2.5 Buttons:

* Fix for Point Density Texture panel. "System" label was there before the pointer button showed up. (For Source Type Particle System.)
This commit is contained in:
Thomas Dinges 2009-09-01 14:59:50 +00:00
parent 9965e8915d
commit add244bca8
2 changed files with 17 additions and 16 deletions

@ -205,7 +205,6 @@ class SCENE_PT_post_processing(RenderButtonsPanel):
sub.itemR(rd, "fields_still", text="Still")
col = split.column()
col.itemR(rd, "edge")
sub = col.column()
sub.active = rd.edge

@ -665,27 +665,21 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel):
if pd.point_source == 'PARTICLE_SYSTEM':
col.itemL(text="Object:")
col.itemR(pd, "object", text="")
col = col.column()
col.enabled = pd.object
col.itemL(text="System:")
col.item_pointerR(pd, "particle_system", pd.object, "particle_systems", text="")
col.itemL(text="Cache:")
col.itemR(pd, "particle_cache", text="")
sub = col.column()
sub.enabled = pd.object
if pd.object:
sub.itemL(text="System:")
sub.item_pointerR(pd, "particle_system", pd.object, "particle_systems", text="")
sub.itemL(text="Cache:")
sub.itemR(pd, "particle_cache", text="")
else:
col.itemL(text="Object:")
col.itemR(pd, "object", text="")
col.itemL(text="Cache:")
col.itemR(pd, "vertices_cache", text="")
sub = split.column()
sub.itemL()
sub.itemR(pd, "radius")
sub.itemL(text="Falloff:")
sub.itemR(pd, "falloff", text="")
if pd.falloff == 'SOFT':
sub.itemR(pd, "falloff_softness")
col.itemS()
col.itemL(text="Color Source:")
col.itemR(pd, "color_source", text="")
@ -694,6 +688,14 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel):
if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
layout.template_color_ramp(pd.color_ramp, expand=True)
col = split.column()
col.itemL()
col.itemR(pd, "radius")
col.itemL(text="Falloff:")
col.itemR(pd, "falloff", text="")
if pd.falloff == 'SOFT':
col.itemR(pd, "falloff_softness")
class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
__label__ = "Turbulence"