UI: move vertex/edge/face into header

These are frequently accessed,
so use the newly freed space to make them more prominent.
This commit is contained in:
Campbell Barton 2018-05-23 15:39:39 +02:00
parent 1ecfe42d37
commit a455e35343

@ -157,6 +157,12 @@ class VIEW3D_MT_editor_menus(Menu):
layout.menu("VIEW3D_MT_edit_gpencil")
elif edit_object:
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
if mode_string == 'EDIT_MESH':
layout.menu("VIEW3D_MT_edit_mesh_vertices")
layout.menu("VIEW3D_MT_edit_mesh_edges")
layout.menu("VIEW3D_MT_edit_mesh_faces")
elif obj:
if mode_string != 'PAINT_TEXTURE':
layout.menu("VIEW3D_MT_%s" % mode_string.lower())
@ -2464,13 +2470,6 @@ class VIEW3D_MT_edit_mesh(Menu):
layout.operator("mesh.duplicate_move")
layout.menu("VIEW3D_MT_edit_mesh_extrude")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_vertices")
layout.menu("VIEW3D_MT_edit_mesh_edges")
layout.menu("VIEW3D_MT_edit_mesh_faces")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_normals")
@ -2597,7 +2596,7 @@ class VIEW3D_MT_edit_mesh_extrude(Menu):
class VIEW3D_MT_edit_mesh_vertices(Menu):
bl_label = "Vertices"
bl_label = "Vertex"
def draw(self, context):
layout = self.layout
@ -2679,7 +2678,7 @@ class VIEW3D_MT_edit_mesh_edges_data(Menu):
class VIEW3D_MT_edit_mesh_edges(Menu):
bl_label = "Edges"
bl_label = "Edge"
def draw(self, context):
layout = self.layout
@ -2716,7 +2715,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
class VIEW3D_MT_edit_mesh_faces(Menu):
bl_label = "Faces"
bl_label = "Face"
bl_idname = "VIEW3D_MT_edit_mesh_faces"
def draw(self, context):