[#22177] Adding BLF to the BGE and exposing BLF_load as blf.load
from Mitchell Stokes (moguri) also updated blf docs
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@ -30,7 +30,16 @@
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static char py_blf_position_doc[] =
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".. function:: position(fontid, x, y, z)\n"
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"\n"
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" Set the position for drawing text.\n";
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" Set the position for drawing text.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg x: X axis position to draw the text.\n"
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" :type x: float\n"
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" :arg y: Y axis position to draw the text.\n"
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" :type y: float\n"
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" :arg z: Z axis position to draw the text.\n"
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" :type x: float\n";
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static PyObject *py_blf_position(PyObject *self, PyObject *args)
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{
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@ -51,6 +60,8 @@ static char py_blf_size_doc[] =
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"\n"
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" Set the size and dpi for drawing text.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg size: Point size of the font.\n"
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" :type size: int\n"
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" :arg dpi: dots per inch value to use for drawing.\n"
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@ -74,6 +85,8 @@ static char py_blf_aspect_doc[] =
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"\n"
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" Set the aspect for drawing text.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg aspect: The aspect ratio for text drawing to use.\n"
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" :type aspect: float\n";
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@ -96,6 +109,8 @@ static char py_blf_blur_doc[] =
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"\n"
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" Set the blur radius for drawing text.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg radius: The radius for blurring text (in pixels).\n"
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" :type radius: int\n";
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@ -117,6 +132,8 @@ static char py_blf_draw_doc[] =
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"\n"
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" Draw text in the current context.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg text: the text to draw.\n"
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" :type text: string\n";
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@ -138,6 +155,8 @@ static char py_blf_dimensions_doc[] =
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"\n"
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" Return the width and hight of the text.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg text: the text to draw.\n"
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" :type text: string\n"
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" :return: the width and height of the text.\n"
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@ -164,7 +183,18 @@ static PyObject *py_blf_dimensions(PyObject *self, PyObject *args)
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static char py_blf_clipping_doc[] =
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".. function:: clipping(fontid, xmin, ymin, xmax, ymax)\n"
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"\n"
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" Set the clipping, enable/disable using CLIPPING.\n";
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" Set the clipping, enable/disable using CLIPPING.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg xmin: Clip the drawing area by these bounds.\n"
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" :type xmin: float\n"
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" :arg ymin: Clip the drawing area by these bounds.\n"
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" :type ymin: float\n"
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" :arg xmax: Clip the drawing area by these bounds.\n"
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" :type xmax: float\n"
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" :arg ymax: Clip the drawing area by these bounds.\n"
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" :type ymax: float\n";
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static PyObject *py_blf_clipping(PyObject *self, PyObject *args)
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{
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@ -184,6 +214,8 @@ static char py_blf_disable_doc[] =
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"\n"
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" Disable option.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg option: One of ROTATION, CLIPPING, SHADOW or KERNING_DEFAULT.\n"
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" :type option: int\n";
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@ -204,6 +236,8 @@ static char py_blf_enable_doc[] =
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"\n"
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" Enable option.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg option: One of ROTATION, CLIPPING, SHADOW or KERNING_DEFAULT.\n"
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" :type option: int\n";
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@ -224,6 +258,8 @@ static char py_blf_rotation_doc[] =
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"\n"
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" Set the text rotation angle, enable/disable using ROTATION.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg angle: The angle for text drawing to use.\n"
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" :type aspect: float\n";
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@ -245,8 +281,16 @@ static char py_blf_shadow_doc[] =
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"\n"
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" Shadow options, enable/disable using SHADOW .\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg level: The blur level, can be 3, 5 or 0.\n"
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" :type level: int\n";
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" :type level: int\n"
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" :arg r: Shadow color (red channel 0.0 - 1.0).\n"
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" :type r: float\n"
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" :arg g: Shadow color (green channel 0.0 - 1.0).\n"
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" :type g: float\n"
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" :arg b: Shadow color (blue channel 0.0 - 1.0).\n"
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" :type b: float\n";
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static PyObject *py_blf_shadow(PyObject *self, PyObject *args)
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{
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@ -269,7 +313,14 @@ static PyObject *py_blf_shadow(PyObject *self, PyObject *args)
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static char py_blf_shadow_offset_doc[] =
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".. function:: shadow_offset(fontid, x, y)\n"
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"\n"
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" Set the offset for shadow text.\n";
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" Set the offset for shadow text.\n"
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"\n"
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" :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
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" :type fontid: int\n"
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" :arg x: Vertical shadow offset value in pixels.\n"
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" :type x: float\n"
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" :arg y: Horizontal shadow offset value in pixels.\n"
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" :type y: float\n";
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static PyObject *py_blf_shadow_offset(PyObject *self, PyObject *args)
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{
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@ -283,6 +334,27 @@ static PyObject *py_blf_shadow_offset(PyObject *self, PyObject *args)
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Py_RETURN_NONE;
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}
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static char py_blf_load_doc[] =
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".. function:: load(filename)\n"
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"\n"
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" Load a new font.\n"
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"\n"
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" :arg filename: the filename of the font.\n"
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" :type text: string\n"
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" :return: the new font's fontid or -1 if there was an error.\n"
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" :rtype: integer\n";
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static PyObject *py_blf_load(PyObject *self, PyObject *args)
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{
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int fontid = 0;
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char* filename;
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if (!PyArg_ParseTuple(args, "s:blf.load", &filename))
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return NULL;
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return PyLong_FromLong(BLF_load(filename));
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}
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/*----------------------------MODULE INIT-------------------------*/
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struct PyMethodDef BLF_methods[] = {
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{"aspect", (PyCFunction) py_blf_aspect, METH_VARARGS, py_blf_aspect_doc},
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@ -297,6 +369,7 @@ struct PyMethodDef BLF_methods[] = {
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{"shadow", (PyCFunction) py_blf_shadow, METH_VARARGS, py_blf_shadow_doc},
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{"shadow_offset", (PyCFunction) py_blf_shadow_offset, METH_VARARGS, py_blf_shadow_offset_doc},
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{"size", (PyCFunction) py_blf_size, METH_VARARGS, py_blf_size_doc},
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{"load", (PyCFunction) py_blf_load, METH_VARARGS, py_blf_load_doc},
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{NULL, NULL, 0, NULL}
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};
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@ -41,6 +41,7 @@ extern "C" {
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#include "mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
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#include "geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
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#include "bgl.h"
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#include "blf_api.h"
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#include "marshal.h" /* python header for loading/saving dicts */
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}
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@ -1981,6 +1982,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
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initMathutils();
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initGeometry();
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initBGL();
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initBLF();
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#ifdef WITH_FFMPEG
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initVideoTexture();
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@ -2306,6 +2308,11 @@ PyObject* initBGL()
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return BGL_Init();
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}
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PyObject* initBLF()
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{
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return BLF_Init();
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}
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// utility function for loading and saving the globalDict
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int saveGamePythonConfig( char **marshal_buffer)
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{
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@ -47,6 +47,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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PyObject* initMathutils();
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PyObject* initGeometry();
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PyObject* initBGL();
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PyObject* initBLF();
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PyObject* initVideoTexture(void);
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void exitGamePlayerPythonScripting();
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PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie);
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