Curves: change collision radius for consistency with default radius
Offset distance for curve collision will be matched with default curve radius for better visibility. Pull Request #104648
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@ -71,7 +71,7 @@ void solve_length_and_collision_constraints(const OffsetIndices<int> points_by_c
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BKE_bvhtree_from_mesh_get(&surface_bvh, &surface, BVHTREE_FROM_LOOPTRI, 2);
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BLI_SCOPED_DEFER([&]() { free_bvhtree_from_mesh(&surface_bvh); });
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const float radius = 0.001f;
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const float radius = 0.005f;
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const int max_collisions = 5;
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threading::parallel_for(curve_selection.index_range(), 64, [&](const IndexRange range) {
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