UI: move vertex/edge/face into header
These are frequently accessed, so use the newly freed space to make them more prominent.
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@ -157,6 +157,12 @@ class VIEW3D_MT_editor_menus(Menu):
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layout.menu("VIEW3D_MT_edit_gpencil")
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elif edit_object:
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layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
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if mode_string == 'EDIT_MESH':
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layout.menu("VIEW3D_MT_edit_mesh_vertices")
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layout.menu("VIEW3D_MT_edit_mesh_edges")
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layout.menu("VIEW3D_MT_edit_mesh_faces")
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elif obj:
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if mode_string != 'PAINT_TEXTURE':
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layout.menu("VIEW3D_MT_%s" % mode_string.lower())
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@ -2464,13 +2470,6 @@ class VIEW3D_MT_edit_mesh(Menu):
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layout.operator("mesh.duplicate_move")
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layout.menu("VIEW3D_MT_edit_mesh_extrude")
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layout.separator()
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layout.menu("VIEW3D_MT_edit_mesh_vertices")
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layout.menu("VIEW3D_MT_edit_mesh_edges")
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layout.menu("VIEW3D_MT_edit_mesh_faces")
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layout.separator()
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layout.menu("VIEW3D_MT_edit_mesh_normals")
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@ -2597,7 +2596,7 @@ class VIEW3D_MT_edit_mesh_extrude(Menu):
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class VIEW3D_MT_edit_mesh_vertices(Menu):
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bl_label = "Vertices"
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bl_label = "Vertex"
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def draw(self, context):
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layout = self.layout
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@ -2679,7 +2678,7 @@ class VIEW3D_MT_edit_mesh_edges_data(Menu):
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class VIEW3D_MT_edit_mesh_edges(Menu):
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bl_label = "Edges"
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bl_label = "Edge"
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def draw(self, context):
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layout = self.layout
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@ -2716,7 +2715,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
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class VIEW3D_MT_edit_mesh_faces(Menu):
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bl_label = "Faces"
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bl_label = "Face"
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bl_idname = "VIEW3D_MT_edit_mesh_faces"
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def draw(self, context):
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