Merge branch 'blender-v2.81-release'
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commit
b72a3146eb
@ -21,6 +21,8 @@
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#include <vector>
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#include "BlenderContext.h"
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#include "ExportSettings.h"
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#include "BKE_scene.h"
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bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
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@ -314,7 +314,7 @@ std::string get_joint_sid(Bone *bone)
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{
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return translate_id(bone->name);
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}
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std::string get_joint_sid(EditBone *bone)
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static std::string get_joint_sid(EditBone *bone)
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{
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return translate_id(bone->name);
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}
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@ -1149,7 +1149,7 @@ void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a)
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/**
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* Returns name of Active UV Layer or empty String if no active UV Layer defined
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*/
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std::string bc_get_active_uvlayer_name(Mesh *me)
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static std::string bc_get_active_uvlayer_name(Mesh *me)
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{
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int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
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if (num_layers) {
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@ -1165,7 +1165,7 @@ std::string bc_get_active_uvlayer_name(Mesh *me)
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* Returns name of Active UV Layer or empty String if no active UV Layer defined.
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* Assuming the Object is of type MESH
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*/
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std::string bc_get_active_uvlayer_name(Object *ob)
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static std::string bc_get_active_uvlayer_name(Object *ob)
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{
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Mesh *me = (Mesh *)ob->data;
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return bc_get_active_uvlayer_name(me);
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@ -1174,7 +1174,7 @@ std::string bc_get_active_uvlayer_name(Object *ob)
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/**
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* Returns UV Layer name or empty string if layer index is out of range
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*/
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std::string bc_get_uvlayer_name(Mesh *me, int layer)
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static std::string bc_get_uvlayer_name(Mesh *me, int layer)
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{
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int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
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if (num_layers && layer < num_layers) {
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@ -1206,7 +1206,7 @@ static bNodeTree *prepare_material_nodetree(Material *ma)
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return ma->nodetree;
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}
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bNode *bc_add_node(
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static bNode *bc_add_node(
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bContext *C, bNodeTree *ntree, int node_type, int locx, int locy, std::string label)
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{
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bNode *node = nodeAddStaticNode(C, ntree, node_type);
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@ -1221,7 +1221,7 @@ bNode *bc_add_node(
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return node;
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}
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bNode *bc_add_node(bContext *C, bNodeTree *ntree, int node_type, int locx, int locy)
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static bNode *bc_add_node(bContext *C, bNodeTree *ntree, int node_type, int locx, int locy)
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{
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return bc_add_node(C, ntree, node_type, locx, locy, "");
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}
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@ -50,7 +50,7 @@ TEST(kdopbvh, Single)
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BLI_bvhtree_free(tree);
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}
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void optimal_check_callback(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
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static void optimal_check_callback(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
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{
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float(*points)[3] = (float(*)[3])userdata;
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@ -156,7 +156,7 @@ TEST(map, ItemIterator)
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EXPECT_TRUE(values.contains(0.0f));
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}
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float return_42()
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static float return_42()
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{
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return 42.0f;
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}
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@ -453,7 +453,7 @@ struct WordInfo {
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}
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int start, end;
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};
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std::ostream &operator<<(std::ostream &os, const WordInfo &word_info)
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static std::ostream &operator<<(std::ostream &os, const WordInfo &word_info)
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{
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os << "start: " << word_info.start << ", end: " << word_info.end;
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return os;
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@ -261,7 +261,7 @@ TEST(vector, BecomeLarge)
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}
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}
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IntVector return_by_value_helper()
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static IntVector return_by_value_helper()
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{
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return IntVector({3, 5, 1});
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}
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@ -2,6 +2,13 @@
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extern "C" {
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void EIG_svd_square_matrix(
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const int size, const float *matrix, float *r_U, float *r_S, float *r_V);
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bool EIG_self_adjoint_eigen_solve(const int size,
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const float *matrix,
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float *r_eigen_values,
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float *r_eigen_vectors);
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bool EIG_self_adjoint_eigen_solve(const int size,
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const float *matrix,
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float *r_eigen_values,
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