doxygen: gameengine/SceneGraph tagged.

This commit is contained in:
Nathan Letwory 2011-02-25 13:39:04 +00:00
parent 2d3209c4b3
commit b188223ee4
7 changed files with 31 additions and 1 deletions

@ -28,6 +28,11 @@
* Bounding Box
*/
/** \file gameengine/SceneGraph/SG_BBox.cpp
* \ingroup bgesg
*/
#include <math.h>
#include "SG_BBox.h"

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/SceneGraph/SG_Controller.cpp
* \ingroup bgesg
*/
#include "SG_Controller.h"
void

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/SceneGraph/SG_IObject.cpp
* \ingroup bgesg
*/
#include "SG_IObject.h"
#include "SG_Controller.h"

@ -26,6 +26,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/SceneGraph/SG_Node.cpp
* \ingroup bgesg
*/
#include "SG_Node.h"
#include "SG_ParentRelation.h"
#include <algorithm>

@ -32,7 +32,7 @@
* \ingroup bgesg
* @page SG_ParentRelationPage SG_ParentRelation
* @section
* @section SG_ParentRelationSection SG_ParentRelation
*
* This is an abstract interface class to the Scene Graph library.
* It allows you to specify how child nodes react to parent nodes.

@ -27,6 +27,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/SceneGraph/SG_Spatial.cpp
* \ingroup bgesg
*/
#include "SG_Node.h"
#include "SG_Spatial.h"
#include "SG_Controller.h"

@ -28,6 +28,11 @@
* Bounding Box
*/
/** \file gameengine/SceneGraph/SG_Tree.cpp
* \ingroup bgesg
*/
#include <math.h>
#include "SG_BBox.h"