BGE Docs: Fixing indentation.
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@ -497,45 +497,45 @@ Armature Actuator
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.. _armatureactuator-constants-type:
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See :class:`bge.types.BL_ArmatureActuator.type`
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.. data:: KX_ACT_ARMATURE_RUN
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See :class:`bge.types.BL_ArmatureActuator.type`
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Just make sure the armature will be updated on the next graphic frame.
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This is the only persistent mode of the actuator:
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it executes automatically once per frame until stopped by a controller
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:value: 0
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.. data:: KX_ACT_ARMATURE_RUN
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.. data:: KX_ACT_ARMATURE_ENABLE
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Just make sure the armature will be updated on the next graphic frame.
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This is the only persistent mode of the actuator:
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it executes automatically once per frame until stopped by a controller
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:value: 0
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Enable the constraint.
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:value: 1
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.. data:: KX_ACT_ARMATURE_ENABLE
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.. data:: KX_ACT_ARMATURE_DISABLE
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Enable the constraint.
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:value: 1
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Disable the constraint (runtime constraint values are not updated).
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:value: 2
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.. data:: KX_ACT_ARMATURE_DISABLE
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.. data:: KX_ACT_ARMATURE_SETTARGET
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Disable the constraint (runtime constraint values are not updated).
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:value: 2
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Change target and subtarget of constraint.
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:value: 3
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.. data:: KX_ACT_ARMATURE_SETTARGET
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.. data:: KX_ACT_ARMATURE_SETWEIGHT
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Change target and subtarget of constraint.
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:value: 3
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Change weight of constraint (IK only).
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.. data:: KX_ACT_ARMATURE_SETWEIGHT
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:value: 4
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Change weight of constraint (IK only).
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.. data:: KX_ACT_ARMATURE_SETINFLUENCE
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:value: 4
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Change influence of constraint.
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.. data:: KX_ACT_ARMATURE_SETINFLUENCE
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:value: 5
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Change influence of constraint.
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:value: 5
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-------------------
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Constraint Actuator
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@ -547,31 +547,31 @@ See :class:`bge.types.KX_ConstraintActuator.option`
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* Applicable to Distance constraint:
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.. data:: KX_CONSTRAINTACT_NORMAL
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.. data:: KX_CONSTRAINTACT_NORMAL
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Activate alignment to surface
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.. data:: KX_CONSTRAINTACT_DISTANCE
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.. data:: KX_CONSTRAINTACT_DISTANCE
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Activate distance control
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.. data:: KX_CONSTRAINTACT_LOCAL
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.. data:: KX_CONSTRAINTACT_LOCAL
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Direction of the ray is along the local axis
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* Applicable to Force field constraint:
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.. data:: KX_CONSTRAINTACT_DOROTFH
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.. data:: KX_CONSTRAINTACT_DOROTFH
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Force field act on rotation as well
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* Applicable to both:
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.. data:: KX_CONSTRAINTACT_MATERIAL
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.. data:: KX_CONSTRAINTACT_MATERIAL
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Detect material rather than property
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.. data:: KX_CONSTRAINTACT_PERMANENT
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.. data:: KX_CONSTRAINTACT_PERMANENT
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No deactivation if ray does not hit target
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@ -1017,135 +1017,135 @@ Armature Channel
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----------------
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.. _armaturechannel-constants-rotation-mode:
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See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
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.. note:
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euler mode are named as in Blender UI but the actual axis order is reversed
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See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
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.. data:: ROT_QUAT
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Use quaternion in rotation attribute to update bone rotation.
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.. note:
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euler mode are named as in Blender UI but the actual axis order is reversed
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:value: 0
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.. data:: ROT_QUAT
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.. data:: ROT_XYZ
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Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
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Use quaternion in rotation attribute to update bone rotation.
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:value: 1
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:value: 0
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.. data:: ROT_XZY
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Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
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.. data:: ROT_XYZ
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:value: 2
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Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
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.. data:: ROT_YXZ
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Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
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:value: 1
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:value: 3
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.. data:: ROT_XZY
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.. data:: ROT_YZX
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Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
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Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
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:value: 4
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:value: 2
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.. data:: ROT_ZXY
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Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
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.. data:: ROT_YXZ
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:value: 5
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Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
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.. data:: ROT_ZYX
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Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
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:value: 3
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:value: 6
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.. data:: ROT_YZX
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Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
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:value: 4
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.. data:: ROT_ZXY
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Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
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:value: 5
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.. data:: ROT_ZYX
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Use euler_rotation and apply angles on bone's X, Y, Z axis successively.
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:value: 6
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----------------
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Armature Constraint
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----------------
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.. _armatureconstraint-constants-type:
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.. _armatureconstraint-constants-type:
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See :class:`bge.types.BL_ArmatureConstraint.type`
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See :class:`bge.types.BL_ArmatureConstraint.type`
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.. data:: CONSTRAINT_TYPE_TRACKTO
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.. data:: CONSTRAINT_TYPE_KINEMATIC
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.. data:: CONSTRAINT_TYPE_ROTLIKE
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.. data:: CONSTRAINT_TYPE_LOCLIKE
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.. data:: CONSTRAINT_TYPE_MINMAX
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.. data:: CONSTRAINT_TYPE_SIZELIKE
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.. data:: CONSTRAINT_TYPE_LOCKTRACK
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.. data:: CONSTRAINT_TYPE_STRETCHTO
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.. data:: CONSTRAINT_TYPE_CLAMPTO
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.. data:: CONSTRAINT_TYPE_TRANSFORM
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.. data:: CONSTRAINT_TYPE_DISTLIMIT
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.. data:: CONSTRAINT_TYPE_TRACKTO
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.. data:: CONSTRAINT_TYPE_KINEMATIC
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.. data:: CONSTRAINT_TYPE_ROTLIKE
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.. data:: CONSTRAINT_TYPE_LOCLIKE
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.. data:: CONSTRAINT_TYPE_MINMAX
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.. data:: CONSTRAINT_TYPE_SIZELIKE
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.. data:: CONSTRAINT_TYPE_LOCKTRACK
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.. data:: CONSTRAINT_TYPE_STRETCHTO
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.. data:: CONSTRAINT_TYPE_CLAMPTO
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.. data:: CONSTRAINT_TYPE_TRANSFORM
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.. data:: CONSTRAINT_TYPE_DISTLIMIT
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.. _armatureconstraint-constants-ik-type:
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.. _armatureconstraint-constants-ik-type:
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See :class:`bge.types.BL_ArmatureConstraint.ik_type`
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.. data:: CONSTRAINT_IK_COPYPOSE
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constraint is trying to match the position and eventually the rotation of the target.
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:value: 0
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.. data:: CONSTRAINT_IK_DISTANCE
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Constraint is maintaining a certain distance to target subject to ik_mode
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:value: 1
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See :class:`bge.types.BL_ArmatureConstraint.ik_type`
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.. data:: CONSTRAINT_IK_COPYPOSE
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constraint is trying to match the position and eventually the rotation of the target.
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:value: 0
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.. _armatureconstraint-constants-ik-flag:
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.. data:: CONSTRAINT_IK_DISTANCE
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Constraint is maintaining a certain distance to target subject to ik_mode
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:value: 1
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See :class:`bge.types.BL_ArmatureConstraint.ik_flag`
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.. _armatureconstraint-constants-ik-flag:
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.. data:: CONSTRAINT_IK_FLAG_TIP
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Set when the constraint operates on the head of the bone and not the tail
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:value: 1
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.. data:: CONSTRAINT_IK_FLAG_ROT
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Set when the constraint tries to match the orientation of the target
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:value: 2
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.. data:: CONSTRAINT_IK_FLAG_STRETCH
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Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
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:value: 16
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.. data:: CONSTRAINT_IK_FLAG_POS
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Set when the constraint tries to match the position of the target.
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:value: 32
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.. _armatureconstraint-constants-ik-mode:
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See :class:`bge.types.BL_ArmatureConstraint.ik_flag`
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See :class:`bge.types.BL_ArmatureConstraint.ik_mode`
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.. data:: CONSTRAINT_IK_MODE_INSIDE
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The constraint tries to keep the bone within ik_dist of target
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:value: 0
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.. data:: CONSTRAINT_IK_MODE_OUTSIDE
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The constraint tries to keep the bone outside ik_dist of the target
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:value: 1
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.. data:: CONSTRAINT_IK_MODE_ONSURFACE
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The constraint tries to keep the bone exactly at ik_dist of the target.
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:value: 2
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.. data:: CONSTRAINT_IK_FLAG_TIP
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Set when the constraint operates on the head of the bone and not the tail
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:value: 1
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.. data:: CONSTRAINT_IK_FLAG_ROT
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Set when the constraint tries to match the orientation of the target
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:value: 2
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.. data:: CONSTRAINT_IK_FLAG_STRETCH
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Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
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:value: 16
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.. data:: CONSTRAINT_IK_FLAG_POS
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Set when the constraint tries to match the position of the target.
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:value: 32
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.. _armatureconstraint-constants-ik-mode:
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See :class:`bge.types.BL_ArmatureConstraint.ik_mode`
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.. data:: CONSTRAINT_IK_MODE_INSIDE
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The constraint tries to keep the bone within ik_dist of target
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:value: 0
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.. data:: CONSTRAINT_IK_MODE_OUTSIDE
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The constraint tries to keep the bone outside ik_dist of the target
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:value: 1
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.. data:: CONSTRAINT_IK_MODE_ONSURFACE
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The constraint tries to keep the bone exactly at ik_dist of the target.
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:value: 2
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@ -2241,7 +2241,7 @@ Types
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:return: the hit factor
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:rtype: float
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.. method:: draw(mode)
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.. method:: draw(mode)
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Draws a debug mesh for the navigation mesh.
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@ -2249,7 +2249,7 @@ Types
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:arg mode: integer
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:return: None
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.. method:: rebuild()
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.. method:: rebuild()
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Rebuild the navigation mesh.
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