no need to recalculate normals after setting smooth flags, for a short time the flag was used for vertex normals but not anymore.
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@ -1248,8 +1248,6 @@ void mesh_set_smooth_flag(Object *meshOb, int enableSmooth)
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mf->flag &= ~ME_SMOOTH;
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}
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}
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mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
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}
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void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, float (*faceNors_r)[3])
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