Remove instances of old vector icons
I checked and this makes consistent with other area of blender. See https://developer.blender.org/rBf86eccb1ca2388ae203df2a59285a2f2fb9b6aa8#131061
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@ -752,8 +752,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
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subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
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sub = col.row()
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subsub = sub.column(align=True)
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subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
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subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
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subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
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subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
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key = psys.active_particle_target
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if key:
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@ -816,8 +816,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
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#sub.operator("boid.state_add", icon='ZOOMIN', text="")
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#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
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#sub = row.row(align=True)
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#sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
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#sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
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#sub.operator("boid.state_move_up", icon='TRIA_UP', text="")
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#sub.operator("boid.state_move_down", icon='TRIA_DOWN', text="")
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state = boids.active_boid_state
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@ -840,8 +840,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
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subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
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sub = col.row()
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subsub = sub.column(align=True)
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subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
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subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
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subsub.operator("boid.rule_move_up", icon='TRIA_UP', text="")
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subsub.operator("boid.rule_move_down", icon='TRIA_DOWN', text="")
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rule = state.active_boid_rule
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@ -849,8 +849,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
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row = layout.row()
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row.prop(rule, "name", text="")
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#somebody make nice icons for boids here please! -jahka
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row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
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row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
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row.prop(rule, "use_in_air", icon='TRIA_UP', text="")
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row.prop(rule, "use_on_land", icon='TRIA_DOWN', text="")
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row = layout.row()
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@ -1009,8 +1009,8 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
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subsub = sub.column(align=True)
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subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
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subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
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subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
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subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
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subsub.operator("particle.dupliob_move_up", icon='TRIA_UP', text="")
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subsub.operator("particle.dupliob_move_down", icon='TRIA_DOWN', text="")
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weight = part.active_dupliweight
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if weight:
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