Fix #29715: cycles and glsl normal node not working correct.
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@ -25,9 +25,9 @@ __device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, u
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float3 normal = stack_load_float3(stack, in_normal_offset);
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float3 direction;
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direction.x = node1.x;
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direction.y = node1.y;
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direction.z = node1.z;
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direction.x = __int_as_float(node1.x);
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direction.y = __int_as_float(node1.y);
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direction.z = __int_as_float(node1.z);
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direction = normalize(direction);
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if (stack_valid(out_normal_offset))
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@ -306,7 +306,7 @@ void vec_math_negate(vec3 v, out vec3 outv)
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void normal(vec3 dir, vec3 nor, out vec3 outnor, out float outdot)
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{
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outnor = dir;
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outnor = nor;
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outdot = -dot(dir, nor);
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}
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