Fix for GLSL shader nodes when using Cycles nodes with shader sockets. These did not get a stack index assigned, but for GLSL they are simply replaced by colors.
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@ -47,7 +47,7 @@
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/* supported socket types in old nodes */
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int node_exec_socket_use_stack(bNodeSocket *sock)
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{
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return ELEM3(sock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA);
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return ELEM4(sock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_SHADER);
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}
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/* for a given socket, find the actual stack entry */
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