Correct render-border line width
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@ -3976,6 +3976,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene,
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drawviewborder(scene, ar, v3d);
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}
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else if (v3d->flag2 & V3D_RENDER_BORDER) {
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glLineWidth(1.0f);
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setlinestyle(3);
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cpack(0x4040FF);
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