Correct render-border line width

This commit is contained in:
Campbell Barton 2016-05-07 23:53:35 +10:00
parent 6d402610c1
commit b132f3ac7b

@ -3976,6 +3976,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene,
drawviewborder(scene, ar, v3d);
}
else if (v3d->flag2 & V3D_RENDER_BORDER) {
glLineWidth(1.0f);
setlinestyle(3);
cpack(0x4040FF);