FIx #122085: Optimize iter_shader_to_rgba_depth_count

This commit is contained in:
Miguel Pozo 2024-06-12 17:07:46 +02:00
parent 0a74065a19
commit a27fa7e46c

@ -1039,6 +1039,11 @@ static void iter_shader_to_rgba_depth_count(bNode *node,
depth_level++;
max_depth = std::max(max_depth, depth_level);
}
if (node->runtime->tmp_flag >= depth_level) {
/* We already iterated this branch at this or a greater depth. */
return;
}
node->runtime->tmp_flag = std::max(node->runtime->tmp_flag, depth_level);
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {