BGE bug #18070 fixed: 2dFilter actuator is always pulsed.
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@ -74,7 +74,8 @@ bool SCA_2DFilterActuator::Update()
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{
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m_rendertools->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText);
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}
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return true;
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// once the filter is in place, no need to update it again => disable the actuator
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return false;
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}
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