* OBJ exporter almost converted
* added MeshEdge.loose property * changed mask used in Object.create_*_mesh to CD_MASK_MESH.
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18e7ec8463
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@ -47,7 +47,7 @@ will be exported as mesh data.
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import bpy
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import BPySys
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# import BPySys
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# import Blender
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# from Blender import Mesh, Scene, Window, sys, Image, Draw
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@ -75,16 +75,20 @@ def fixName(name):
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# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
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MTL_DICT = {}
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def write_mtl(filename):
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world = Blender.World.GetCurrent()
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if world:
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worldAmb = world.getAmb()
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else:
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worldAmb = (0,0,0) # Default value
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def write_mtl(scene, filename):
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world = bpy.data.worlds[0]
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worldAmb = world.ambient_color
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# world = Blender.World.GetCurrent()
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# if world:
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# worldAmb = world.getAmb()
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# else:
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# worldAmb = (0,0,0) # Default value
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file = open(filename, "w")
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file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1])
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# XXX
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# file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1])
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file.write('# Material Count: %i\n' % len(MTL_DICT))
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# Write material/image combinations we have used.
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for key, (mtl_mat_name, mat, img) in MTL_DICT.iteritems():
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@ -261,7 +265,7 @@ def write_nurb(file, ob, ob_mat):
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return tot_verts
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def write(filename, objects,\
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def write(filename, objects, scene, \
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EXPORT_TRI=False, EXPORT_EDGES=False, EXPORT_NORMALS=False, EXPORT_NORMALS_HQ=False,\
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EXPORT_UV=True, EXPORT_MTL=True, EXPORT_COPY_IMAGES=False,\
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EXPORT_APPLY_MODIFIERS=True, EXPORT_ROTX90=True, EXPORT_BLEN_OBS=True,\
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@ -290,8 +294,10 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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of vertices is the face's group
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"""
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weightDict = {}
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for vert in face:
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vWeights = vWeightMap[vert.index]
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for vert_index in face.verts:
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# for vert in face:
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vWeights = vWeightMap[vert_index]
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# vWeights = vWeightMap[vert]
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for vGroupName, weight in vWeights:
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weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight
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@ -302,6 +308,17 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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else:
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return '(null)'
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# TODO: implement this in C? dunno how it should be called...
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def getVertsFromGroup(me, group_index):
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ret = []
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for i, v in enumerate(me.verts):
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for g in v.groups:
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if g.group == group.index:
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ret.append((i, g.weight))
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return ret
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print 'OBJ Export path: "%s"' % filename
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temp_mesh_name = '~tmp-mesh'
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@ -349,6 +366,7 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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globalNormals = {}
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# Get all meshes
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for ob_main in objects:
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if ob_main.dupli_type != 'NONE':
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@ -375,22 +393,25 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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# continue
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# end nurbs
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if ob.type != 'MESH':
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continue
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# XXX EXPORT_APPLY_MODIFIERS is not used (always true)
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# we also need influences to be copied... for EXPORT_POLYGROUPS to work
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# which create_preview_mesh presumably does (CD_MASK_MDEFORMVERT flag)
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me = ob.create_preview_mesh()
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# # Will work for non meshes now! :)
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# me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
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# if not me:
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# continue
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if ob.type != 'MESH':
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continue
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if EXPORT_UV:
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faceuv = len(me.uv_layers) > 0
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else:
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faceuv = False
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me = ob.create_render_mesh()
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# We have a valid mesh
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if EXPORT_TRI and me.faces:
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# Add a dummy object to it.
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@ -598,19 +619,21 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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# XXX
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if EXPORT_POLYGROUPS:
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# Retrieve the list of vertex groups
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vertGroupNames = [g.name for g in ob.vertex_groups]
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# vertGroupNames = me.getVertGroupNames()
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currentVGroup = ''
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# Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
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vgroupsMap = [[] for _i in range(len(me.verts))]
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# vgroupsMap = [[] for _i in xrange(len(me.verts))]
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for vertexGroupName in vertGroupNames:
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for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
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vgroupsMap[vIdx].append((vertexGroupName, vWeight))
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for g in ob.vertex_groups:
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# for vertexGroupName in vertGroupNames:
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for vIdx, vWeight in getVertsFromGroup(me, g.index)
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# for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
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vgroupsMap[vIdx].append((g.name, vWeight))
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for f_index, f in enumerate(faces):
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f_v= f.v
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f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts]
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# f_v= f.v
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f_smooth= f.smooth
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f_mat = min(f.material_index, len(materialNames)-1)
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# f_mat = min(f.mat, len(materialNames)-1)
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@ -632,6 +655,14 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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key = materialNames[f_mat], None # No image, use None instead.
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# XXX
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# Write the vertex group
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if EXPORT_POLYGROUPS:
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if len(ob.vertex_groups):
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# find what vertext group the face belongs to
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theVGroup = findVertexGroupName(f,vgroupsMap)
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if theVGroup != currentVGroup:
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currentVGroup = theVGroup
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file.write('g %s\n' % theVGroup)
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# # Write the vertex group
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# if EXPORT_POLYGROUPS:
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# if vertGroupNames:
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@ -648,7 +679,9 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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if key[0] == None and key[1] == None:
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# Write a null material, since we know the context has changed.
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if EXPORT_GROUP_BY_MAT:
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file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.getData(1))) ) # can be mat_image or (null)
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# can be mat_image or (null)
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file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.data.name)) )
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# file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.getData(1))) ) # can be mat_image or (null)
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file.write('usemtl (null)\n') # mat, image
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else:
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@ -667,7 +700,8 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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mat_data = MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), materialItems[f_mat], f_image
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if EXPORT_GROUP_BY_MAT:
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file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), mat_data[0]) ) # can be mat_image or (null)
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file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.data.name), mat_data[0]) ) # can be mat_image or (null)
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# file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), mat_data[0]) ) # can be mat_image or (null)
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file.write('usemtl %s\n' % mat_data[0]) # can be mat_image or (null)
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@ -685,24 +719,36 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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if EXPORT_NORMALS:
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if f_smooth: # Smoothed, use vertex normals
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for vi, v in enumerate(f_v):
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file.write( ' %d/%d/%d' % (\
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v.index+totverts,\
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totuvco + uv_face_mapping[f_index][vi],\
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globalNormals[ veckey3d(v.no) ])) # vert, uv, normal
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file.write( ' %d/%d/%d' % \
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(v["index"] + totverts,
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totuvco + uv_face_mapping[f_index][vi],
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globalNormals[ veckey3d(v["vertex"].normal) ]) ) # vert, uv, normal
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# file.write( ' %d/%d/%d' % (\
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# v.index+totverts,\
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# totuvco + uv_face_mapping[f_index][vi],\
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# globalNormals[ veckey3d(v.no) ])) # vert, uv, normal
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else: # No smoothing, face normals
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no = globalNormals[ veckey3d(f.no) ]
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no = globalNormals[ veckey3d(f.normal) ]
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# no = globalNormals[ veckey3d(f.no) ]
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for vi, v in enumerate(f_v):
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file.write( ' %d/%d/%d' % (\
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v.index+totverts,\
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totuvco + uv_face_mapping[f_index][vi],\
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no)) # vert, uv, normal
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file.write( ' %d/%d/%d' % \
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(v["index"] + totverts,
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totuvco + uv_face_mapping[f_index][vi],
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no) ) # vert, uv, normal
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# file.write( ' %d/%d/%d' % (\
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# v.index+totverts,\
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# totuvco + uv_face_mapping[f_index][vi],\
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# no)) # vert, uv, normal
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else: # No Normals
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for vi, v in enumerate(f_v):
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file.write( ' %d/%d' % (\
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v.index+totverts,\
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v["index"] + totverts,\
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totuvco + uv_face_mapping[f_index][vi])) # vert, uv
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# file.write( ' %d/%d' % (\
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# v.index+totverts,\
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# totuvco + uv_face_mapping[f_index][vi])) # vert, uv
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face_vert_index += len(f_v)
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@ -710,344 +756,56 @@ EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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if EXPORT_NORMALS:
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if f_smooth: # Smoothed, use vertex normals
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for v in f_v:
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file.write( ' %d//%d' % (\
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v.index+totverts,\
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globalNormals[ veckey3d(v.no) ]))
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file.write( ' %d//%d' %
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(v["index"] + totverts, globalNormals[ veckey3d(v["vertex"].normal) ]) )
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# file.write( ' %d//%d' % (\
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# v.index+totverts,\
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# globalNormals[ veckey3d(v.no) ]))
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else: # No smoothing, face normals
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no = globalNormals[ veckey3d(f.no) ]
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no = globalNormals[ veckey3d(f.normal) ]
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# no = globalNormals[ veckey3d(f.no) ]
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for v in f_v:
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file.write( ' %d//%d' % (\
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v.index+totverts,\
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no))
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file.write( ' %d//%d' % (v["index"] + totverts, no) )
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# file.write( ' %d//%d' % (\
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# v.index+totverts,\
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# no))
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else: # No Normals
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for v in f_v:
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file.write( ' %d' % (\
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v.index+totverts))
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file.write( ' %d' % (v["index"] + totverts) )
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# file.write( ' %d' % (\
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# v.index+totverts))
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file.write('\n')
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# Write edges.
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if EXPORT_EDGES:
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LOOSE= Mesh.EdgeFlags.LOOSE
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for ed in edges:
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if ed.flag & LOOSE:
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file.write('f %d %d\n' % (ed.v1.index+totverts, ed.v2.index+totverts))
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if ed.loose:
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file.write('f %d %d\n' % (ed.verts[0] + totverts, ed.verts[1] + totverts))
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# LOOSE= Mesh.EdgeFlags.LOOSE
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# for ed in edges:
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# if ed.flag & LOOSE:
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# file.write('f %d %d\n' % (ed.v1.index+totverts, ed.v2.index+totverts))
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# Make the indicies global rather then per mesh
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totverts += len(me.verts)
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if faceuv:
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totuvco += uv_unique_count
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me.verts= None
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# clean up
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bpy.data.remove_mesh(me)
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# me.verts= None
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if ob_main.dupli_type != 'NONE':
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ob_main.free_dupli_list()
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# Get all meshes
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for ob_main in objects:
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for ob, ob_mat in BPyObject.getDerivedObjects(ob_main):
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# Nurbs curve support
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if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
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if EXPORT_ROTX90:
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ob_mat = ob_mat * mat_xrot90
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totverts += write_nurb(file, ob, ob_mat)
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continue
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# end nurbs
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# Will work for non meshes now! :)
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# getMeshFromObject(ob, container_mesh=None, apply_modifiers=True, vgroups=True, scn=None)
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me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
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if not me:
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continue
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if EXPORT_UV:
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faceuv= me.faceUV
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else:
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faceuv = False
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# We have a valid mesh
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if EXPORT_TRI and me.faces:
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# Add a dummy object to it.
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has_quads = False
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for f in me.faces:
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if len(f) == 4:
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has_quads = True
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break
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if has_quads:
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oldmode = Mesh.Mode()
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Mesh.Mode(Mesh.SelectModes['FACE'])
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me.sel = True
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tempob = scn.objects.new(me)
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me.quadToTriangle(0) # more=0 shortest length
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oldmode = Mesh.Mode(oldmode)
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scn.objects.unlink(tempob)
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Mesh.Mode(oldmode)
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# Make our own list so it can be sorted to reduce context switching
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faces = [ f for f in me.faces ]
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if EXPORT_EDGES:
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edges = me.edges
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else:
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edges = []
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if not (len(faces)+len(edges)+len(me.verts)): # Make sure there is somthing to write
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continue # dont bother with this mesh.
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if EXPORT_ROTX90:
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me.transform(ob_mat*mat_xrot90)
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else:
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me.transform(ob_mat)
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# High Quality Normals
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if EXPORT_NORMALS and faces:
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if EXPORT_NORMALS_HQ:
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BPyMesh.meshCalcNormals(me)
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else:
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# transforming normals is incorrect
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# when the matrix is scaled,
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# better to recalculate them
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me.calcNormals()
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# # Crash Blender
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#materials = me.getMaterials(1) # 1 == will return None in the list.
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materials = me.materials
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materialNames = []
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materialItems = materials[:]
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if materials:
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for mat in materials:
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if mat: # !=None
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materialNames.append(mat.name)
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else:
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materialNames.append(None)
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# Cant use LC because some materials are None.
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# materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
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# Possible there null materials, will mess up indicies
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# but at least it will export, wait until Blender gets fixed.
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materialNames.extend((16-len(materialNames)) * [None])
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materialItems.extend((16-len(materialItems)) * [None])
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# Sort by Material, then images
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# so we dont over context switch in the obj file.
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if EXPORT_KEEP_VERT_ORDER:
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pass
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elif faceuv:
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try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth))
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except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
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elif len(materials) > 1:
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try: faces.sort(key = lambda a: (a.mat, a.smooth))
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except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
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else:
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# no materials
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try: faces.sort(key = lambda a: a.smooth)
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except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
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# Set the default mat to no material and no image.
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contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
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contextSmooth = None # Will either be true or false, set bad to force initialization switch.
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if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
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name1 = ob.name
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name2 = ob.getData(1)
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if name1 == name2:
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obnamestring = fixName(name1)
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else:
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obnamestring = '%s_%s' % (fixName(name1), fixName(name2))
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if EXPORT_BLEN_OBS:
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file.write('o %s\n' % obnamestring) # Write Object name
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else: # if EXPORT_GROUP_BY_OB:
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file.write('g %s\n' % obnamestring)
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# Vert
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for v in me.verts:
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file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
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# UV
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if faceuv:
|
||||
uv_face_mapping = [[0,0,0,0] for f in faces] # a bit of a waste for tri's :/
|
||||
|
||||
uv_dict = {} # could use a set() here
|
||||
for f_index, f in enumerate(faces):
|
||||
|
||||
for uv_index, uv in enumerate(f.uv):
|
||||
uvkey = veckey2d(uv)
|
||||
try:
|
||||
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
|
||||
except:
|
||||
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
|
||||
file.write('vt %.6f %.6f\n' % tuple(uv))
|
||||
|
||||
uv_unique_count = len(uv_dict)
|
||||
del uv, uvkey, uv_dict, f_index, uv_index
|
||||
# Only need uv_unique_count and uv_face_mapping
|
||||
|
||||
# NORMAL, Smooth/Non smoothed.
|
||||
if EXPORT_NORMALS:
|
||||
for f in faces:
|
||||
if f.smooth:
|
||||
for v in f:
|
||||
noKey = veckey3d(v.no)
|
||||
if not globalNormals.has_key( noKey ):
|
||||
globalNormals[noKey] = totno
|
||||
totno +=1
|
||||
file.write('vn %.6f %.6f %.6f\n' % noKey)
|
||||
else:
|
||||
# Hard, 1 normal from the face.
|
||||
noKey = veckey3d(f.no)
|
||||
if not globalNormals.has_key( noKey ):
|
||||
globalNormals[noKey] = totno
|
||||
totno +=1
|
||||
file.write('vn %.6f %.6f %.6f\n' % noKey)
|
||||
|
||||
if not faceuv:
|
||||
f_image = None
|
||||
|
||||
if EXPORT_POLYGROUPS:
|
||||
# Retrieve the list of vertex groups
|
||||
vertGroupNames = me.getVertGroupNames()
|
||||
|
||||
currentVGroup = ''
|
||||
# Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
|
||||
vgroupsMap = [[] for _i in xrange(len(me.verts))]
|
||||
for vertexGroupName in vertGroupNames:
|
||||
for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
|
||||
vgroupsMap[vIdx].append((vertexGroupName, vWeight))
|
||||
|
||||
for f_index, f in enumerate(faces):
|
||||
f_v= f.v
|
||||
f_smooth= f.smooth
|
||||
f_mat = min(f.mat, len(materialNames)-1)
|
||||
if faceuv:
|
||||
f_image = f.image
|
||||
f_uv= f.uv
|
||||
|
||||
# MAKE KEY
|
||||
if faceuv and f_image: # Object is always true.
|
||||
key = materialNames[f_mat], f_image.name
|
||||
else:
|
||||
key = materialNames[f_mat], None # No image, use None instead.
|
||||
|
||||
# Write the vertex group
|
||||
if EXPORT_POLYGROUPS:
|
||||
if vertGroupNames:
|
||||
# find what vertext group the face belongs to
|
||||
theVGroup = findVertexGroupName(f,vgroupsMap)
|
||||
if theVGroup != currentVGroup:
|
||||
currentVGroup = theVGroup
|
||||
file.write('g %s\n' % theVGroup)
|
||||
|
||||
# CHECK FOR CONTEXT SWITCH
|
||||
if key == contextMat:
|
||||
pass # Context alredy switched, dont do anything
|
||||
else:
|
||||
if key[0] == None and key[1] == None:
|
||||
# Write a null material, since we know the context has changed.
|
||||
if EXPORT_GROUP_BY_MAT:
|
||||
file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.getData(1))) ) # can be mat_image or (null)
|
||||
file.write('usemtl (null)\n') # mat, image
|
||||
|
||||
else:
|
||||
mat_data= MTL_DICT.get(key)
|
||||
if not mat_data:
|
||||
# First add to global dict so we can export to mtl
|
||||
# Then write mtl
|
||||
|
||||
# Make a new names from the mat and image name,
|
||||
# converting any spaces to underscores with fixName.
|
||||
|
||||
# If none image dont bother adding it to the name
|
||||
if key[1] == None:
|
||||
mat_data = MTL_DICT[key] = ('%s'%fixName(key[0])), materialItems[f_mat], f_image
|
||||
else:
|
||||
mat_data = MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), materialItems[f_mat], f_image
|
||||
|
||||
if EXPORT_GROUP_BY_MAT:
|
||||
file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), mat_data[0]) ) # can be mat_image or (null)
|
||||
|
||||
file.write('usemtl %s\n' % mat_data[0]) # can be mat_image or (null)
|
||||
|
||||
contextMat = key
|
||||
if f_smooth != contextSmooth:
|
||||
if f_smooth: # on now off
|
||||
file.write('s 1\n')
|
||||
contextSmooth = f_smooth
|
||||
else: # was off now on
|
||||
file.write('s off\n')
|
||||
contextSmooth = f_smooth
|
||||
|
||||
file.write('f')
|
||||
if faceuv:
|
||||
if EXPORT_NORMALS:
|
||||
if f_smooth: # Smoothed, use vertex normals
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d/%d' % (\
|
||||
v.index+totverts,\
|
||||
totuvco + uv_face_mapping[f_index][vi],\
|
||||
globalNormals[ veckey3d(v.no) ])) # vert, uv, normal
|
||||
|
||||
else: # No smoothing, face normals
|
||||
no = globalNormals[ veckey3d(f.no) ]
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d/%d' % (\
|
||||
v.index+totverts,\
|
||||
totuvco + uv_face_mapping[f_index][vi],\
|
||||
no)) # vert, uv, normal
|
||||
|
||||
else: # No Normals
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d' % (\
|
||||
v.index+totverts,\
|
||||
totuvco + uv_face_mapping[f_index][vi])) # vert, uv
|
||||
|
||||
face_vert_index += len(f_v)
|
||||
|
||||
else: # No UV's
|
||||
if EXPORT_NORMALS:
|
||||
if f_smooth: # Smoothed, use vertex normals
|
||||
for v in f_v:
|
||||
file.write( ' %d//%d' % (\
|
||||
v.index+totverts,\
|
||||
globalNormals[ veckey3d(v.no) ]))
|
||||
else: # No smoothing, face normals
|
||||
no = globalNormals[ veckey3d(f.no) ]
|
||||
for v in f_v:
|
||||
file.write( ' %d//%d' % (\
|
||||
v.index+totverts,\
|
||||
no))
|
||||
else: # No Normals
|
||||
for v in f_v:
|
||||
file.write( ' %d' % (\
|
||||
v.index+totverts))
|
||||
|
||||
file.write('\n')
|
||||
|
||||
# Write edges.
|
||||
if EXPORT_EDGES:
|
||||
LOOSE= Mesh.EdgeFlags.LOOSE
|
||||
for ed in edges:
|
||||
if ed.flag & LOOSE:
|
||||
file.write('f %d %d\n' % (ed.v1.index+totverts, ed.v2.index+totverts))
|
||||
|
||||
# Make the indicies global rather then per mesh
|
||||
totverts += len(me.verts)
|
||||
if faceuv:
|
||||
totuvco += uv_unique_count
|
||||
me.verts= None
|
||||
file.close()
|
||||
|
||||
|
||||
# Now we have all our materials, save them
|
||||
if EXPORT_MTL:
|
||||
write_mtl(mtlfilename)
|
||||
write_mtl(scene, mtlfilename)
|
||||
if EXPORT_COPY_IMAGES:
|
||||
dest_dir = filename
|
||||
# Remove chars until we are just the path.
|
||||
@ -1332,8 +1090,8 @@ def write_ui(filename):
|
||||
|
||||
|
||||
def do_export(filename, context):
|
||||
# Window.EditMode(0)
|
||||
# Window.WaitCursor(1)
|
||||
# Window.EditMode(0)
|
||||
# Window.WaitCursor(1)
|
||||
|
||||
EXPORT_APPLY_MODIFIERS = True
|
||||
EXPORT_ROTX90 = True
|
||||
@ -1351,6 +1109,8 @@ def do_export(filename, context):
|
||||
EXPORT_GROUP_BY_OB = False
|
||||
EXPORT_GROUP_BY_MAT = False
|
||||
EXPORT_KEEP_VERT_ORDER = False
|
||||
EXPORT_POLYGROUPS = False
|
||||
EXPORT_CURVE_AS_NURBS = True
|
||||
|
||||
base_name, ext = splitExt(filename)
|
||||
context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
|
||||
@ -1370,8 +1130,8 @@ def do_export(filename, context):
|
||||
|
||||
# Export all scenes.
|
||||
for scn in export_scenes:
|
||||
# scn.makeCurrent() # If already current, this is not slow.
|
||||
# context = scn.getRenderingContext()
|
||||
# scn.makeCurrent() # If already current, this is not slow.
|
||||
# context = scn.getRenderingContext()
|
||||
orig_frame = scn.current_frame
|
||||
|
||||
if EXPORT_ALL_SCENES: # Add scene name into the context_name
|
||||
@ -1398,12 +1158,14 @@ def do_export(filename, context):
|
||||
|
||||
# erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
|
||||
# EXPORT THE FILE.
|
||||
# write(full_path, export_objects,
|
||||
# EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS,
|
||||
# EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,
|
||||
# EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,
|
||||
# EXPORT_ROTX90, EXPORT_BLEN_OBS,
|
||||
# EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER)
|
||||
write(full_path, export_objects, scn,
|
||||
EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS,
|
||||
EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,
|
||||
EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,
|
||||
EXPORT_ROTX90, EXPORT_BLEN_OBS,
|
||||
EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER,
|
||||
EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS)
|
||||
|
||||
|
||||
scn.current_frame = orig_frame
|
||||
|
||||
@ -1412,11 +1174,14 @@ def do_export(filename, context):
|
||||
# Window.WaitCursor(0)
|
||||
|
||||
|
||||
class SCRIPT_OT_export_obj(bpy.types.Operator):
|
||||
class EXPORT_OT_obj(bpy.types.Operator):
|
||||
'''
|
||||
Operator documentatuon text, will be used for the operator tooltip and python docs.
|
||||
Currently the exporter lacks these features:
|
||||
* nurbs
|
||||
* multiple scene export (only active scene is written)
|
||||
* particles
|
||||
'''
|
||||
__label__ = 'My Operator'
|
||||
__label__ = 'Export OBJ'
|
||||
|
||||
# List of operator properties, the attributes will be assigned
|
||||
# to the class instance from the operator settings before calling.
|
||||
|
@ -736,6 +736,11 @@ static void rna_def_medge(BlenderRNA *brna)
|
||||
prop= RNA_def_property(srna, "sharp", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_SHARP);
|
||||
RNA_def_property_ui_text(prop, "Sharp", "Sharp edge for the EdgeSplit modifier");
|
||||
|
||||
prop= RNA_def_property(srna, "loose", PROP_BOOLEAN, PROP_NONE);
|
||||
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_LOOSEEDGE);
|
||||
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
|
||||
RNA_def_property_ui_text(prop, "Loose", "Loose edge");
|
||||
}
|
||||
|
||||
static void rna_def_mface(BlenderRNA *brna)
|
||||
|
@ -57,7 +57,9 @@
|
||||
/* copied from init_render_mesh (render code) */
|
||||
static Mesh *create_mesh(Object *ob, bContext *C, ReportList *reports, int render_mesh)
|
||||
{
|
||||
CustomDataMask mask = CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL;
|
||||
/* CustomDataMask mask = CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL; */
|
||||
CustomDataMask mask = CD_MASK_MESH; /* this seems more suitable, exporter,
|
||||
for example, needs CD_MASK_MDEFORMVERT */
|
||||
DerivedMesh *dm;
|
||||
Mesh *me;
|
||||
Scene *sce;
|
||||
|
Loading…
Reference in New Issue
Block a user