Fix for bug #11650: removing uv layers in editmode did not work correct.
Fix for bug #11661: bake to viewport uv layer instead of render uv layer.
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@ -1241,7 +1241,8 @@ void CustomData_em_copy_data(const CustomData *source, CustomData *dest,
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if(dest_i >= dest->totlayer) return;
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/* if we found a matching layer, copy the data */
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if(dest->layers[dest_i].type == source->layers[src_i].type) {
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if(dest->layers[dest_i].type == source->layers[src_i].type &&
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strcmp(dest->layers[dest_i].name, source->layers[src_i].name) == 0) {
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char *src_data = (char*)src_block + source->layers[src_i].offset;
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char *dest_data = (char*)*dest_block + dest->layers[dest_i].offset;
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@ -265,7 +265,7 @@ typedef struct ObjectRen {
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char (*mtface)[32];
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char (*mcol)[32];
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int actmtface, actmcol;
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int actmtface, actmcol, bakemtface;
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float obmat[4][4]; /* only used in convertblender.c, for instancing */
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} ObjectRen;
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@ -2346,7 +2346,7 @@ static int get_next_bake_face(BakeShade *bs)
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vlr= RE_findOrAddVlak(obr, v);
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if((bs->actob && bs->actob == obr->ob) || (!bs->actob && (obr->ob->flag & SELECT))) {
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tface= RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
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tface= RE_vlakren_get_tface(obr, vlr, obr->bakemtface, NULL, 0);
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if(tface && tface->tpage) {
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Image *ima= tface->tpage;
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@ -2400,7 +2400,7 @@ static void shade_tface(BakeShade *bs)
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VlakRen *vlr= bs->vlr;
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ObjectInstanceRen *obi= bs->obi;
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ObjectRen *obr= obi->obr;
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MTFace *tface= RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
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MTFace *tface= RE_vlakren_get_tface(obr, vlr, obr->bakemtface, NULL, 0);
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Image *ima= tface->tpage;
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float vec[4][2];
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int a, i1, i2, i3;
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@ -501,6 +501,7 @@ void RE_set_customdata_names(ObjectRen *obr, CustomData *data)
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if (layer->type == CD_MTFACE) {
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strcpy(obr->mtface[mtfn++], layer->name);
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obr->actmtface= layer->active_rnd;
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obr->bakemtface= layer->active;
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}
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else if (layer->type == CD_MCOL) {
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strcpy(obr->mcol[mcn++], layer->name);
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