Style (remove characters that caused "a binary file")
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@ -793,7 +793,7 @@ static bool raycastObj(
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}
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else {
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/* in this case we want the mesh from the editmesh, avoids stale data. see: T45978.
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* still set the 'em' to NULL, since we only want the 'dm'. */
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* still set the 'em' to NULL, since we only want the 'dm'. */
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DerivedMesh *dm;
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em = BKE_editmesh_from_object(ob);
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if (em) {
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@ -827,13 +827,13 @@ static bool raycastObj(
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* Main RayCast Function
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* ======================
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*
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* Walks through all objects in the scene to find the ´hit´ on object surface.
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* Walks through all objects in the scene to find the `hit` on object surface.
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*
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* \param sctx: Snap context to store data.
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* \param snapdata: struct generated in `get_snapdata`.
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* \param snapdata: struct generated in `set_snapdata`.
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* \param snap_select : from enum SnapSelect.
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* \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping.
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* \param obj_list: List with objects to snap (created in ´create_object_list´).
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* \param obj_list: List with objects to snap (created in `create_object_list`).
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*
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* Read/Write Args
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* ---------------
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