Cycles:
* Update progress bar during render (patch by Thomas) * Show status/pass/time during render in 3d view
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@ -58,41 +58,7 @@ def draw(engine, region, v3d, rv3d):
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rv3d = rv3d.as_pointer()
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# draw render image
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status, substatus = lib.draw(engine.session, v3d, rv3d)
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# draw text over image
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if status != "":
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import blf
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import bgl
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fontid = 0 # todo, find out how to set this
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dim = blf.dimensions(fontid, status)
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dim_sub = blf.dimensions(fontid, substatus)
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padding = 5
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x = (region.width - max(dim[0], dim_sub[0]))*0.5 - padding
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y = (region.height - (dim[1] + dim_sub[1] + padding))*0.5 - padding
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bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
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bgl.glRectf(x, y, x+max(dim[0], dim_sub[0])+padding+padding, y+dim[1]+dim_sub[1]+padding+padding+2)
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bgl.glDisable(bgl.GL_BLEND)
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x = (region.width - dim[0])*0.5
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y = (region.height - (dim[1] + dim_sub[1] + padding))*0.5 + dim_sub[1] + padding
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bgl.glColor3f(0.8, 0.8, 0.8)
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blf.position(fontid, x, y, 0)
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blf.draw(fontid, status)
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x = (region.width - dim_sub[0])*0.5
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y = (region.height - (dim[1] + dim_sub[1] + padding))*0.5
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bgl.glColor3f(0.6, 0.6, 0.6)
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blf.position(fontid, x, y, 0)
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blf.draw(fontid, substatus)
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lib.draw(engine.session, v3d, rv3d)
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def available_devices():
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import libcycles_blender as lib
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@ -243,6 +243,15 @@ void BlenderSession::get_status(string& status, string& substatus)
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session->progress.get_status(status, substatus);
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}
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void BlenderSession::get_progress(float& progress, double& total_time)
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{
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double pass_time;
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int pass;
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session->progress.get_pass(pass, total_time, pass_time);
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progress = ((float)pass/(float)session->params.passes);
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}
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void BlenderSession::tag_update()
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{
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/* tell blender that we want to get another update callback */
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@ -251,16 +260,28 @@ void BlenderSession::tag_update()
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void BlenderSession::tag_redraw()
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{
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string status, substatus;
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float progress;
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double total_time;
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char time_str[128];
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/* update stats and progress */
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get_status(status, substatus);
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get_progress(progress, total_time);
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if(!background) {
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BLI_timestr(total_time, time_str);
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status = "Time: " + string(time_str) + " | " + status;
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}
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if(substatus.size() > 0)
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status += " | " + substatus;
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RE_engine_update_stats((RenderEngine*)b_engine.ptr.data, "", status.c_str());
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RE_engine_update_progress((RenderEngine*)b_engine.ptr.data, progress);
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if(background) {
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/* offline render, set stats and redraw if timeout passed */
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string status, substatus;
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get_status(status, substatus);
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if(substatus.size() > 0)
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status += " | " + substatus;
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RE_engine_update_stats((RenderEngine*)b_engine.ptr.data, "", status.c_str());
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/* offline render, redraw if timeout passed */
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if(time_dt() - last_redraw_time > 1.0f) {
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write_render_result();
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engine_tag_redraw((RenderEngine*)b_engine.ptr.data);
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@ -55,6 +55,7 @@ public:
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void tag_redraw();
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void tag_update();
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void get_status(string& status, string& substatus);
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void get_progress(float& progress, double& total_time);
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void test_cancel();
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bool background;
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@ -44,9 +44,11 @@ void RE_engine_update_result(struct RenderEngine *engine, struct RenderResult *r
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void RE_engine_end_result(struct RenderEngine *engine, struct RenderResult *result);
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int RE_engine_test_break(struct RenderEngine *engine);
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void RE_engine_update_stats(struct RenderEngine *engine, const char *stats, const char *info);
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void RE_engine_update_progress(struct RenderEngine *engine, float progress);
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void engine_tag_redraw(void *engine);
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void engine_tag_update(void *engine);
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int rna_Object_is_modified(void *ob, void *scene, int settings);
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void BLI_timestr(double _time, char *str);
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}
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@ -2566,6 +2566,32 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
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return 1;
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}
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static void view3d_main_area_draw_engine_info(RegionView3D *rv3d, ARegion *ar)
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{
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rcti rect;
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const int header_height = 18;
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if(!rv3d->render_engine || !rv3d->render_engine->text)
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return;
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/* background box */
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rect= ar->winrct;
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rect.xmin= 0;
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rect.ymin= ar->winrct.ymax - ar->winrct.ymin - header_height;
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rect.xmax= ar->winrct.xmax - ar->winrct.xmin;
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rect.ymax= ar->winrct.ymax - ar->winrct.ymin;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.0f, 0.0f, 0.0f, 0.25f);
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glRecti(rect.xmin, rect.ymin, rect.xmax+1, rect.ymax+1);
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glDisable(GL_BLEND);
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/* text */
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UI_ThemeColor(TH_TEXT_HI);
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UI_DrawString(12, rect.ymin + 5, rv3d->render_engine->text);
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}
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/* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */
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void view3d_main_area_draw(const bContext *C, ARegion *ar)
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{
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@ -2781,26 +2807,31 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
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else
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draw_view_icon(rv3d);
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if((U.uiflag & USER_SHOW_FPS) && (CTX_wm_screen(C)->animtimer)) {
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draw_viewport_fps(scene, ar);
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if(rv3d->render_engine) {
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view3d_main_area_draw_engine_info(rv3d, ar);
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}
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else if(U.uiflag & USER_SHOW_VIEWPORTNAME) {
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draw_viewport_name(ar, v3d);
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}
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if (grid_unit) { /* draw below the viewport name */
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char tstr[32]= "";
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else {
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if((U.uiflag & USER_SHOW_FPS) && (CTX_wm_screen(C)->animtimer)) {
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draw_viewport_fps(scene, ar);
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}
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else if(U.uiflag & USER_SHOW_VIEWPORTNAME) {
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draw_viewport_name(ar, v3d);
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}
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if (grid_unit) { /* draw below the viewport name */
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char tstr[32]= "";
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UI_ThemeColor(TH_TEXT_HI);
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if(v3d->grid != 1.0f) {
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BLI_snprintf(tstr, sizeof(tstr), "%s x %.4g", grid_unit, v3d->grid);
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UI_ThemeColor(TH_TEXT_HI);
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if(v3d->grid != 1.0f) {
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BLI_snprintf(tstr, sizeof(tstr), "%s x %.4g", grid_unit, v3d->grid);
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}
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BLF_draw_default_ascii(22, ar->winy-(USER_SHOW_VIEWPORTNAME?40:20), 0.0f, tstr[0]?tstr : grid_unit, sizeof(tstr)); /* XXX, use real length */
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}
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BLF_draw_default_ascii(22, ar->winy-(USER_SHOW_VIEWPORTNAME?40:20), 0.0f, tstr[0]?tstr : grid_unit, sizeof(tstr)); /* XXX, use real length */
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ob= OBACT;
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if(U.uiflag & USER_DRAWVIEWINFO)
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draw_selected_name(scene, ob);
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}
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ob= OBACT;
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if(U.uiflag & USER_DRAWVIEWINFO)
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draw_selected_name(scene, ob);
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/* XXX here was the blockhandlers for floating panels */
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@ -82,6 +82,7 @@ typedef struct RenderEngine {
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struct Render *re;
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ListBase fullresult;
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char *text;
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int do_draw;
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int do_update;
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@ -38,6 +38,7 @@
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_report.h"
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@ -133,6 +134,9 @@ void RE_engine_free(RenderEngine *engine)
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}
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#endif
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if(engine->text)
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MEM_freeN(engine->text);
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MEM_freeN(engine);
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}
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@ -204,7 +208,10 @@ int RE_engine_test_break(RenderEngine *engine)
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{
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Render *re= engine->re;
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return re->test_break(re->tbh);
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if(re)
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return re->test_break(re->tbh);
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return 0;
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}
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/* Statistics */
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@ -213,19 +220,37 @@ void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char
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{
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Render *re= engine->re;
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re->i.statstr= stats;
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re->i.infostr= info;
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr= NULL;
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re->i.statstr= NULL;
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/* stats draw callback */
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if(re) {
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re->i.statstr= stats;
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re->i.infostr= info;
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr= NULL;
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re->i.statstr= NULL;
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}
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/* set engine text */
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if(engine->text) {
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MEM_freeN(engine->text);
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engine->text= NULL;
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}
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if(stats && stats[0] && info && info[0])
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engine->text= BLI_sprintfN("%s | %s", stats, info);
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else if(info && info[0])
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engine->text= BLI_strdup(info);
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else if(stats && stats[0])
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engine->text= BLI_strdup(stats);
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}
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void RE_engine_update_progress(RenderEngine *engine, float progress)
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{
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Render *re= engine->re;
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CLAMP(progress, 0.0f, 1.0f);
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re->progress(re->prh, progress);
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if(re) {
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CLAMP(progress, 0.0f, 1.0f);
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re->progress(re->prh, progress);
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}
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}
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void RE_engine_report(RenderEngine *engine, int type, const char *msg)
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