Expose Weigth tools for edit mode

Most weight tools also work in edit mode.
This change exposes all applicable tools
within a separate weight tool panel
in the tools tab of the tool shelf

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D592
This commit is contained in:
gaiaclary 2014-06-14 15:18:46 +02:00
parent b12151eceb
commit a2936d1ffe

@ -363,6 +363,30 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
draw_repeat_tools(context, layout)
class VIEW3D_PT_tools_meshweight(View3DPanel, Panel):
bl_category = "Tools"
bl_context = "mesh_edit"
bl_label = "Weight Tools"
bl_options = {'DEFAULT_CLOSED'}
# Used for Weight-Paint mode and Edit-Mode
@staticmethod
def draw_generic(layout):
col = layout.column()
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_mirror", text="Mirror")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_quantize", text="Quantize")
col.operator("object.vertex_group_levels", text="Levels")
col.operator("object.vertex_group_blend", text="Blend")
col.operator("object.vertex_group_limit_total", text="Limit Total")
col.operator("object.vertex_group_fix", text="Fix Deforms")
def draw(self, context):
layout = self.layout
self.draw_generic(layout)
class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
bl_category = "Create"
@ -1411,20 +1435,11 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
def draw(self, context):
layout = self.layout
VIEW3D_PT_tools_meshweight.draw_generic(layout)
col = layout.column()
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_mirror", text="Mirror")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_quantize", text="Quantize")
col.operator("object.vertex_group_levels", text="Levels")
col.operator("object.vertex_group_blend", text="Blend")
col.operator("object.vertex_group_transfer_weight", text="Transfer Weights")
col.operator("object.vertex_group_limit_total", text="Limit Total")
col.operator("object.vertex_group_fix", text="Fix Deforms")
col.operator("paint.weight_gradient")
col.operator("object.vertex_group_transfer_weight", text="Transfer Weights")
class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):