BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp

These includes are now with the rest of the includes instead of in the
middle of the file. This should also help building on OS X.
This commit is contained in:
Mitchell Stokes 2014-05-01 15:24:50 -07:00
parent 4e7780a34a
commit 9f16428cb5

@ -62,6 +62,8 @@
// Collision & Fuzzics LTD
#include "PHY_Pro.h"
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_DynamicTypes.h"
#include "KX_Scene.h"
@ -1762,10 +1764,6 @@ static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used
}
}
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_DynamicTypes.h"
static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist)
{