- clipped selection circle in colorpicker to prevent it drawing outside
the color plane - removed warnings from glutil.c, made circleXOR call become float instead of short - fixed error in drawing text of buttons in pop-up menus, when zoomed small
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@ -341,11 +341,11 @@ void draw_sel_circle(short *mval, short *mvalo, float rad, float rado, int selec
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/* draw circle */
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if(mvalo && no_mvalo==0) {
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sdrawXORcirc(mvalo[0], mvalo[1], rado);
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fdrawXORcirc(mvalo[0], mvalo[1], rado);
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}
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if(mval) {
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sdrawXORcirc(mval[0], mval[1], rad);
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fdrawXORcirc(mval[0], mval[1], rad);
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}
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glFlush();
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@ -137,13 +137,13 @@ void sdrawXORline4(int nr, int x0, int y0, int x1, int y1)
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set_inverted_drawing(0);
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}
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void sdrawXORcirc(short xofs, short yofs, float rad)
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void fdrawXORcirc(float xofs, float yofs, float rad)
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{
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set_inverted_drawing(1);
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glPushMatrix();
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glTranslatef(xofs, yofs, 0.0);
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glutil_draw_lined_arc(0.0, M_PI*2, rad, 20);
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glutil_draw_lined_arc(0.0, M_PI*2.1, rad, 20);
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glPopMatrix();
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set_inverted_drawing(0);
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@ -178,14 +178,14 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments
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int glaGetOneInteger(int param)
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{
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int i;
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GLint i;
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glGetIntegerv(param, &i);
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return i;
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}
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float glaGetOneFloat(int param)
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{
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float v;
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GLfloat v;
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glGetFloatv(param, &v);
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return v;
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}
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@ -209,7 +209,7 @@ void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y
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static int get_cached_work_texture(int *w_r, int *h_r)
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{
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static int texid= -1;
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static GLint texid= -1;
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static int tex_w= 256;
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static int tex_h= 256;
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@ -366,10 +366,10 @@ gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect)
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int sc_w, sc_h;
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float wo_w, wo_h;
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glGetIntegerv(GL_VIEWPORT, di->orig_vp);
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glGetIntegerv(GL_SCISSOR_BOX, di->orig_sc);
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glGetFloatv(GL_PROJECTION_MATRIX, di->orig_projmat);
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glGetFloatv(GL_MODELVIEW_MATRIX, di->orig_viewmat);
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glGetIntegerv(GL_VIEWPORT, (GLint *)di->orig_vp);
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glGetIntegerv(GL_SCISSOR_BOX, (GLint *)di->orig_sc);
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glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat *)di->orig_projmat);
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glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)di->orig_viewmat);
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di->screen_rect= *screen_rect;
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if (world_rect) {
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@ -477,6 +477,8 @@ static void ui_positionblock(uiBlock *block, uiBut *but)
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bt->y2 += yof;
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bt->aspect= 1.0;
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// check_but recalculates drawstring size in pixels
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ui_check_but(bt);
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bt= bt->next;
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}
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@ -1579,8 +1579,12 @@ static void ui_draw_but_HSVCUBE(uiBut *but)
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glShadeModel(GL_FLAT);
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/* cursor */
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sdrawXORcirc((short)(but->x1 + x*(but->x2-but->x1)),
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(short)(but->y1 + y*(but->y2-but->y1)), 3.0);
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x= but->x1 + x*(but->x2-but->x1);
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y= but->y1 + y*(but->y2-but->y1);
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CLAMP(x, but->x1+3.0, but->x2-3.0);
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CLAMP(y, but->y1+3.0, but->y2-3.0);
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fdrawXORcirc(x, y, 3.0);
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/* outline */
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glColor3ub(0, 0, 0);
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