Remove instances of old vector icons

I checked and this makes consistent with other area of blender.
See https://developer.blender.org/rBf86eccb1ca2388ae203df2a59285a2f2fb9b6aa8#131061
This commit is contained in:
Aaron Carlisle 2017-01-04 23:21:45 -05:00
parent 82b9e1e312
commit b2159b94bc

@ -752,8 +752,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
sub = col.row()
subsub = sub.column(align=True)
subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
subsub.operator("particle.target_move_up", icon='TRIA_UP', text="")
subsub.operator("particle.target_move_down", icon='TRIA_DOWN', text="")
key = psys.active_particle_target
if key:
@ -816,8 +816,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
#sub = row.row(align=True)
#sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
#sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
#sub.operator("boid.state_move_up", icon='TRIA_UP', text="")
#sub.operator("boid.state_move_down", icon='TRIA_DOWN', text="")
state = boids.active_boid_state
@ -840,8 +840,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
sub = col.row()
subsub = sub.column(align=True)
subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
subsub.operator("boid.rule_move_up", icon='TRIA_UP', text="")
subsub.operator("boid.rule_move_down", icon='TRIA_DOWN', text="")
rule = state.active_boid_rule
@ -849,8 +849,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
row = layout.row()
row.prop(rule, "name", text="")
#somebody make nice icons for boids here please! -jahka
row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
row.prop(rule, "use_in_air", icon='TRIA_UP', text="")
row.prop(rule, "use_on_land", icon='TRIA_DOWN', text="")
row = layout.row()
@ -1009,8 +1009,8 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
subsub = sub.column(align=True)
subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
subsub.operator("particle.dupliob_move_up", icon='TRIA_UP', text="")
subsub.operator("particle.dupliob_move_down", icon='TRIA_DOWN', text="")
weight = part.active_dupliweight
if weight: