Cleanup: codestyle
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@ -633,7 +633,7 @@ static uint *studiolight_radiance_preview(StudioLight *sl, int icon_size)
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normal[0] = dx * 2.0f - 1.0f;
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normal[1] = dy * 2.0f - 1.0f;
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float dist = len_v2(normal);
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normal[2] = sqrtf(1.0f - dist*dist);
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normal[2] = sqrtf(1.0f - SQUARE(dist));
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float direction[3];
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reflect_v3_v3v3(direction, incoming, normal);
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@ -717,7 +717,7 @@ static uint *studiolight_irradiance_preview(StudioLight *sl, int icon_size)
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normal[0] = dx * 2.0f - 1.0f;
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normal[1] = dy * 2.0f - 1.0f;
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float dist = len_v2(normal);
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normal[2] = sqrtf(1.0f - dist*dist);
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normal[2] = sqrtf(1.0f - SQUARE(dist));
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float color[3];
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mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
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