Mesh: Solve incorrect result of mesh.split_faces()

This function was keeping original edges and was creating some
extra vertices which is not something we are really looking
forward to,
This commit is contained in:
Sergey Sharybin 2017-02-14 17:02:22 +01:00
parent 737a3b8a0a
commit af1e48e8ab

@ -66,6 +66,11 @@
#include "DEG_depsgraph.h"
/* Define for cases when you want extra validation of mesh
* after certain modifications.
*/
// #undef VALIDATE_MESH
enum {
MESHCMP_DVERT_WEIGHTMISMATCH = 1,
MESHCMP_DVERT_GROUPMISMATCH,
@ -2090,6 +2095,35 @@ void BKE_mesh_calc_normals_split(Mesh *mesh)
}
}
static void mesh_clear_vert_flags(Mesh *mesh)
{
const int num_verts = mesh->totvert;
MVert *mvert = mesh->mvert;
for (int i = 0; i < num_verts; ++i, ++mvert) {
mvert->flag &= ~ME_VERT_TMP_TAG;
}
}
static void mesh_clear_edge_flags(Mesh *mesh)
{
const int num_edge = mesh->totedge;
MEdge *medge = mesh->medge;
for (int i = 0; i < num_edge; ++i, ++medge) {
medge->flag &= ~ME_EDGE_TMP_TAG;
}
}
/* Make edge to point to a new vertex. */
static void edge_replace_vertex(MEdge *medge, int old_vert, int new_vert)
{
if (medge->v1 == old_vert) {
medge->v1 = new_vert;
}
else if (medge->v2 == old_vert) {
medge->v2 = new_vert;
}
}
/* Spli faces based on the edge angle.
* Matches behavior of face splitting in render engines.
*/
@ -2103,26 +2137,41 @@ void BKE_mesh_split_faces(Mesh *mesh)
MLoop *mloop = mesh->mloop;
MPoly *mpoly = mesh->mpoly;
float (*lnors)[3];
int poly, num_new_verts = 0;
int num_new_verts = 0, num_new_edges = 0;
if ((mesh->flag & ME_AUTOSMOOTH) == 0) {
return;
}
if (num_polys == 0) {
return;
}
BKE_mesh_tessface_clear(mesh);
/* Compute loop normals if needed. */
if (!CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
BKE_mesh_calc_normals_split(mesh);
}
lnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
/* Clear runtime flags. */
mesh_clear_vert_flags(mesh);
mesh_clear_edge_flags(mesh);
/* Count number of vertices to be split. */
for (poly = 0; poly < num_polys; poly++) {
for (int poly = 0; poly < num_polys; poly++) {
MPoly *mp = &mpoly[poly];
for (int loop = 0; loop < mp->totloop; loop++) {
MLoop *ml = &mloop[mp->loopstart + loop];
const MLoop *ml = &mloop[mp->loopstart + loop];
MVert *mv = &mvert[ml->v];
float vn[3];
normal_short_to_float_v3(vn, mv->no);
if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
num_new_verts++;
/* When vertex is adjacent to two faces and gets split we don't
* want new vertex counted for both faces. We tag it for re-use
* by one of the faces.
*/
if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
mv->flag |= ME_VERT_TMP_TAG;
}
else {
num_new_verts++;
}
}
}
}
@ -2130,64 +2179,125 @@ void BKE_mesh_split_faces(Mesh *mesh)
/* No new vertices are to be added, can do early exit. */
return;
}
/* Count number of edges to be added. */
int max_num_loops = 0;
for (int poly = 0; poly < num_polys; poly++) {
MPoly *mp = &mpoly[poly];
max_num_loops = max_ii(max_num_loops, mp->totloop);
int loop_prev = mp->totloop - 1;
for (int loop = 0; loop < mp->totloop; loop++) {
const int poly_loop_prev = mp->loopstart + loop_prev;
const MLoop *ml = &mloop[mp->loopstart + loop];
const MVert *mv = &mvert[ml->v];
if (mv->flag & ME_VERT_TMP_TAG) {
const MLoop *ml_prev = &mloop[poly_loop_prev];
const MVert *mv_prev = &mvert[ml_prev->v];
if (mv_prev->flag & ME_VERT_TMP_TAG) {
MEdge *me_prev = &medge[ml_prev->e];
if ((me_prev->flag & ME_EDGE_TMP_TAG) == 0) {
me_prev->flag |= ME_EDGE_TMP_TAG;
}
else {
num_new_edges++;
}
}
}
loop_prev = loop;
}
}
/* Clear runtime flags again, they will be reused. */
mesh_clear_vert_flags(mesh);
mesh_clear_edge_flags(mesh);
/* Reallocate all vert and edge related data. */
mesh->totvert += num_new_verts;
mesh->totedge += 2 * num_new_verts;
mesh->totedge += num_new_edges;
CustomData_realloc(&mesh->vdata, mesh->totvert);
CustomData_realloc(&mesh->edata, mesh->totedge);
/* Update pointers to a newly allocated memory. */
BKE_mesh_update_customdata_pointers(mesh, false);
mvert = mesh->mvert;
medge = mesh->medge;
/* Perform actual vertex split. */
/* Perform actual split of vertices and adjacent edges. */
num_new_verts = 0;
for (poly = 0; poly < num_polys; poly++) {
num_new_edges = 0;
/* Mapping from original vertex index to a split one. */
int new_vert_index_static[64];
int *new_vert_index;
if (max_num_loops < ARRAY_SIZE(new_vert_index_static)) {
new_vert_index = new_vert_index_static;
}
else {
new_vert_index = MEM_mallocN(sizeof(int) * max_num_loops,
"new split vert index");
}
for (int poly = 0; poly < num_polys; poly++) {
MPoly *mp = &mpoly[poly];
/* First we split all vertices to get proper flag whether they are
* split or not for all of them before handling edges.
*/
for (int loop = 0; loop < mp->totloop; loop++) {
int poly_loop = mp->loopstart + loop;
MLoop *ml = &mloop[poly_loop];
MVert *mv = &mvert[ml->v];
float vn[3];
normal_short_to_float_v3(vn, mv->no);
new_vert_index[loop] = ml->v;
if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
const int poly_loop_prev = (loop == 0)
? mp->loopstart + mp->totloop - 1
: mp->loopstart + loop - 1;
MLoop *ml_prev = &mloop[poly_loop_prev];
int new_edge_prev, new_edge;
if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
/* Ignore first split on vertex, re-use it instead. */
mv->flag |= ME_VERT_TMP_TAG;
continue;
}
/* Cretae new vertex. */
int new_vert = num_verts + num_new_verts;
CustomData_copy_data(&mesh->vdata, &mesh->vdata,
ml->v, new_vert, 1);
normal_float_to_short_v3(mvert[new_vert].no,
lnors[poly_loop]);
/* Create new edges. */
new_edge_prev = num_edges + 2 * num_new_verts;
new_edge = num_edges + 2 * num_new_verts + 1;
CustomData_copy_data(&mesh->edata, &mesh->edata,
ml_prev->e, new_edge_prev, 1);
CustomData_copy_data(&mesh->edata, &mesh->edata,
ml->e, new_edge, 1);
if (medge[new_edge_prev].v1 == ml->v) {
medge[new_edge_prev].v1 = new_vert;
}
else {
medge[new_edge_prev].v2 = new_vert;
}
if (medge[new_edge].v1 == ml->v) {
medge[new_edge].v1 = new_vert;
}
else {
medge[new_edge].v2 = new_vert;
}
ml->v = new_vert;
ml_prev->e = new_edge_prev;
ml->e = new_edge;
new_vert_index[loop] = new_vert;
num_new_verts++;
}
}
/* Create edges between all split vertices. */
int loop_prev = mp->totloop - 1;
for (int loop = 0; loop < mp->totloop; loop++) {
const MLoop *ml = &mloop[mp->loopstart + loop];
const MVert *mv = &mvert[ml->v];
if (mv->flag & ME_VERT_TMP_TAG) {
const int poly_loop_prev = mp->loopstart + loop_prev;
MLoop *ml_prev = &mloop[poly_loop_prev];
const MVert *mv_prev = &mvert[ml_prev->v];
if (mv_prev->flag & ME_VERT_TMP_TAG) {
MEdge *me_prev = &medge[ml_prev->e];
if ((me_prev->flag & ME_EDGE_TMP_TAG) == 0) {
me_prev->flag |= ME_EDGE_TMP_TAG;
edge_replace_vertex(me_prev, ml_prev->v, new_vert_index[loop_prev]);
edge_replace_vertex(me_prev, ml->v, new_vert_index[loop]);
}
else {
const int new_edge = num_edges + num_new_edges;
CustomData_copy_data(&mesh->edata, &mesh->edata,
ml_prev->e, new_edge, 1);
medge[new_edge].v1 = new_vert_index[loop_prev];
medge[new_edge].v2 = new_vert_index[loop];
ml_prev->e = new_edge;
num_new_edges++;
}
}
}
loop_prev = loop;
}
for (int loop = 0; loop < mp->totloop; loop++) {
MLoop *ml = &mloop[mp->loopstart + loop];
ml->v = new_vert_index[loop];
}
}
if (new_vert_index != new_vert_index_static) {
MEM_freeN(new_vert_index);
}
#ifdef VALIDATE_MESH
BKE_mesh_validate(mesh, true, true);
#endif
}
/* settings: 1 - preview, 2 - render */