BGE Python

- Bugfix for running dir() on all BGE python objects. was not getting the immediate methods and attributes for each class.
- Use attributes for KX_Scene (so they are included with dir())
- Override __dict__ attributes for KX_Scene and KX_GameObject so custom properties are included with a dir()
This commit is contained in:
Campbell Barton 2009-04-03 02:16:56 +00:00
parent 2178fcea6e
commit b22705f169
5 changed files with 85 additions and 31 deletions

@ -100,9 +100,8 @@ static inline void Py_Fatal(const char *M) {
PyErr_Clear(); \
rvalue = Parent::_getattr(attr); \
} \
if ((rvalue == NULL) && !strcmp(attr, "__dict__")) {\
PyErr_Clear(); \
rvalue = _getattr_dict(Parent::_getattr(attr), Methods, Attributes); \
if (strcmp(attr, "__dict__")==0) {\
rvalue = _getattr_dict(rvalue, Methods, Attributes); \
} \
return rvalue; \

@ -942,14 +942,14 @@ const MT_Vector3& KX_GameObject::NodeGetWorldScaling() const
}
static MT_Point3 dummy_point= MT_Point3(0.0, 0.0, 0.0);
const MT_Point3& KX_GameObject::NodeGetWorldPosition() const
{
// check on valid node in case a python controller holds a reference to a deleted object
if (GetSGNode())
return GetSGNode()->GetWorldPosition();
else
return MT_Point3(0.0, 0.0, 0.0);
return dummy_point;
}
/* Suspend/ resume: for the dynamic behaviour, there is a simple
@ -1043,6 +1043,7 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("scaling", KX_GameObject, pyattr_get_scaling, pyattr_set_scaling),
KX_PYATTRIBUTE_RW_FUNCTION("timeOffset",KX_GameObject, pyattr_get_timeOffset,pyattr_set_timeOffset),
KX_PYATTRIBUTE_RW_FUNCTION("state", KX_GameObject, pyattr_get_state, pyattr_set_state),
KX_PYATTRIBUTE_RO_FUNCTION("__dict__", KX_GameObject, pyattr_get_dir_dict),
{NULL} //Sentinel
};
@ -1412,16 +1413,37 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
return 0;
}
/* __dict__ only for the purpose of giving useful dir() results */
PyObject* KX_GameObject::pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
PyObject *dict= _getattr_dict(self->SCA_IObject::_getattr("__dict__"), KX_GameObject::Methods, KX_GameObject::Attributes);
if(dict==NULL)
return NULL;
/* Not super fast getting as a list then making into dict keys but its only for dir() */
PyObject *list= self->ConvertKeysToPython();
if(list)
{
int i;
for(i=0; i<PyList_Size(list); i++)
PyDict_SetItem(dict, PyList_GET_ITEM(list, i), Py_None);
}
else
PyErr_Clear();
Py_DECREF(list);
return dict;
}
PyObject* KX_GameObject::_getattr(const char *attr)
{
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
return object;
if (!strcmp(attr, "__dict__")) { /* python 3.0 uses .__dir__()*/
return _getattr_dict(SCA_IObject::_getattr(attr), Methods, Attributes);
}
_getattr_up(SCA_IObject);
}

@ -822,6 +822,9 @@ public:
static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
/* for dir(), python3 uses __dir__() */
static PyObject* pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
/* getitem/setitem */
static int Map_Len(PyObject* self);
static PyMappingMethods Mapping;

@ -32,7 +32,6 @@
#pragma warning (disable : 4786)
#endif //WIN32
#include "KX_Scene.h"
#include "MT_assert.h"
@ -1551,35 +1550,57 @@ PyMethodDef KX_Scene::Methods[] = {
{NULL,NULL} //Sentinel
};
PyObject* KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
return PyString_FromString(self->GetName().ReadPtr());
}
PyObject* KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
return self->GetObjectList()->AddRef();
}
PyObject* KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
return self->GetActiveCamera()->AddRef();
}
/* __dict__ only for the purpose of giving useful dir() results */
PyObject* KX_Scene::pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
/* Useually done by _getattr_up but in this case we want to include m_attrlist dict */
PyObject *dict= _getattr_dict(self->PyObjectPlus::_getattr("__dict__"), KX_Scene::Methods, KX_Scene::Attributes);
PyDict_Update(dict, self->m_attrlist);
return dict;
}
PyAttributeDef KX_Scene::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name", KX_Scene, pyattr_get_name),
KX_PYATTRIBUTE_RO_FUNCTION("objects", KX_Scene, pyattr_get_objects),
KX_PYATTRIBUTE_RO_FUNCTION("active_camera", KX_Scene, pyattr_get_active_camera),
KX_PYATTRIBUTE_BOOL_RO("suspended", KX_Scene, m_suspend),
KX_PYATTRIBUTE_BOOL_RO("activity_culling", KX_Scene, m_activity_culling),
KX_PYATTRIBUTE_FLOAT_RW("activity_culling_radius", 0.5f, FLT_MAX, KX_Scene, m_activity_box_radius),
KX_PYATTRIBUTE_RO_FUNCTION("__dict__", KX_Scene, pyattr_get_dir_dict),
{ NULL } //Sentinel
};
PyObject* KX_Scene::_getattr(const char *attr)
{
if (!strcmp(attr, "name"))
return PyString_FromString(GetName());
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
return object;
if (!strcmp(attr, "objects"))
return (PyObject*) m_objectlist->AddRef();
if (!strcmp(attr, "active_camera"))
return (PyObject*) GetActiveCamera()->AddRef();
if (!strcmp(attr, "suspended"))
return PyInt_FromLong(m_suspend);
if (!strcmp(attr, "activity_culling"))
return PyInt_FromLong(m_activity_culling);
if (!strcmp(attr, "activity_culling_radius"))
return PyFloat_FromDouble(m_activity_box_radius);
PyObject* value = PyDict_GetItemString(m_attrlist, attr);
if (value)
object = PyDict_GetItemString(m_attrlist, attr);
if (object)
{
Py_INCREF(value);
return value;
Py_INCREF(object);
return object;
}
_getattr_up(PyObjectPlus);

@ -565,6 +565,15 @@ public:
KX_PYMETHOD_DOC(KX_Scene, setSceneViewport);
*/
/* attributes */
static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_objects(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_active_camera(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
/* for dir(), python3 uses __dir__() */
static PyObject* pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
virtual PyObject* _getattr(const char *attr); /* name, active_camera, gravity, suspended, viewport, framing, activity_culling, activity_culling_radius */
virtual int _setattr(const char *attr, PyObject *pyvalue);
virtual int _delattr(const char *attr);