Small fix, ancient issue:

drawing object names in 3d window, zbuffered mode, didn't show up.
This commit is contained in:
Ton Roosendaal 2008-10-12 11:13:35 +00:00
parent 2ee4feda26
commit a146614a5c

@ -5175,10 +5175,12 @@ void draw_object(Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
glRasterPos3f(0.0, 0.0, 0.0);
BMF_DrawString(G.font, " ");
BMF_DrawString(G.font, ob->id.name+2);
if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/