Added Sound Listener rna.
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@ -88,9 +88,40 @@ void RNA_def_sample(BlenderRNA *brna)
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}
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void RNA_def_soundlistener(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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srna= RNA_def_struct(brna, "soundslistener", "ID");
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RNA_def_struct_sdna(srna, "bSoundListener");
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RNA_def_struct_ui_text(srna, "Sound Listener", "DOC_BROKEN");
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prop= RNA_def_property(srna, "gain", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_text(prop, "Gain", "Overall volume for Game Engine sound.");
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RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 4);
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prop= RNA_def_property(srna, "dopplerfactor", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_text(prop, "Doppler Factor", "Amount of Doppler effect in Game Engine sound.");
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RNA_def_property_ui_range(prop, 0.0, 10.0, 1, 4);
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prop= RNA_def_property(srna, "dopplervelocity", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_text(prop, "Doppler Velocity", "The speed of sound in the Game Engine.");
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RNA_def_property_ui_range(prop, 0.0, 10000.0, 0.1, 4);
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prop= RNA_def_property(srna, "numsoundsblender", PROP_INT, PROP_UNSIGNED);
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RNA_def_property_ui_text(prop, "Total Sounds in Blender", "The total number of sounds currently linked and available.");
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RNA_def_property_flag(prop, PROP_NOT_EDITABLE);
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prop= RNA_def_property(srna, "numsoundsgameengine", PROP_INT, PROP_UNSIGNED);
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RNA_def_property_ui_text(prop, "Total Sounds in Game Engine", "The total number of sounds in the Game Engine.");
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RNA_def_property_flag(prop, PROP_NOT_EDITABLE);
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}
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void RNA_def_sound(BlenderRNA *brna)
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{
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/* TODO - bSoundListener */
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StructRNA *srna;
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PropertyRNA *prop;
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