code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
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@ -29,6 +29,7 @@ set(INC
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../Ketsji
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../Ketsji
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../SceneGraph
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../SceneGraph
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../../blender/makesdna
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../../blender/makesdna
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../../blender/blenlib
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../../blender/blenkernel
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../../blender/blenkernel
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../../../intern/container
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../../../intern/container
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../../../intern/guardedalloc
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../../../intern/guardedalloc
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@ -32,20 +32,21 @@
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#include "RAS_TexVert.h"
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#include "RAS_TexVert.h"
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#include "MT_Matrix4x4.h"
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#include "MT_Matrix4x4.h"
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#include "BLI_math.h"
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RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
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RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
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const MT_Point2 uvs[MAX_UNIT],
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const MT_Point2 uvs[MAX_UNIT],
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const MT_Vector4& tangent,
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const MT_Vector4& tangent,
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const unsigned int rgba,
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const unsigned int rgba,
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const MT_Vector3& normal,
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const MT_Vector3& normal,
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const bool flat,
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const bool flat,
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const unsigned int origindex)
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const unsigned int origindex)
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{
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{
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xyz.getValue(m_localxyz);
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xyz.getValue(m_localxyz);
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SetRGBA(rgba);
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SetRGBA(rgba);
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SetNormal(normal);
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SetNormal(normal);
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tangent.getValue(m_tangent);
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tangent.getValue(m_tangent);
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m_flag = (flat)? FLAT: 0;
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m_flag = (flat) ? FLAT: 0;
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m_origindex = origindex;
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m_origindex = origindex;
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m_unit = 2;
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m_unit = 2;
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m_softBodyIndex = -1;
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m_softBodyIndex = -1;
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@ -79,7 +80,7 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
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void RAS_TexVert::SetXYZ(const float xyz[3])
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void RAS_TexVert::SetXYZ(const float xyz[3])
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{
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{
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m_localxyz[0] = xyz[0]; m_localxyz[1] = xyz[1]; m_localxyz[2] = xyz[2];
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copy_v3_v3(m_localxyz, xyz);
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}
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}
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void RAS_TexVert::SetUV(int index, const MT_Point2& uv)
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void RAS_TexVert::SetUV(int index, const MT_Point2& uv)
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@ -89,8 +90,7 @@ void RAS_TexVert::SetUV(int index, const MT_Point2& uv)
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void RAS_TexVert::SetUV(int index, const float uv[2])
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void RAS_TexVert::SetUV(int index, const float uv[2])
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{
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{
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m_uvs[index][0] = uv[0];
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copy_v2_v2(m_uvs[index], uv);
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m_uvs[index][1] = uv[1];
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}
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}
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void RAS_TexVert::SetRGBA(const unsigned int rgba)
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void RAS_TexVert::SetRGBA(const unsigned int rgba)
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@ -106,7 +106,7 @@ void RAS_TexVert::SetFlag(const short flag)
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void RAS_TexVert::SetUnit(const unsigned int u)
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void RAS_TexVert::SetUnit(const unsigned int u)
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{
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{
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m_unit = u <= (unsigned int) MAX_UNIT ? u: (unsigned int)MAX_UNIT;
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m_unit = (u <= (unsigned int) MAX_UNIT) ? u: (unsigned int)MAX_UNIT;
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}
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}
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void RAS_TexVert::SetNormal(const MT_Vector3& normal)
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void RAS_TexVert::SetNormal(const MT_Vector3& normal)
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@ -123,19 +123,21 @@ void RAS_TexVert::SetTangent(const MT_Vector3& tangent)
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// compare two vertices, and return TRUE if both are almost identical (they can be shared)
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// compare two vertices, and return TRUE if both are almost identical (they can be shared)
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bool RAS_TexVert::closeTo(const RAS_TexVert* other)
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bool RAS_TexVert::closeTo(const RAS_TexVert* other)
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{
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{
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bool uv_match = true;
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const float eps = FLT_EPSILON;
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for (int i=0; i<MAX_UNIT; i++)
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for (int i = 0; i < MAX_UNIT; i++) {
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uv_match = uv_match && MT_fuzzyEqual(MT_Vector2(m_uvs[i]), MT_Vector2(other->m_uvs[i]));
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if (!compare_v2v2(m_uvs[i], other->m_uvs[i], eps)) {
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return false;
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}
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}
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return (
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return (/* m_flag == other->m_flag && */
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/* m_flag == other->m_flag && */
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/* at the moment the face only stores the smooth/flat setting so don't bother comparing it */
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/* at the moment the face only stores the smooth/flat setting so don't bother comparing it */
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(m_rgba == other->m_rgba) &&
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m_rgba == other->m_rgba &&
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compare_v3v3(m_normal, other->m_normal, eps) &&
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MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
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compare_v3v3(m_tangent, other->m_tangent, eps)
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MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) &&
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/* don't bother comparing m_localxyz since we know there from the same vert */
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uv_match /* &&
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/* && compare_v3v3(m_localxyz, other->m_localxyz, eps))*/
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MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/);
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);
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/* don't bother comparing m_localxyz since we know there from the same vert */
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}
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}
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short RAS_TexVert::getFlag() const
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short RAS_TexVert::getFlag() const
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@ -151,9 +153,9 @@ unsigned int RAS_TexVert::getUnit() const
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void RAS_TexVert::Transform(const MT_Matrix4x4& mat, const MT_Matrix4x4& nmat)
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void RAS_TexVert::Transform(const MT_Matrix4x4& mat, const MT_Matrix4x4& nmat)
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{
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{
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SetXYZ((mat*MT_Vector4(m_localxyz[0], m_localxyz[1], m_localxyz[2], 1.0)).getValue());
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SetXYZ((mat * MT_Vector4(m_localxyz[0], m_localxyz[1], m_localxyz[2], 1.0)).getValue());
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SetNormal((nmat*MT_Vector4(m_normal[0], m_normal[1], m_normal[2], 1.0)).getValue());
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SetNormal((nmat * MT_Vector4(m_normal[0], m_normal[1], m_normal[2], 1.0)).getValue());
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SetTangent((nmat*MT_Vector4(m_tangent[0], m_tangent[1], m_tangent[2], 1.0)).getValue());
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SetTangent((nmat * MT_Vector4(m_tangent[0], m_tangent[1], m_tangent[2], 1.0)).getValue());
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}
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}
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void RAS_TexVert::TransformUV(int index, const MT_Matrix4x4& mat)
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void RAS_TexVert::TransformUV(int index, const MT_Matrix4x4& mat)
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