Cleanup: use enum for BKE globals

This commit is contained in:
Campbell Barton 2019-02-02 13:29:52 +11:00
parent 4ef09cf937
commit a53011d520

@ -105,23 +105,26 @@ typedef struct Global {
/* **************** GLOBAL ********************* */
/** #Global.f */
#define G_RENDER_OGL (1 << 0)
#define G_SWAP_EXCHANGE (1 << 1)
enum {
G_RENDER_OGL = (1 << 0),
G_SWAP_EXCHANGE = (1 << 1),
/* #define G_RENDER_SHADOW (1 << 3) */ /* temp flag, removed */
#define G_BACKBUFSEL (1 << 4)
#define G_PICKSEL (1 << 5)
G_BACKBUFSEL = (1 << 4),
G_PICKSEL = (1 << 5),
/* #define G_FACESELECT (1 << 8) use (mesh->editflag & ME_EDIT_PAINT_FACE_SEL) */
#define G_SCRIPT_AUTOEXEC (1 << 13)
#define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */
#define G_SCRIPT_AUTOEXEC_FAIL (1 << 15)
#define G_SCRIPT_AUTOEXEC_FAIL_QUIET (1 << 16)
G_SCRIPT_AUTOEXEC = (1 << 13),
/** When this flag is set ignore the userprefs. */
G_SCRIPT_OVERRIDE_PREF = (1 << 14),
G_SCRIPT_AUTOEXEC_FAIL = (1 << 15),
G_SCRIPT_AUTOEXEC_FAIL_QUIET = (1 << 16),
/* #define G_NOFROZEN (1 << 17) also removed */
/* #define G_GREASEPENCIL (1 << 17) also removed */
/* #define G_AUTOMATKEYS (1 << 30) also removed */
};
/** #Global.debug */
enum {
@ -157,27 +160,28 @@ enum {
/** #Global.fileflags */
enum {
G_AUTOPACK = (1 << 0),
G_FILE_COMPRESS = (1 << 1),
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
G_FILE_USERPREFS = (1 << 9),
G_FILE_NO_UI = (1 << 10),
#define G_FILE_USERPREFS (1 << 9)
#define G_FILE_NO_UI (1 << 10)
/* Bits 11 to 22 (inclusive) are deprecated & need to be cleared */
/* Bits 11 to 22 (inclusive) are deprecated & need to be cleared */
/** On read, use #FileGlobal.filename instead of the real location on-disk,
* needed for recovering temp files so relative paths resolve */
#define G_FILE_RECOVER (1 << 23)
/** On write, remap relative file paths to the new file location. */
#define G_FILE_RELATIVE_REMAP (1 << 24)
/** On write, make backup `.blend1`, `.blend2` ... files, when the users preference is enabled */
#define G_FILE_HISTORY (1 << 25)
/** BMesh option to save as older mesh format */
/** On read, use #FileGlobal.filename instead of the real location on-disk,
* needed for recovering temp files so relative paths resolve */
G_FILE_RECOVER = (1 << 23),
/** On write, remap relative file paths to the new file location. */
G_FILE_RELATIVE_REMAP = (1 << 24),
/** On write, make backup `.blend1`, `.blend2` ... files, when the users preference is enabled */
G_FILE_HISTORY = (1 << 25),
/** BMesh option to save as older mesh format */
/* #define G_FILE_MESH_COMPAT (1 << 26) */
/** On write, restore paths after editing them (G_FILE_RELATIVE_REMAP) */
#define G_FILE_SAVE_COPY (1 << 27)
/** On write, restore paths after editing them (G_FILE_RELATIVE_REMAP) */
G_FILE_SAVE_COPY = (1 << 27),
/* #define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28) */ /* deprecated */
};
#define G_FILE_FLAGS_RUNTIME (G_FILE_NO_UI | G_FILE_RELATIVE_REMAP | G_FILE_SAVE_COPY)
@ -196,11 +200,13 @@ enum {
#endif
/** #Global.moving, signals drawing in (3d) window to denote transform */
#define G_TRANSFORM_OBJ 1
#define G_TRANSFORM_EDIT 2
#define G_TRANSFORM_SEQ 4
#define G_TRANSFORM_FCURVES 8
#define G_TRANSFORM_WM 16
enum {
G_TRANSFORM_OBJ = (1 << 0),
G_TRANSFORM_EDIT = (1 << 1),
G_TRANSFORM_SEQ = (1 << 2),
G_TRANSFORM_FCURVES = (1 << 3),
G_TRANSFORM_WM = (1 << 4),
};
/** Defined in blender.c */
extern Global G;