Cycles: Remove Bump Node from the graph, if Height input is not connected.

This way we can avoid building the split kernel with NODE_FEATURE_BUMP enabled, in case we don't need it.
This commit is contained in:
Thomas Dinges 2015-06-11 23:09:38 +02:00
parent 96d9801423
commit b666593775
4 changed files with 19 additions and 2 deletions

@ -419,6 +419,21 @@ void ShaderGraph::remove_unneeded_nodes()
}
}
}
else if(node->special_type == SHADER_SPECIAL_TYPE_BUMP) {
BumpNode *bump = static_cast<BumpNode*>(node);
if(bump->outputs[0]->links.size()) {
/* Height input not connected */
/* ToDo: Strength zero? */
if(!bump->inputs[0]->link) {
vector<ShaderInput*> inputs = bump->outputs[0]->links;
relink(bump->inputs, inputs, NULL);
removed[bump->id] = true;
any_node_removed = true;
}
}
}
else if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
MixClosureNode *mix = static_cast<MixClosureNode*>(node);
@ -560,7 +575,7 @@ void ShaderGraph::clean()
else
delete node;
}
nodes = newnodes;
}

@ -84,6 +84,7 @@ enum ShaderNodeSpecialType {
SHADER_SPECIAL_TYPE_IMAGE_SLOT,
SHADER_SPECIAL_TYPE_CLOSURE,
SHADER_SPECIAL_TYPE_EMISSION,
SHADER_SPECIAL_TYPE_BUMP,
};
/* Enum

@ -3934,6 +3934,8 @@ BumpNode::BumpNode()
{
invert = false;
special_type = SHADER_SPECIAL_TYPE_BUMP;
/* this input is used by the user, but after graph transform it is no longer
* used and moved to sampler center/x/y instead */
add_input("Height", SHADER_SOCKET_FLOAT);

@ -652,7 +652,6 @@ public:
SHADER_NODE_CLASS(BumpNode)
bool has_spatial_varying() { return true; }
virtual int get_feature() {
/* TODO(sergey): Check for incoming links. */
return NODE_FEATURE_BUMP;
}