12 check for both cuda 7.5 and 8
if "%CUDA_PATH%"=="" (
echo Cuda Not found, aborting!
goto EOF
)
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
)
:DetectMSVC
REM Detect MSVC Installation for 2013-2015
if DEFINED VisualStudioVersion goto msvc_detect_finally
set VALUE_NAME=ProductDir
REM Check 64 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR goto msvc_detect_finally
REM Check 32 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR goto msvc_detect_finally
:msvc_detect_finally
if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
if DEFINED MSVC_VC_DIR goto sanity_checks
rem MSVC Build environment 2017 and up.
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SXS\VS7" /v %BUILD_VS_VER%.0 2^>nul`) DO set MSVC_VS_DIR=%%C
if DEFINED MSVC_VS_DIR goto msvc_detect_finally_2017
REM Check 32 bits
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\sxs\vs7" /v %BUILD_VS_VER%.0 2^>nul`) DO set MSVC_VS_DIR=%%C
if DEFINED MSVC_VS_DIR goto msvc_detect_finally_2017
:msvc_detect_finally_2017
if DEFINED MSVC_VS_DIR call "%MSVC_VS_DIR%\Common7\Tools\VsDevCmd.bat"
:sanity_checks
REM Sanity Checks
where /Q msbuild
if %ERRORLEVEL% NEQ 0 (
if "%BUILD_VS_VER%"=="12" (
rem vs12 not found, try vs14
echo Visual Studio 2013 not found, trying Visual Studio 2015.
set BUILD_VS_VER=14
set BUILD_VS_YEAR=2015
set BUILD_VS_LIBDIRPOST=vc14
goto DetectMSVC
) else (
echo Error: "MSBuild" command not in the PATH.
echo You must have MSVC installed and run this from the "Developer Command Prompt"
echo ^(available from Visual Studio's Start menu entry^), aborting!
goto EOF
)
)
set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
)
where /Q cmake
if %ERRORLEVEL% NEQ 0 (
echo Error: "CMake" command not in the PATH.
echo You must have CMake installed and added to your PATH, aborting!
if "%SHOW_HELP%" == "1" (
call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
goto EOF
)
if "%BUILD_ARCH%"=="x64" (
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
) else if "%BUILD_ARCH%"=="x86" (
set BUILD_VS_SVNDIR=windows_%BUILD_VS_LIBDIRPOST%
)
set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
if NOT EXIST %BUILD_VS_LIBDIR% (
rem libs not found, but svn is on the system
if not "%HAS_SVN%"=="" (
echo.
echo The required external libraries in %BUILD_VS_LIBDIR% are missing
echo.
set /p GetLibs= "Would you like to download them? (y/n)"
if /I "!GetLibs!"=="Y" (
echo.
echo Downloading %BUILD_VS_SVNDIR% libraries, please wait.
echo.
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/%BUILD_VS_SVNDIR% %BUILD_VS_LIBDIR%
)
)
)
if NOT EXIST %BUILD_VS_LIBDIR% (
echo Error: Path to libraries not found "%BUILD_VS_LIBDIR%"
echo This is needed for building, aborting!
if "%BUILD_UPDATE%" == "1" (
call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
goto EOF
)
if "%TARGET%"=="" (
echo Error: Convenience target not set
echo This is required for building, aborting!
echo .
goto HELP
)
call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS%
if NOT EXIST %BUILD_DIR%\nul (
mkdir %BUILD_DIR%
)
if "%MUST_CLEAN%"=="1" (
echo Cleaning %BUILD_DIR%
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:clean ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM%
if %ERRORLEVEL% NEQ 0 (
echo Cleaned "%BUILD_DIR%"
if "%BUILD_VS_YEAR%" == "" (
call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
if errorlevel 1 (
echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
goto EOF
)
goto EOF
)
REM Only configure on first run or when called with nobuild
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
if "%MUST_CONFIGURE%"=="1" (
cmake ^
%BUILD_CMAKE_ARGS% ^
-H%BLENDER_DIR% ^
-B%BUILD_DIR% ^
%BUILD_CMAKE_ARGS%
if %ERRORLEVEL% NEQ 0 (
echo "Configuration Failed"
) else (
call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
if errorlevel 1 (
echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
goto EOF
)
)
if DEFINED MSVC_VC_DIR echo call "%MSVC_VC_DIR%\vcvarsall.bat" > %BUILD_DIR%\rebuild.cmd
if DEFINED MSVC_VS_DIR echo call "%MSVC_VS_DIR%\Common7\Tools\VsDevCmd.bat" > %BUILD_DIR%\rebuild.cmd
echo cmake . >> %BUILD_DIR%\rebuild.cmd
echo msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount:2 ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% ^
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log >> %BUILD_DIR%\rebuild.cmd
echo msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% >> %BUILD_DIR%\rebuild.cmd
if "%NOBUILD%"=="1" goto EOF
call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount:2 ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% ^
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log
echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
if %ERRORLEVEL% NEQ 0 (
echo "Build Failed"
goto EOF
call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\check_submodules.cmd"
if errorlevel 1 goto EOF
if "%BUILD_WITH_NINJA%" == "" (
call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
if errorlevel 1 goto EOF
) else (
call "%BLENDER_DIR%\build_files\windows\configure_ninja.cmd"
if errorlevel 1 goto EOF
call "%BLENDER_DIR%\build_files\windows\build_ninja.cmd"
if errorlevel 1 goto EOF
)
msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM%
echo.
echo At any point you can optionally modify your build configuration by editing:
echo "%BUILD_DIR%\CMakeCache.txt", then run "rebuild.cmd" in the build folder to build with the changes applied.
echo.
echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%\blender.exe"
echo.
goto EOF
:HELP
echo.
echo Convenience targets
echo - release ^(identical to the official blender.org builds^)
echo - full ^(same as release minus the cuda kernels^)
echo - lite
echo - headless
echo - cycles
echo - bpy
echo.
echo Utilities ^(not associated with building^)
echo - clean ^(Target must be set^)
echo - update
echo - nobuild ^(only generate project files^)
echo - showhash ^(Show git hashes of source tree^)
echo.
echo Configuration options
echo - with_tests ^(enable building unit tests^)
echo - noge ^(disable building game enginge and player^)
echo - debug ^(Build an unoptimized debuggable build^)
echo - packagename [newname] ^(override default cpack package name^)
echo - buildir [newdir] ^(override default build folder^)
echo - x86 ^(override host auto-detect and build 32 bit code^)
echo - x64 ^(override host auto-detect and build 64 bit code^)
echo - 2013 ^(build with visual studio 2013^)
echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
echo - 2017 ^(build with visual studio 2017^) [EXPERIMENTAL]
echo.
:EOF

@ -328,7 +328,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
row.prop(md, "delimit")
layout_info = layout
layout_info.label(text=iface_("Faces: %d") % md.face_count, translate=False)
layout_info.label(text=iface_("Face Count: {:,}".format(md.face_count)),
translate=False)
def DISPLACE(self, layout, ob, md):
has_texture = (md.texture is not None)

@ -229,6 +229,7 @@ shader_node_categories = [
NodeItem("ShaderNodeTexChecker"),
NodeItem("ShaderNodeTexBrick"),
NodeItem("ShaderNodeTexPointDensity"),
NodeItem("ShaderNodeTexIES"),
]),
ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
NodeItem("ShaderNodeMixRGB"),

@ -796,6 +796,7 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, c
#define SH_NODE_UVALONGSTROKE 191
#define SH_NODE_TEX_POINTDENSITY 192
#define SH_NODE_BSDF_PRINCIPLED 193
#define SH_NODE_TEX_IES 194
#define SH_NODE_EEVEE_SPECULAR 195
#define SH_NODE_BEVEL 197
#define SH_NODE_DISPLACEMENT 198

@ -560,6 +560,10 @@ void BKE_bpath_traverse_id(Main *bmain, ID *id, BPathVisitor visit_cb, const int
NodeShaderScript *nss = (NodeShaderScript *)node->storage;
rewrite_path_fixed(nss->filepath, visit_cb, absbase, bpath_user_data);
}
else if (node->type == SH_NODE_TEX_IES) {
NodeShaderTexIES *ies = (NodeShaderTexIES *)node->storage;
rewrite_path_fixed(ies->filepath, visit_cb, absbase, bpath_user_data);
}
}
}
break;
@ -576,6 +580,10 @@ void BKE_bpath_traverse_id(Main *bmain, ID *id, BPathVisitor visit_cb, const int
NodeShaderScript *nss = (NodeShaderScript *)node->storage;
rewrite_path_fixed(nss->filepath, visit_cb, absbase, bpath_user_data);
}
else if (node->type == SH_NODE_TEX_IES) {
NodeShaderTexIES *ies = (NodeShaderTexIES *)node->storage;
rewrite_path_fixed(ies->filepath, visit_cb, absbase, bpath_user_data);
}
}
}
break;

@ -3545,6 +3545,7 @@ static void registerShaderNodes(void)
register_node_type_sh_tex_checker();
register_node_type_sh_tex_brick();
register_node_type_sh_tex_pointdensity();
register_node_type_sh_tex_ies();
}
static void registerTextureNodes(void)

@ -50,6 +50,7 @@
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
@ -4071,9 +4072,11 @@ void BKE_ptcache_update_info(PTCacheID *pid)
}
else {
PTCacheMem *pm = cache->mem_cache.first;
float bytes = 0.0f;
int i, mb;
char formatted_tot[16];
char formatted_mem[15];
long long int bytes = 0.0f;
int i;
for (; pm; pm=pm->next) {
for (i=0; i<BPHYS_TOT_DATA; i++)
bytes += MEM_allocN_len(pm->data[i]);
@ -4088,12 +4091,10 @@ void BKE_ptcache_update_info(PTCacheID *pid)
totframes++;
}
mb = (bytes > 1024.0f * 1024.0f);
BLI_str_format_int_grouped(formatted_tot, totframes);
BLI_str_format_byte_unit(formatted_mem, bytes, true);
BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i frames in memory (%.1f %s)"),
totframes,
bytes / (mb ? 1024.0f * 1024.0f : 1024.0f),
mb ? IFACE_("Mb") : IFACE_("kb"));
BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%s frames in memory (%s)"), formatted_tot, formatted_mem);
}
if (cache->flag & PTCACHE_OUTDATED) {

@ -71,6 +71,7 @@ char *BLI_sprintfN(const char *__restrict format, ...) ATTR_WARN_UNUSED_RESULT A
size_t BLI_strescape(char *__restrict dst, const char *__restrict src, const size_t maxncpy) ATTR_NONNULL();
size_t BLI_str_format_int_grouped(char dst[16], int num) ATTR_NONNULL();
void BLI_str_format_byte_unit(char dst[15], long long int size, const bool base_10) ATTR_NONNULL();
int BLI_strcaseeq(const char *a, const char *b) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
char *BLI_strcasestr(const char *s, const char *find) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();

@ -799,6 +799,7 @@ int BLI_str_rstrip_float_zero(char *str, const char pad)
while (end_p != p && *end_p == '0') {
*end_p = pad;
end_p--;
totstrip++;
}
}
}
@ -994,6 +995,41 @@ size_t BLI_str_format_int_grouped(char dst[16], int num)
return (size_t)(p_dst - dst);
}
/**
* Format a size in bytes using binary units.
* 1000 -> 1 KB
* Number of decimal places grows with the used unit (e.g. 1.5 MB, 1.55 GB, 1.545 TB).
*
* \param dst The resulting string. Dimension of 14 to support largest possible value for \a bytes (LLONG_MAX).
* \param bytes Number to format
* \param base_10 Calculate using base 10 (GB, MB, ...) or 2 (GiB, MiB, ...)
*/
void BLI_str_format_byte_unit(char dst[15], long long int bytes, const bool base_10)
{
double bytes_converted = bytes;
int order = 0;
int decimals;
const int base = base_10 ? 1000 : 1024;
const char *units_base_10[] = {"B", "KB", "MB", "GB", "TB", "PB"};
const char *units_base_2[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB"};
const int tot_units = ARRAY_SIZE(units_base_2);
BLI_STATIC_ASSERT(ARRAY_SIZE(units_base_2) == ARRAY_SIZE(units_base_10), "array size mismatch");
while ((ABS(bytes_converted) >= base) && ((order + 1) < tot_units)) {
bytes_converted /= base;
order++;
}
decimals = MAX2(order - 1, 0);
/* Format value first, stripping away floating zeroes. */
const size_t dst_len = 15;
size_t len = BLI_snprintf_rlen(dst, dst_len, "%.*f", decimals, bytes_converted);
len -= (size_t)BLI_str_rstrip_float_zero(dst, '\0');
dst[len++] = ' ';
BLI_strncpy(dst + len, base_10 ? units_base_10[order] : units_base_2[order], dst_len - len);
}
/**
* Find the ranges needed to split \a str into its individual words.
*

@ -488,7 +488,8 @@ void BLI_spin_lock(SpinLock *spin)
#elif defined(_MSC_VER)
while (InterlockedExchangeAcquire(spin, 1)) {
while (*spin) {
/* pass */
/* Spinlock hint for processors with hyperthreading. */
YieldProcessor();
}
}
#else

@ -410,6 +410,7 @@ static void stats_string(ViewLayer *view_layer)
uintptr_t mem_in_use, mmap_in_use;
char memstr[MAX_INFO_MEM_LEN];
char gpumemstr[MAX_INFO_MEM_LEN] = "";
char formatted_mem[15];
char *s;
size_t ofs = 0;
@ -445,20 +446,25 @@ static void stats_string(ViewLayer *view_layer)
/* get memory statistics */
ofs = BLI_snprintf(memstr, MAX_INFO_MEM_LEN, IFACE_(" | Mem:%.2fM"),
(double)((mem_in_use - mmap_in_use) >> 10) / 1024.0);
if (mmap_in_use)
BLI_snprintf(memstr + ofs, MAX_INFO_MEM_LEN - ofs, IFACE_(" (%.2fM)"), (double)((mmap_in_use) >> 10) / 1024.0);
BLI_str_format_byte_unit(formatted_mem, mem_in_use - mmap_in_use, true);
ofs = BLI_snprintf(memstr, MAX_INFO_MEM_LEN, IFACE_(" | Mem: %s"), formatted_mem);
if (mmap_in_use) {
BLI_str_format_byte_unit(formatted_mem, mmap_in_use, true);
BLI_snprintf(memstr + ofs, MAX_INFO_MEM_LEN - ofs, IFACE_(" (%s)"), formatted_mem);
}
if (GPU_mem_stats_supported()) {
int gpu_free_mem, gpu_tot_memory;
GPU_mem_stats_get(&gpu_tot_memory, &gpu_free_mem);
ofs = BLI_snprintf(gpumemstr, MAX_INFO_MEM_LEN, IFACE_(" | Free GPU Mem:%.2fM"), (double)((gpu_free_mem)) / 1024.0);
BLI_str_format_byte_unit(formatted_mem, gpu_free_mem, true);
ofs = BLI_snprintf(gpumemstr, MAX_INFO_MEM_LEN, IFACE_(" | Free GPU Mem: %s"), formatted_mem);
if (gpu_tot_memory) {
BLI_snprintf(gpumemstr + ofs, MAX_INFO_MEM_LEN - ofs, IFACE_("/%.2fM"), (double)((gpu_tot_memory)) / 1024.0);
BLI_str_format_byte_unit(formatted_mem, gpu_tot_memory, true);
BLI_snprintf(gpumemstr + ofs, MAX_INFO_MEM_LEN - ofs, IFACE_("/%s"), formatted_mem);
}
}

@ -1021,6 +1021,21 @@ static void node_shader_buts_hair(uiLayout *layout, bContext *UNUSED(C), Pointer
uiItemR(layout, ptr, "component", 0, "", ICON_NONE);
}
static void node_shader_buts_ies(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_IES_INTERNAL)
uiItemR(row, ptr, "ies", 0, "", ICON_NONE);
else
uiItemR(row, ptr, "filepath", 0, "", ICON_NONE);
}
static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
@ -1189,6 +1204,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_OUTPUT_LINESTYLE:
ntype->draw_buttons = node_buts_output_linestyle;
break;
case SH_NODE_TEX_IES:
ntype->draw_buttons = node_shader_buts_ies;
break;
case SH_NODE_BEVEL:
ntype->draw_buttons = node_shader_buts_bevel;
break;

@ -1110,7 +1110,7 @@ static void view3d_ndof_pan_zoom(
static void view3d_ndof_orbit(
const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar,
/* optional, can be NULL*/
ViewOpsData *vod)
ViewOpsData *vod, const bool apply_dyn_ofs)
{
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
@ -1173,7 +1173,7 @@ static void view3d_ndof_orbit(
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
}
if (vod) {
if (apply_dyn_ofs) {
viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
}
}
@ -1342,7 +1342,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
}
if (has_rotation) {
view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod);
view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true);
}
}
@ -1424,7 +1424,7 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev
}
if (has_rotation) {
view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod);
view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true);
}
}
else { /* free/explore (like fly mode) */
@ -1442,7 +1442,7 @@ static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *ev
ED_view3d_distance_set(rv3d, 0.0f);
if (has_rotation) {
view3d_ndof_orbit(ndof, vod->sa, vod->ar, NULL);
view3d_ndof_orbit(ndof, vod->sa, vod->ar, NULL, false);
}
ED_view3d_distance_set(rv3d, dist_backup);

@ -891,6 +891,12 @@ typedef struct NodeShaderUVMap {
char uv_map[64];
} NodeShaderUVMap;
typedef struct NodeShaderTexIES {
int mode;
char filepath[1024]; /* 1024 = FILE_MAX */
} NodeShaderTexIES;
typedef struct NodeSunBeams {
float source[2];
@ -904,6 +910,9 @@ typedef struct NodeSunBeams {
/* script node flag */
#define NODE_SCRIPT_AUTO_UPDATE 1
/* ies node mode */
#define NODE_IES_INTERNAL 0
#define NODE_IES_EXTERNAL 1
/* frame node flags */
#define NODE_FRAME_SHRINK 1 /* keep the bounding box minimal */

@ -527,6 +527,7 @@ extern StructRNA RNA_ShaderNodeCombineRGB;
extern StructRNA RNA_ShaderNodeExtendedMaterial;
extern StructRNA RNA_ShaderNodeGeometry;
extern StructRNA RNA_ShaderNodeHueSaturation;
extern StructRNA RNA_ShaderNodeIESLight;
extern StructRNA RNA_ShaderNodeInvert;
extern StructRNA RNA_ShaderNodeLampData;
extern StructRNA RNA_ShaderNodeMapping;

@ -2950,6 +2950,30 @@ static bNodeSocket *rna_NodeOutputFile_slots_new(ID *id, bNode *node, bContext *
return sock;
}
static void rna_ShaderNodeTexIES_mode_set(PointerRNA *ptr, int value)
{
bNode *node = (bNode *)ptr->data;
NodeShaderTexIES *nss = node->storage;
if (nss->mode != value) {
nss->mode = value;
nss->filepath[0] = '\0';
/* replace text datablock by filepath */
if (node->id) {
Text *text = (Text *)node->id;
if (value == NODE_IES_EXTERNAL && text->name) {
BLI_strncpy(nss->filepath, text->name, sizeof(nss->filepath));
BLI_path_rel(nss->filepath, G.main->name);
}
id_us_min(node->id);
node->id = NULL;
}
}
}
static void rna_ShaderNodeScript_mode_set(PointerRNA *ptr, int value)
{
bNode *node = (bNode *)ptr->data;
@ -3292,6 +3316,12 @@ static const EnumPropertyItem node_script_mode_items[] = {
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem node_ies_mode_items[] = {
{NODE_IES_INTERNAL, "INTERNAL", 0, "Internal", "Use internal text datablock"},
{NODE_IES_EXTERNAL, "EXTERNAL", 0, "External", "Use external .ies file"},
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem node_principled_distribution_items[] = {
{SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""},
{SHD_GLOSSY_MULTI_GGX, "MULTI_GGX", 0, "Multiscatter GGX", ""},
@ -4403,6 +4433,32 @@ static void def_sh_subsurface(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodeSubsurface_update");
}
static void def_sh_tex_ies(StructRNA *srna)
{
PropertyRNA *prop;
prop = RNA_def_property(srna, "ies", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "id");
RNA_def_property_struct_type(prop, "Text");
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_REFCOUNT);
RNA_def_property_ui_text(prop, "IES Text", "Internal IES file");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
RNA_def_struct_sdna_from(srna, "NodeShaderTexIES", "storage");
prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
RNA_def_property_ui_text(prop, "File Path", "IES light path");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_funcs(prop, NULL, "rna_ShaderNodeTexIES_mode_set", NULL);
RNA_def_property_enum_items(prop, node_ies_mode_items);
RNA_def_property_ui_text(prop, "Source", "Whether the IES file is loaded from disk or from a Text datablock");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
RNA_def_struct_sdna_from(srna, "bNode", NULL);
}
static void def_sh_script(StructRNA *srna)
{
PropertyRNA *prop;

@ -173,6 +173,7 @@ set(SRC
shader/nodes/node_shader_fresnel.c
shader/nodes/node_shader_geometry.c
shader/nodes/node_shader_holdout.c
shader/nodes/node_shader_ies_light.c
shader/nodes/node_shader_layer_weight.c
shader/nodes/node_shader_light_falloff.c
shader/nodes/node_shader_light_path.c

@ -136,6 +136,7 @@ void register_node_type_sh_tex_musgrave(void);
void register_node_type_sh_tex_noise(void);
void register_node_type_sh_tex_checker(void);
void register_node_type_sh_bump(void);
void register_node_type_sh_tex_ies(void);
#endif

@ -126,6 +126,7 @@ DefNode( ShaderNode, SH_NODE_COMBXYZ, 0, "CO
DefNode( ShaderNode, SH_NODE_BEVEL, def_sh_bevel, "BEVEL", Bevel, "Bevel", "" )
DefNode( ShaderNode, SH_NODE_DISPLACEMENT, def_sh_displacement, "DISPLACEMENT", Displacement, "Displacement", "" )
DefNode( ShaderNode, SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement","" )
DefNode( ShaderNode, SH_NODE_TEX_IES, def_sh_tex_ies, "TEX_IES", TexIES, "IES Texture", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )

@ -0,0 +1,61 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../node_shader_util.h"
/* **************** IES Light ******************** */
static bNodeSocketTemplate sh_node_tex_ies_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f, PROP_NONE},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_tex_ies_out[] = {
{ SOCK_FLOAT, 0, N_("Fac")},
{ -1, 0, "" }
};
static void node_shader_init_tex_ies(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderTexIES *tex = MEM_callocN(sizeof(NodeShaderTexIES), "NodeShaderIESLight");
node->storage = tex;
}
/* node type definition */
void register_node_type_sh_tex_ies(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_IES, "IES Texture", NODE_CLASS_TEXTURE, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_tex_ies_in, sh_node_tex_ies_out);
node_type_init(&ntype, node_shader_init_tex_ies);
node_type_storage(&ntype, "NodeShaderTexIES", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}

@ -364,6 +364,72 @@ TEST(string, StrFormatIntGrouped)
EXPECT_STREQ("-999", num_str);
}
/* BLI_str_format_byte_unit */
TEST(string, StrFormatByteUnits)
{
char size_str[15];
long long int size;
/* Base 10 */
BLI_str_format_byte_unit(size_str, size = 0, true);
EXPECT_STREQ("0 B", size_str);
BLI_str_format_byte_unit(size_str, size = -0, true);
EXPECT_STREQ("0 B", size_str);
BLI_str_format_byte_unit(size_str, size = 1, true);
EXPECT_STREQ("1 B", size_str);
BLI_str_format_byte_unit(size_str, size = -1, true);
EXPECT_STREQ("-1 B", size_str);
BLI_str_format_byte_unit(size_str, size = 1000, true);
EXPECT_STREQ("1 KB", size_str);
BLI_str_format_byte_unit(size_str, size = -1000, true);
EXPECT_STREQ("-1 KB", size_str);
BLI_str_format_byte_unit(size_str, size = 1024, true);
EXPECT_STREQ("1 KB", size_str);
BLI_str_format_byte_unit(size_str, size = -1024, true);
EXPECT_STREQ("-1 KB", size_str);
BLI_str_format_byte_unit(size_str, size = 9223372036854775807, true); /* LLONG_MAX - largest possible value */
EXPECT_STREQ("9223.372 PB", size_str);
BLI_str_format_byte_unit(size_str, size = -9223372036854775807, true);
EXPECT_STREQ("-9223.372 PB", size_str);
/* Base 2 */
BLI_str_format_byte_unit(size_str, size = 0, false);
EXPECT_STREQ("0 B", size_str);
BLI_str_format_byte_unit(size_str, size = -0, false);
EXPECT_STREQ("0 B", size_str);
BLI_str_format_byte_unit(size_str, size = 1, false);
EXPECT_STREQ("1 B", size_str);
BLI_str_format_byte_unit(size_str, size = -1, false);
EXPECT_STREQ("-1 B", size_str);
BLI_str_format_byte_unit(size_str, size = 1000, false);
EXPECT_STREQ("1000 B", size_str);
BLI_str_format_byte_unit(size_str, size = -1000, false);
EXPECT_STREQ("-1000 B", size_str);
BLI_str_format_byte_unit(size_str, size = 1024, false);
EXPECT_STREQ("1 KiB", size_str);
BLI_str_format_byte_unit(size_str, size = -1024, false);
EXPECT_STREQ("-1 KiB", size_str);
BLI_str_format_byte_unit(size_str, size = 9223372036854775807, false); /* LLONG_MAX - largest possible value */
EXPECT_STREQ("8192.0 PiB", size_str);
BLI_str_format_byte_unit(size_str, size = -9223372036854775807, false);
EXPECT_STREQ("-8192.0 PiB", size_str);
/* Test maximum string length. */
BLI_str_format_byte_unit(size_str, size = -9223200000000000000, false);
EXPECT_STREQ("-8191.8472 PiB", size_str);
}
#define STRING_FIND_SPLIT_WORDS_EX(word_str_src, word_str_src_len, limit_words, ...) \
{ \
int word_info[][2] = \