* split collision lib into its subparts
-This is to remedy long command-line troubles for scons/mingw users. Hopefully this goes ok on other platforms too :)
This commit is contained in:
parent
9d3c77ec62
commit
a349a3201e
13
extern/bullet2/src/SConscript
vendored
13
extern/bullet2/src/SConscript
vendored
@ -25,8 +25,11 @@ linearmath_src = env.Glob("LinearMath/*.cpp")
|
||||
|
||||
bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")
|
||||
|
||||
collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") + env.Glob("BulletCollision/Gimpact/*.cpp")
|
||||
collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
|
||||
collision_broadphase_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp")
|
||||
collision_dispatch_src = env.Glob("BulletCollision/CollisionDispatch/*.cpp")
|
||||
collision_gimpact_src = env.Glob("BulletCollision/Gimpact/*.cpp")
|
||||
collision_shapes_src = env.Glob("BulletCollision/CollisionShapes/*.cpp")
|
||||
collision_narrowphase_src = env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp")
|
||||
|
||||
softbody_src = env.Glob("BulletSoftBody/*.cpp")
|
||||
|
||||
@ -34,5 +37,9 @@ incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
|
||||
|
||||
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
|
||||
env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[18,168], compileflags=cflags )
|
||||
|
Loading…
Reference in New Issue
Block a user