fix for buffer overrun crash with saving scene name longer then 24 characters.

writing render info would try write= 64 length string into 24 length buffer.

updated py script to extract render info too.
This commit is contained in:
Campbell Barton 2012-04-26 04:03:25 +00:00
parent 0daa5b0c47
commit af7eb3f210
2 changed files with 13 additions and 7 deletions

@ -75,7 +75,7 @@ def read_blend_rend_chunk(path):
# Now we want the scene name, start and end frame. this is 32bites long
start_frame, end_frame = struct.unpack('>2i' if is_big_endian else '<2i', blendfile.read(8))
scene_name = blendfile.read(24)
scene_name = blendfile.read(64)
scene_name = scene_name[:scene_name.index(b'\0')]

@ -757,24 +757,30 @@ static void current_screen_compat(Main *mainvar, bScreen **screen)
*screen= (window)? window->screen: NULL;
}
typedef struct RenderInfo {
int sfra;
int efra;
char scene_name[MAX_ID_NAME - 2];
} RenderInfo;
static void write_renderinfo(WriteData *wd, Main *mainvar) /* for renderdeamon */
{
bScreen *curscreen;
Scene *sce;
int data[8];
RenderInfo data;
/* XXX in future, handle multiple windows with multiple screnes? */
current_screen_compat(mainvar, &curscreen);
for (sce= mainvar->scene.first; sce; sce= sce->id.next) {
if (sce->id.lib==NULL && ( sce==curscreen->scene || (sce->r.scemode & R_BG_RENDER)) ) {
data[0]= sce->r.sfra;
data[1]= sce->r.efra;
data.sfra = sce->r.sfra;
data.efra = sce->r.efra;
memset(data.scene_name, 0, sizeof(data.scene_name));
memset(data+2, 0, sizeof(int)*6);
BLI_strncpy((char *)(data+2), sce->id.name+2, sizeof(sce->id.name)-2);
BLI_strncpy(data.scene_name, sce->id.name + 2, sizeof(data.scene_name));
writedata(wd, REND, 32, data);
writedata(wd, REND, sizeof(data), &data);
}
}
}