BGE Docs: Fixing indentation.

This commit is contained in:
Mitchell Stokes 2012-11-22 09:12:21 +00:00
parent 93ad97c131
commit 9b571c2d54
2 changed files with 139 additions and 139 deletions

@ -497,45 +497,45 @@ Armature Actuator
.. _armatureactuator-constants-type:
See :class:`bge.types.BL_ArmatureActuator.type`
.. data:: KX_ACT_ARMATURE_RUN
See :class:`bge.types.BL_ArmatureActuator.type`
Just make sure the armature will be updated on the next graphic frame.
This is the only persistent mode of the actuator:
it executes automatically once per frame until stopped by a controller
:value: 0
.. data:: KX_ACT_ARMATURE_RUN
.. data:: KX_ACT_ARMATURE_ENABLE
Just make sure the armature will be updated on the next graphic frame.
This is the only persistent mode of the actuator:
it executes automatically once per frame until stopped by a controller
:value: 0
Enable the constraint.
:value: 1
.. data:: KX_ACT_ARMATURE_ENABLE
.. data:: KX_ACT_ARMATURE_DISABLE
Enable the constraint.
:value: 1
Disable the constraint (runtime constraint values are not updated).
:value: 2
.. data:: KX_ACT_ARMATURE_DISABLE
.. data:: KX_ACT_ARMATURE_SETTARGET
Disable the constraint (runtime constraint values are not updated).
:value: 2
Change target and subtarget of constraint.
:value: 3
.. data:: KX_ACT_ARMATURE_SETTARGET
.. data:: KX_ACT_ARMATURE_SETWEIGHT
Change target and subtarget of constraint.
:value: 3
Change weight of constraint (IK only).
.. data:: KX_ACT_ARMATURE_SETWEIGHT
:value: 4
Change weight of constraint (IK only).
.. data:: KX_ACT_ARMATURE_SETINFLUENCE
:value: 4
Change influence of constraint.
.. data:: KX_ACT_ARMATURE_SETINFLUENCE
:value: 5
Change influence of constraint.
:value: 5
-------------------
Constraint Actuator
@ -547,31 +547,31 @@ See :class:`bge.types.KX_ConstraintActuator.option`
* Applicable to Distance constraint:
.. data:: KX_CONSTRAINTACT_NORMAL
.. data:: KX_CONSTRAINTACT_NORMAL
Activate alignment to surface
.. data:: KX_CONSTRAINTACT_DISTANCE
.. data:: KX_CONSTRAINTACT_DISTANCE
Activate distance control
.. data:: KX_CONSTRAINTACT_LOCAL
.. data:: KX_CONSTRAINTACT_LOCAL
Direction of the ray is along the local axis
* Applicable to Force field constraint:
.. data:: KX_CONSTRAINTACT_DOROTFH
.. data:: KX_CONSTRAINTACT_DOROTFH
Force field act on rotation as well
* Applicable to both:
.. data:: KX_CONSTRAINTACT_MATERIAL
.. data:: KX_CONSTRAINTACT_MATERIAL
Detect material rather than property
.. data:: KX_CONSTRAINTACT_PERMANENT
.. data:: KX_CONSTRAINTACT_PERMANENT
No deactivation if ray does not hit target
@ -1017,135 +1017,135 @@ Armature Channel
----------------
.. _armaturechannel-constants-rotation-mode:
See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
.. note:
euler mode are named as in Blender UI but the actual axis order is reversed
See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
.. data:: ROT_QUAT
Use quaternion in rotation attribute to update bone rotation.
.. note:
euler mode are named as in Blender UI but the actual axis order is reversed
:value: 0
.. data:: ROT_QUAT
.. data:: ROT_XYZ
Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
Use quaternion in rotation attribute to update bone rotation.
:value: 1
:value: 0
.. data:: ROT_XZY
Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
.. data:: ROT_XYZ
:value: 2
Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
.. data:: ROT_YXZ
Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
:value: 1
:value: 3
.. data:: ROT_XZY
.. data:: ROT_YZX
Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
:value: 4
:value: 2
.. data:: ROT_ZXY
Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
.. data:: ROT_YXZ
:value: 5
Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
.. data:: ROT_ZYX
Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
:value: 3
:value: 6
.. data:: ROT_YZX
Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
:value: 4
.. data:: ROT_ZXY
Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
:value: 5
.. data:: ROT_ZYX
Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
:value: 6
----------------
Armature Constraint
----------------
.. _armatureconstraint-constants-type:
.. _armatureconstraint-constants-type:
See :class:`bge.types.BL_ArmatureConstraint.type`
See :class:`bge.types.BL_ArmatureConstraint.type`
.. data:: CONSTRAINT_TYPE_TRACKTO
.. data:: CONSTRAINT_TYPE_KINEMATIC
.. data:: CONSTRAINT_TYPE_ROTLIKE
.. data:: CONSTRAINT_TYPE_LOCLIKE
.. data:: CONSTRAINT_TYPE_MINMAX
.. data:: CONSTRAINT_TYPE_SIZELIKE
.. data:: CONSTRAINT_TYPE_LOCKTRACK
.. data:: CONSTRAINT_TYPE_STRETCHTO
.. data:: CONSTRAINT_TYPE_CLAMPTO
.. data:: CONSTRAINT_TYPE_TRANSFORM
.. data:: CONSTRAINT_TYPE_DISTLIMIT
.. data:: CONSTRAINT_TYPE_TRACKTO
.. data:: CONSTRAINT_TYPE_KINEMATIC
.. data:: CONSTRAINT_TYPE_ROTLIKE
.. data:: CONSTRAINT_TYPE_LOCLIKE
.. data:: CONSTRAINT_TYPE_MINMAX
.. data:: CONSTRAINT_TYPE_SIZELIKE
.. data:: CONSTRAINT_TYPE_LOCKTRACK
.. data:: CONSTRAINT_TYPE_STRETCHTO
.. data:: CONSTRAINT_TYPE_CLAMPTO
.. data:: CONSTRAINT_TYPE_TRANSFORM
.. data:: CONSTRAINT_TYPE_DISTLIMIT
.. _armatureconstraint-constants-ik-type:
.. _armatureconstraint-constants-ik-type:
See :class:`bge.types.BL_ArmatureConstraint.ik_type`
.. data:: CONSTRAINT_IK_COPYPOSE
constraint is trying to match the position and eventually the rotation of the target.
:value: 0
.. data:: CONSTRAINT_IK_DISTANCE
Constraint is maintaining a certain distance to target subject to ik_mode
:value: 1
See :class:`bge.types.BL_ArmatureConstraint.ik_type`
.. data:: CONSTRAINT_IK_COPYPOSE
constraint is trying to match the position and eventually the rotation of the target.
:value: 0
.. _armatureconstraint-constants-ik-flag:
.. data:: CONSTRAINT_IK_DISTANCE
Constraint is maintaining a certain distance to target subject to ik_mode
:value: 1
See :class:`bge.types.BL_ArmatureConstraint.ik_flag`
.. _armatureconstraint-constants-ik-flag:
.. data:: CONSTRAINT_IK_FLAG_TIP
Set when the constraint operates on the head of the bone and not the tail
:value: 1
.. data:: CONSTRAINT_IK_FLAG_ROT
Set when the constraint tries to match the orientation of the target
:value: 2
.. data:: CONSTRAINT_IK_FLAG_STRETCH
Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
:value: 16
.. data:: CONSTRAINT_IK_FLAG_POS
Set when the constraint tries to match the position of the target.
:value: 32
.. _armatureconstraint-constants-ik-mode:
See :class:`bge.types.BL_ArmatureConstraint.ik_flag`
See :class:`bge.types.BL_ArmatureConstraint.ik_mode`
.. data:: CONSTRAINT_IK_MODE_INSIDE
The constraint tries to keep the bone within ik_dist of target
:value: 0
.. data:: CONSTRAINT_IK_MODE_OUTSIDE
The constraint tries to keep the bone outside ik_dist of the target
:value: 1
.. data:: CONSTRAINT_IK_MODE_ONSURFACE
The constraint tries to keep the bone exactly at ik_dist of the target.
:value: 2
.. data:: CONSTRAINT_IK_FLAG_TIP
Set when the constraint operates on the head of the bone and not the tail
:value: 1
.. data:: CONSTRAINT_IK_FLAG_ROT
Set when the constraint tries to match the orientation of the target
:value: 2
.. data:: CONSTRAINT_IK_FLAG_STRETCH
Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
:value: 16
.. data:: CONSTRAINT_IK_FLAG_POS
Set when the constraint tries to match the position of the target.
:value: 32
.. _armatureconstraint-constants-ik-mode:
See :class:`bge.types.BL_ArmatureConstraint.ik_mode`
.. data:: CONSTRAINT_IK_MODE_INSIDE
The constraint tries to keep the bone within ik_dist of target
:value: 0
.. data:: CONSTRAINT_IK_MODE_OUTSIDE
The constraint tries to keep the bone outside ik_dist of the target
:value: 1
.. data:: CONSTRAINT_IK_MODE_ONSURFACE
The constraint tries to keep the bone exactly at ik_dist of the target.
:value: 2

@ -2241,7 +2241,7 @@ Types
:return: the hit factor
:rtype: float
.. method:: draw(mode)
.. method:: draw(mode)
Draws a debug mesh for the navigation mesh.
@ -2249,7 +2249,7 @@ Types
:arg mode: integer
:return: None
.. method:: rebuild()
.. method:: rebuild()
Rebuild the navigation mesh.