One of the two latest commits in this file broke the multi-bone selection in pose mode (shift-selection)...
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@ -4298,7 +4298,7 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor
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* note, special exception for armature mode so we can do multi-select
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* we could check for multi-select explicitly but think its fine to
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* always give pradictable behavior in weight paint mode - campbell */
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if (!(extend) || ((ob_act && ob_act->mode & OB_MODE_WEIGHT_PAINT) == 0)) {
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if (!extend || (ob_act && ob_act->mode & OB_MODE_WEIGHT_PAINT)) {
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ED_pose_deselectall(ob, 0);
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nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
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arm->act_bone= nearBone;
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