Fix T76375: UDIM Rectangular Tiled Image EEVEE freezes Blender
When packing the image the height of the tile was checked to the width of the packing area. This resulted that the tile was ignored. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7784
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Subproject commit 1d9b8b2ffa67a8832073acf316150b2dfaa2db02
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Subproject commit 0fd21a7cc382066d184fda8153f925bb825af2c6
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Subproject commit 47a32a5370d36942674621e5a03e57e8dd4986d8
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Subproject commit 9a9832d5d7fe61a446516f2e2722f8356bd7e709
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@ -705,7 +705,7 @@ void BLI_box_pack_2d_fixedarea(ListBase *boxes, int width, int height, ListBase
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LISTBASE_FOREACH_MUTABLE (FixedSizeBoxPack *, box, boxes) {
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LISTBASE_FOREACH (FixedSizeBoxPack *, space, &spaces) {
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/* Skip this space if it's too small. */
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if (box->w > space->w || box->h > space->w) {
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if (box->w > space->w || box->h > space->h) {
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continue;
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}
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