[#18616] Scons+MinGW compiling error with gaming engine enabled.

Attempt to fix building in windows with mingw
This commit is contained in:
Campbell Barton 2009-04-27 07:07:22 +00:00
parent 5d1d6ad4d1
commit 9c3d628082
2 changed files with 4 additions and 4 deletions

@ -538,10 +538,10 @@ int main(int argc, char **argv)
BLI_where_is_temp( btempdir, 1 ); /* call after loading the .B.blend so we can read U.tempdir */
#ifndef DISABLE_SDL
#ifndef WIN32
setenv("SDL_VIDEODRIVER", "dummy", 1); /* initializing the video driver can cause crashes on some systems - Campbell */
#else
#if (defined(WIN32) || defined(WIN64)) && !defined(FREE_WINDOWS)
_putenv_s("SDL_VIDEODRIVER", "dummy");
#else
setenv("SDL_VIDEODRIVER", "dummy", 1); /* initializing the video driver can cause crashes on some systems - Campbell */
#endif
#ifdef __linux__
/* On linux the default SDL driver dma often would not play

@ -38,7 +38,7 @@
// cool things like (IF(LOD==1,CCurvedValue,IF(LOD==2,CCurvedValue2)) etc...
#include "IfExpr.h"
#if defined(WIN32) || defined(WIN64)
#if (defined(WIN32) || defined(WIN64)) && !defined(FREE_WINDOWS)
#define strcasecmp _stricmp
#ifndef strtoll