BGE: blenderplayer building again.

*side note: Quadbuffer seems to be partially working in Blender 2.5 (it's 100% in 2.49). I'll try to take a look at that later.
This commit is contained in:
Dalai Felinto 2010-03-18 00:36:20 +00:00
parent 045d33dae0
commit ab739dd456

@ -121,6 +121,7 @@ struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
/* rna */
float *give_cursor(struct Scene *scene, struct View3D *v3d){return NULL;}
void WM_menutype_free(void){}
void WM_menutype_freelink(struct MenuType* mt){}
int WM_menutype_add(struct MenuType *mt) {return 0;}
@ -178,6 +179,9 @@ int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2){ret
/* rna editors */
struct KeyingSetInfo *ANIM_keyingset_info_find_named (const char name[]){return NULL;}
void ANIM_keyingset_info_register (const struct bContext *C, struct KeyingSetInfo *ksi){}
void ANIM_keyingset_info_unregister (const struct bContext *C, struct KeyingSetInfo *ksi){}
short ANIM_add_driver(struct ID *id, const char rna_path[], int array_index, short flag, int type){return 0;}
void ED_space_image_release_buffer(struct SpaceImage *sima, void *lock){}
struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r){return (struct ImBuf *) NULL;}