After talking with Campbell, we came to the conclusion that it was probably best not to auto-import modules. To this end, I'm removing the automatic import of the bge module.
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@ -1997,7 +1997,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
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initVideoTexture();
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/* could be done a lot more nicely, but for now a quick way to get bge.* working */
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PyRun_SimpleString("sys = __import__('sys');mod = sys.modules['bge'] = type(sys)('bge');mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')});import bge");
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PyRun_SimpleString("sys = __import__('sys');mod = sys.modules['bge'] = type(sys)('bge');mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')});");
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}
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static struct PyModuleDef Rasterizer_module_def = {
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