fix [#30623] user-defined render presets bug

this report exposed multiple bugs in blender when using a non utf8 compatible home directory.

- bpy.utils.script_paths() would crash when homedir wasn't utf8 (reported bug)
- PyC_DefaultNameSpace() - would raise an error when running when __file__ was non utf8.
- preset filepath property was not set to accept non utf8.
- bpy.paths.display_name would raise an error on non utf8 paths, (used for preset draw)
This commit is contained in:
Campbell Barton 2012-03-21 22:29:49 +00:00
parent 95f66f162c
commit b56d2f9766
6 changed files with 39 additions and 27 deletions

@ -118,6 +118,14 @@ def clean_name(name, replace="_"):
return name
def _clean_utf8(name):
name = _os.path.splitext(basename(name))[0]
if type(name) == bytes:
return name.decode("utf8", "replace")
else:
return name.encode("utf8", "replace").decode("utf8")
def display_name(name):
"""
Creates a display string from name to be used menus and the user interface.
@ -126,17 +134,18 @@ def display_name(name):
filenames and module names.
"""
name_base = _os.path.splitext(name)[0]
name = _os.path.splitext(name)[0]
# string replacements
name_base = name_base.replace("_colon_", ":")
name = name.replace("_colon_", ":")
name_base = name_base.replace("_", " ")
name = name.replace("_", " ")
if name_base.islower():
return name_base.lower().title()
else:
return name_base
if name.islower():
name = name.lower().title()
name = _clean_utf8(name)
return name
def display_name_from_filepath(name):
@ -144,11 +153,10 @@ def display_name_from_filepath(name):
Returns the path stripped of directory and extension,
ensured to be utf8 compatible.
"""
name = _os.path.splitext(basename(name))[0]
if type(name) == bytes:
return name.decode("utf8", "replace")
else:
return name.encode("utf8", "replace").decode("utf8")
name = _clean_utf8(name)
return name
def resolve_ncase(path):

@ -20,7 +20,7 @@
import bpy
from bpy.types import Menu, Operator
from bpy.props import StringProperty, BoolProperty
class AddPresetBase():
'''Base preset class, only for subclassing
@ -31,13 +31,13 @@ class AddPresetBase():
# bl_label = "Add a Python Preset"
bl_options = {'REGISTER'} # only because invoke_props_popup requires.
name = bpy.props.StringProperty(
name = StringProperty(
name="Name",
description="Name of the preset, used to make the path name",
maxlen=64,
options={'SKIP_SAVE'},
)
remove_active = bpy.props.BoolProperty(
remove_active = BoolProperty(
default=False,
options={'HIDDEN', 'SKIP_SAVE'},
)
@ -166,12 +166,10 @@ class ExecutePreset(Operator):
bl_idname = "script.execute_preset"
bl_label = "Execute a Python Preset"
filepath = bpy.props.StringProperty(
name="Path",
description="Path of the Python file to execute",
maxlen=512,
filepath = StringProperty(
subtype='FILE_PATH',
)
menu_idname = bpy.props.StringProperty(
menu_idname = StringProperty(
name="Menu ID Name",
description="ID name of the menu this was called from",
)
@ -456,7 +454,7 @@ class AddPresetOperator(AddPresetBase, Operator):
bl_label = "Operator Preset"
preset_menu = "WM_MT_operator_presets"
operator = bpy.props.StringProperty(
operator = StringProperty(
name="Operator",
maxlen=64,
options={'HIDDEN'},

@ -222,7 +222,6 @@ extern "C" {
#include "intern/bmesh_polygon.h"
#include "intern/bmesh_queries.h"
#include "intern/bmesh_walkers.h"
#include "intern/bmesh_walkers.h"
#include "intern/bmesh_inline.c"
#include "intern/bmesh_operator_api_inline.c"

@ -80,7 +80,7 @@ void SCRIPT_OT_python_file_run(wmOperatorType *ot)
ot->exec= run_pyfile_exec;
ot->poll= ED_operator_areaactive;
RNA_def_string_file_path(ot->srna, "filepath", "", 512, "Path", "");
RNA_def_string_file_path(ot->srna, "filepath", "", FILE_MAX, "Path", "");
}

@ -437,8 +437,10 @@ PyObject *PyC_DefaultNameSpace(const char *filename)
PyDict_SetItemString(interp->modules, "__main__", mod_main);
Py_DECREF(mod_main); /* sys.modules owns now */
PyModule_AddStringConstant(mod_main, "__name__", "__main__");
if (filename)
PyModule_AddStringConstant(mod_main, "__file__", filename); /* __file__ only for nice UI'ness */
if (filename) {
/* __file__ mainly for nice UI'ness */
PyModule_AddObject(mod_main, "__file__", PyUnicode_DecodeFSDefault(filename));
}
PyModule_AddObject(mod_main, "__builtins__", interp->builtins);
Py_INCREF(interp->builtins); /* AddObject steals a reference */
return PyModule_GetDict(mod_main);

@ -71,12 +71,17 @@ PyDoc_STRVAR(bpy_script_paths_doc,
static PyObject *bpy_script_paths(PyObject *UNUSED(self))
{
PyObject *ret = PyTuple_New(2);
PyObject *item;
char *path;
path = BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL);
PyTuple_SET_ITEM(ret, 0, PyUnicode_FromString(path?path:""));
item = PyUnicode_DecodeFSDefault(path ? path : "");
BLI_assert(item != NULL);
PyTuple_SET_ITEM(ret, 0, item);
path = BLI_get_folder(BLENDER_USER_SCRIPTS, NULL);
PyTuple_SET_ITEM(ret, 1, PyUnicode_FromString(path?path:""));
item = PyUnicode_DecodeFSDefault(path ? path : "");
BLI_assert(item != NULL);
PyTuple_SET_ITEM(ret, 1, item);
return ret;
}
@ -200,7 +205,7 @@ static PyObject *bpy_resource_path(PyObject *UNUSED(self), PyObject *args, PyObj
path = BLI_get_folder_version(folder_id, (major * 100) + minor, FALSE);
return PyUnicode_DecodeFSDefault(path);
return PyUnicode_DecodeFSDefault(path ? path : "");
}
static PyMethodDef meth_bpy_script_paths =