Cleanup: style, indentation

This commit is contained in:
Campbell Barton 2015-12-29 01:08:13 +11:00
parent 61d6fa92c5
commit b26fb531f3
4 changed files with 24 additions and 24 deletions

@ -184,7 +184,7 @@ static void whiteBalance_init_data(SequenceModifierData *smd)
} }
typedef struct WhiteBalanceThreadData { typedef struct WhiteBalanceThreadData {
struct ColorSpace* colorspace; struct ColorSpace *colorspace;
float white[3]; float white[3];
} WhiteBalanceThreadData; } WhiteBalanceThreadData;
@ -196,19 +196,19 @@ static void whiteBalance_apply_threaded(int width, int height, unsigned char *re
WhiteBalanceThreadData *data = (WhiteBalanceThreadData *) data_v; WhiteBalanceThreadData *data = (WhiteBalanceThreadData *) data_v;
multiplier[0] = 1.0f/data->white[0]; multiplier[0] = 1.0f / data->white[0];
multiplier[1] = 1.0f/data->white[1]; multiplier[1] = 1.0f / data->white[1];
multiplier[2] = 1.0f/data->white[2]; multiplier[2] = 1.0f / data->white[2];
for (y = 0; y < height; y++) { for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) { for (x = 0; x < width; x++) {
int pixel_index = (y * width + x) * 4; int pixel_index = (y * width + x) * 4;
float result[3], mask[3] = {1.0f, 1.0f, 1.0f}; float result[3], mask[3] = {1.0f, 1.0f, 1.0f};
if (rect_float) if (rect_float) {
copy_v3_v3(result, rect_float + pixel_index); copy_v3_v3(result, rect_float + pixel_index);
else }
{ else {
straight_uchar_to_premul_float(result, rect + pixel_index); straight_uchar_to_premul_float(result, rect + pixel_index);
IMB_colormanagement_colorspace_to_scene_linear_v3(result, data->colorspace); IMB_colormanagement_colorspace_to_scene_linear_v3(result, data->colorspace);
} }
@ -228,8 +228,8 @@ static void whiteBalance_apply_threaded(int width, int height, unsigned char *re
copy_v3_v3(rect_float + pixel_index, result); copy_v3_v3(rect_float + pixel_index, result);
else else
IMB_colormanagement_scene_linear_to_colorspace_v3(result, data->colorspace); IMB_colormanagement_scene_linear_to_colorspace_v3(result, data->colorspace);
premul_float_to_straight_uchar(rect + pixel_index, result); premul_float_to_straight_uchar(rect + pixel_index, result);
} }
} }
} }

@ -159,7 +159,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
char tempfile[FILE_MAX]; char tempfile[FILE_MAX];
const char *tempdir = BKE_tempdir_session(); const char *tempdir = BKE_tempdir_session();
if (name == NULL){ if (name == NULL) {
name = tmpnam(NULL); name = tmpnam(NULL);
} }

@ -2882,14 +2882,14 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
rv3d->persp = RV3D_PERSP; rv3d->persp = RV3D_PERSP;
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){ &(const V3D_SmoothParams) {
.camera_old = v3d->camera, .ofs = new_ofs, .camera_old = v3d->camera, .ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL}); .dist = ok_dist ? &new_dist : NULL});
} }
else { else {
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.ofs = new_ofs, .dist = ok_dist ? &new_dist : NULL}); &(const V3D_SmoothParams) {.ofs = new_ofs, .dist = ok_dist ? &new_dist : NULL});
} }
/* smooth view does viewlock RV3D_BOXVIEW copy */ /* smooth view does viewlock RV3D_BOXVIEW copy */
@ -3200,7 +3200,7 @@ static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
negate_v3_v3(new_ofs, ED_view3d_cursor3d_get(scene, v3d)); negate_v3_v3(new_ofs, ED_view3d_cursor3d_get(scene, v3d));
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.ofs = new_ofs}); &(const V3D_SmoothParams) {.ofs = new_ofs});
/* smooth view does viewlock RV3D_BOXVIEW copy */ /* smooth view does viewlock RV3D_BOXVIEW copy */
} }
@ -3247,7 +3247,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
negate_v3(new_ofs); negate_v3(new_ofs);
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.ofs = new_ofs}); &(const V3D_SmoothParams) {.ofs = new_ofs});
} }
return OPERATOR_FINISHED; return OPERATOR_FINISHED;
@ -3632,7 +3632,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.ofs = new_ofs, .dist = &new_dist}); &(const V3D_SmoothParams) {.ofs = new_ofs, .dist = &new_dist});
if (rv3d->viewlock & RV3D_BOXVIEW) if (rv3d->viewlock & RV3D_BOXVIEW)
view3d_boxview_sync(CTX_wm_area(C), ar); view3d_boxview_sync(CTX_wm_area(C), ar);
@ -3789,7 +3789,7 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
/* to camera */ /* to camera */
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.camera_old = v3d->camera, .ofs = rv3d->ofs, .quat = quat}); &(const V3D_SmoothParams) {.camera_old = v3d->camera, .ofs = rv3d->ofs, .quat = quat});
} }
else if (orig_persp == RV3D_CAMOB && v3d->camera) { else if (orig_persp == RV3D_CAMOB && v3d->camera) {
/* from camera */ /* from camera */
@ -3803,7 +3803,7 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.ofs = ofs, .quat = quat, .dist = &dist}); &(const V3D_SmoothParams) {.ofs = ofs, .quat = quat, .dist = &dist});
} }
else { else {
/* rotate around selection */ /* rotate around selection */
@ -3820,7 +3820,7 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
/* no camera involved */ /* no camera involved */
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.quat = quat, .dyn_ofs = dyn_ofs_pt}); &(const V3D_SmoothParams) {.quat = quat, .dyn_ofs = dyn_ofs_pt});
} }
} }
@ -3911,7 +3911,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
rv3d->persp = RV3D_CAMOB; rv3d->persp = RV3D_CAMOB;
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){ &(const V3D_SmoothParams) {
.camera = v3d->camera, .ofs = rv3d->ofs, .quat = rv3d->viewquat, .camera = v3d->camera, .ofs = rv3d->ofs, .quat = rv3d->viewquat,
.dist = &rv3d->dist, .lens = &v3d->lens}); .dist = &rv3d->dist, .lens = &v3d->lens});
@ -4040,7 +4040,7 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.quat = quat_new, .dyn_ofs = dyn_ofs_pt}); &(const V3D_SmoothParams) {.quat = quat_new, .dyn_ofs = dyn_ofs_pt});
return OPERATOR_FINISHED; return OPERATOR_FINISHED;
} }
@ -4220,7 +4220,7 @@ static int viewroll_exec(bContext *C, wmOperator *op)
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){.quat = quat_new, .dyn_ofs = dyn_ofs_pt}); &(const V3D_SmoothParams) {.quat = quat_new, .dyn_ofs = dyn_ofs_pt});
viewops_data_free(C, op); viewops_data_free(C, op);
return OPERATOR_FINISHED; return OPERATOR_FINISHED;

@ -590,7 +590,7 @@ static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op)
ED_view3d_smooth_view( ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx, C, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){ &(const V3D_SmoothParams) {
.camera_old = camera_old, .camera = v3d->camera, .camera_old = camera_old, .camera = v3d->camera,
.ofs = rv3d->ofs, .quat = rv3d->viewquat, .ofs = rv3d->ofs, .quat = rv3d->viewquat,
.dist = &rv3d->dist, .lens = &v3d->lens}); .dist = &rv3d->dist, .lens = &v3d->lens});
@ -1324,7 +1324,7 @@ static bool view3d_localview_init(
ED_view3d_smooth_view_ex( ED_view3d_smooth_view_ex(
wm, win, sa, v3d, ar, smooth_viewtx, wm, win, sa, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){ &(const V3D_SmoothParams) {
.camera_old = camera_old, .camera_old = camera_old,
.ofs = ofs_new, .quat = rv3d->viewquat, .ofs = ofs_new, .quat = rv3d->viewquat,
.dist = ok_dist ? &dist_new : NULL, .lens = &v3d->lens}); .dist = ok_dist ? &dist_new : NULL, .lens = &v3d->lens});
@ -1389,7 +1389,7 @@ static void restore_localviewdata(wmWindowManager *wm, wmWindow *win, Main *bmai
ED_view3d_smooth_view_ex( ED_view3d_smooth_view_ex(
wm, win, sa, wm, win, sa,
v3d, ar, smooth_viewtx, v3d, ar, smooth_viewtx,
&(const V3D_SmoothParams){ &(const V3D_SmoothParams) {
.camera_old = camera_old_rv3d, .camera = camera_new_rv3d, .camera_old = camera_old_rv3d, .camera = camera_new_rv3d,
.ofs = rv3d->localvd->ofs, .quat = rv3d->localvd->viewquat, .ofs = rv3d->localvd->ofs, .quat = rv3d->localvd->viewquat,
.dist = &rv3d->localvd->dist}); .dist = &rv3d->localvd->dist});