slight reorganization of 3D view UI region.
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@ -197,7 +197,7 @@ class VIEW3D_MT_view(bpy.types.Menu):
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layout.separator()
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layout.operator("view3d.view_persportho", text="Toggle Perspective")
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layout.operator("view3d.view_persportho")
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layout.separator()
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@ -1517,25 +1517,21 @@ class VIEW3D_PT_3dview_properties(bpy.types.Panel):
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col.label(text="Camera:")
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col.prop(view, "camera", text="")
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col.prop(view, "lens")
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col.label(text="Lock to Object:")
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col.prop(view, "lock_object", text="")
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if view.lock_object and view.lock_object.type == 'ARMATURE':
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col.prop_object(view, "lock_bone", view.lock_object.data, "bones", text="")
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col = layout.column(align=True)
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col.label(text="Clip:")
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col.prop(view, "clip_start", text="Start")
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col.prop(view, "clip_end", text="End")
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col = layout.column(align=True)
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col.label(text="Grid:")
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col.prop(view, "grid_lines", text="Lines")
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col.prop(view, "grid_spacing", text="Spacing")
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col.prop(view, "grid_subdivisions", text="Subdivisions")
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layout.column().prop(scene, "cursor_location", text="3D Cursor:")
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col = layout.column()
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col.label(text="Lock to Object:")
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col.prop(view, "lock_object", text="")
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if view.lock_object and view.lock_object.type == 'ARMATURE':
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col.prop_object(view, "lock_bone", view.lock_object.data, "bones", text="")
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class VIEW3D_PT_3dview_name(bpy.types.Panel):
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@ -1578,9 +1574,8 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel):
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view = context.space_data
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gs = context.scene.game_data
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ob = context.object
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col = layout.column()
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col.prop(view, "display_floor", text="Grid Floor")
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col.prop(view, "display_x_axis", text="X Axis")
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col.prop(view, "display_y_axis", text="Y Axis")
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col.prop(view, "display_z_axis", text="Z Axis")
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@ -1590,7 +1585,15 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel):
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if ob and ob.type == 'MESH':
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mesh = ob.data
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col.prop(mesh, "all_edges")
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col = layout.column()
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col.prop(view, "display_floor", text="Grid Floor")
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sub = col.column(align=True)
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sub.active = view.display_floor
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sub.prop(view, "grid_lines", text="Lines")
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sub.prop(view, "grid_spacing", text="Spacing")
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sub.prop(view, "grid_subdivisions", text="Subdivisions")
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col = layout.column()
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col.label(text="Shading:")
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col.prop(gs, "material_mode", text="")
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