Cleanup: style, whitespace

This commit is contained in:
Campbell Barton 2018-05-22 07:31:11 +02:00
parent 67cf4cb5ec
commit ac476375b1
7 changed files with 32 additions and 28 deletions

@ -1025,7 +1025,7 @@ void BKE_lattice_modifiers_calc(struct Depsgraph *depsgraph, Scene *scene, Objec
{
Lattice *lt = ob->data;
/* Get vertex coordinates from the original copy; otherwise we get already-modified coordinates. */
Object *orig_ob = DEG_get_original_object(ob);
Object *ob_orig = DEG_get_original_object(ob);
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
float (*vertexCos)[3] = NULL;
@ -1050,7 +1050,7 @@ void BKE_lattice_modifiers_calc(struct Depsgraph *depsgraph, Scene *scene, Objec
if (mti->isDisabled && mti->isDisabled(md, 0)) continue;
if (mti->type != eModifierTypeType_OnlyDeform) continue;
if (!vertexCos) vertexCos = BKE_lattice_vertexcos_get(orig_ob, &numVerts);
if (!vertexCos) vertexCos = BKE_lattice_vertexcos_get(ob_orig, &numVerts);
modifier_deformVerts_DM_deprecated(md, &mectx, NULL, vertexCos, numVerts);
}
@ -1062,7 +1062,7 @@ void BKE_lattice_modifiers_calc(struct Depsgraph *depsgraph, Scene *scene, Objec
}
else {
/* Displist won't do anything; this is just for posterity's sake until we remove it. */
if (!vertexCos) vertexCos = BKE_lattice_vertexcos_get(orig_ob, &numVerts);
if (!vertexCos) vertexCos = BKE_lattice_vertexcos_get(ob_orig, &numVerts);
DispList *dl = MEM_callocN(sizeof(*dl), "lt_dl");
dl->type = DL_VERTS;

@ -1892,22 +1892,22 @@ Gwn_Batch *DRW_cache_bone_envelope_outline_get(void)
for (int a = 0; a < CIRCLE_RESOL; a++) {
v2[0] = radius * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v2[1] = radius * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v , v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v , v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v, v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v, v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos2, v++, v2);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v , v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v , v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v, v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v, v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos2, v++, v2);
copy_v2_v2(v0, v1);
copy_v2_v2(v1, v2);
}
v2[0] = 0.0f;
v2[1] = radius;
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v , v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v , v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v, v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v, v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos2, v++, v2);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v , v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v , v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v, v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v, v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos2, v++, v2);
SHC.drw_bone_envelope_outline = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
@ -2022,9 +2022,9 @@ Gwn_Batch *DRW_cache_bone_point_wire_outline_get(void)
}
v1[0] = 0.0f;
v1[1] = radius;
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v , v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v, v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v++, v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v , v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos0, v, v0);
GWN_vertbuf_attr_set(vbo, attr_id.pos1, v++, v1);
SHC.drw_bone_point_wire = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);

@ -3247,15 +3247,15 @@ static Gwn_IndexBuf *mesh_batch_cache_get_edges_adjacency(MeshRenderData *rdata,
break;
}
v0 = BM_elem_index_get(bm_looptri[e]->v);
v1 = BM_elem_index_get(bm_looptri[(e+1)%3]->v);
v2 = BM_elem_index_get(bm_looptri[(e+2)%3]->v);
v1 = BM_elem_index_get(bm_looptri[(e + 1) % 3]->v);
v2 = BM_elem_index_get(bm_looptri[(e + 2) % 3]->v);
}
else {
MLoop *mloop = rdata->mloop;
MLoopTri *mlt = rdata->mlooptri + i;
v0 = mloop[mlt->tri[e]].v;
v1 = mloop[mlt->tri[(e+1)%3]].v;
v2 = mloop[mlt->tri[(e+2)%3]].v;
v1 = mloop[mlt->tri[(e + 1) % 3]].v;
v2 = mloop[mlt->tri[(e + 2) % 3]].v;
}
bool inv_indices = (v1 > v2);
void **pval;

@ -109,7 +109,7 @@ int insert_vert_fcurve(struct FCurve *fcu, float x, float y, eBezTriple_Keyframe
* Use this to insert a keyframe using the current value being keyframed, in the
* nominated F-Curve (no creation of animation data performed). Returns success.
*/
bool insert_keyframe_direct(struct Depsgraph *depsgraph,struct ReportList *reports, struct PointerRNA ptr, struct PropertyRNA *prop, struct FCurve *fcu, float cfra, eBezTriple_KeyframeType keytype, eInsertKeyFlags flag);
bool insert_keyframe_direct(struct Depsgraph *depsgraph, struct ReportList *reports, struct PointerRNA ptr, struct PropertyRNA *prop, struct FCurve *fcu, float cfra, eBezTriple_KeyframeType keytype, eInsertKeyFlags flag);
/* -------- */

@ -110,7 +110,8 @@ void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist
void ED_view3d_from_object(struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens);
void ED_view3d_to_object(
const struct Depsgraph *depsgraph, struct Object *ob, const float ofs[3], const float quat[4], const float dist);
const struct Depsgraph *depsgraph, struct Object *ob,
const float ofs[3], const float quat[4], const float dist);
void ED_view3d_lastview_store(struct RegionView3D *rv3d);
@ -380,7 +381,8 @@ int ED_view3d_view_layer_set(int lay, const int *values, int *active);
struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
void ED_draw_object_facemap(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
void ED_draw_object_facemap(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
struct RenderEngineType *ED_view3d_engine_type(struct Scene *scene, int drawtype);
@ -437,20 +439,24 @@ uint64_t ED_view3d_datamask(const struct Scene *scene, const struct View3D *v3d)
uint64_t ED_view3d_screen_datamask(const struct Scene *scene, const struct bScreen *screen);
bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d);
void ED_view3d_persp_switch_from_camera(const struct Depsgraph *depsgraph,
void ED_view3d_persp_switch_from_camera(
const struct Depsgraph *depsgraph,
struct View3D *v3d, struct RegionView3D *rv3d, const char persp);
bool ED_view3d_persp_ensure(const struct Depsgraph *depsgraph,
bool ED_view3d_persp_ensure(
const struct Depsgraph *depsgraph,
struct View3D *v3d, struct ARegion *ar);
/* camera lock functions */
bool ED_view3d_camera_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d);
/* copy the camera to the view before starting a view transformation */
void ED_view3d_camera_lock_init_ex(const struct Depsgraph *depsgraph,
void ED_view3d_camera_lock_init_ex(
const struct Depsgraph *depsgraph,
struct View3D *v3d, struct RegionView3D *rv3d, const bool calc_dist);
void ED_view3d_camera_lock_init(const struct Depsgraph *depsgraph, struct View3D *v3d, struct RegionView3D *rv3d);
/* copy the view to the camera, return true if */
bool ED_view3d_camera_lock_sync(const struct Depsgraph *depsgraph,
bool ED_view3d_camera_lock_sync(
const struct Depsgraph *depsgraph,
struct View3D *v3d, struct RegionView3D *rv3d);
bool ED_view3d_camera_autokey(

@ -86,8 +86,6 @@
#include "view3d_intern.h" /* own include */
#include "DEG_depsgraph_query.h"
/* -------------------------------------------------------------------- */
/** \name Generic View Operator Properties
* \{ */

@ -464,7 +464,7 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
* Apply the camera object transformation to the view-port.
* (needed so we can use regular view-port manipulation operators, that sync back to the camera).
*/
void ED_view3d_camera_lock_init_ex(const Depsgraph* depsgraph, View3D *v3d, RegionView3D *rv3d, const bool calc_dist)
void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph, View3D *v3d, RegionView3D *rv3d, const bool calc_dist)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
Object *camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
@ -1354,7 +1354,7 @@ void ED_view3d_to_object(const Depsgraph *depsgraph, Object *ob, const float ofs
ED_view3d_to_m4(mat, ofs, quat, dist);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_apply_mat4_ex(ob, mat, ob_eval->parent, ob_eval->parentinv , true);
BKE_object_apply_mat4_ex(ob, mat, ob_eval->parent, ob_eval->parentinv, true);
}
/** \} */