Cycles: Remove Bump Node from the graph, if Height input is not connected.
This way we can avoid building the split kernel with NODE_FEATURE_BUMP enabled, in case we don't need it.
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@ -419,6 +419,21 @@ void ShaderGraph::remove_unneeded_nodes()
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}
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}
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}
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else if(node->special_type == SHADER_SPECIAL_TYPE_BUMP) {
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BumpNode *bump = static_cast<BumpNode*>(node);
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if(bump->outputs[0]->links.size()) {
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/* Height input not connected */
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/* ToDo: Strength zero? */
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if(!bump->inputs[0]->link) {
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vector<ShaderInput*> inputs = bump->outputs[0]->links;
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relink(bump->inputs, inputs, NULL);
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removed[bump->id] = true;
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any_node_removed = true;
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}
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}
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}
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else if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
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MixClosureNode *mix = static_cast<MixClosureNode*>(node);
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@ -560,7 +575,7 @@ void ShaderGraph::clean()
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else
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delete node;
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}
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nodes = newnodes;
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}
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@ -84,6 +84,7 @@ enum ShaderNodeSpecialType {
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SHADER_SPECIAL_TYPE_IMAGE_SLOT,
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SHADER_SPECIAL_TYPE_CLOSURE,
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SHADER_SPECIAL_TYPE_EMISSION,
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SHADER_SPECIAL_TYPE_BUMP,
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};
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/* Enum
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@ -3934,6 +3934,8 @@ BumpNode::BumpNode()
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{
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invert = false;
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special_type = SHADER_SPECIAL_TYPE_BUMP;
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/* this input is used by the user, but after graph transform it is no longer
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* used and moved to sampler center/x/y instead */
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add_input("Height", SHADER_SOCKET_FLOAT);
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@ -652,7 +652,6 @@ public:
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SHADER_NODE_CLASS(BumpNode)
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bool has_spatial_varying() { return true; }
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virtual int get_feature() {
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/* TODO(sergey): Check for incoming links. */
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return NODE_FEATURE_BUMP;
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}
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