BGE bug #18070 fixed: 2dFilter actuator is always pulsed.

This commit is contained in:
Benoit Bolsee 2009-01-02 22:15:05 +00:00
parent 10702bf93f
commit 9ce30005de

@ -74,7 +74,8 @@ bool SCA_2DFilterActuator::Update()
{
m_rendertools->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText);
}
return true;
// once the filter is in place, no need to update it again => disable the actuator
return false;
}