fix T50923: Inconsistent default values and wrong order of parameters in api call

This commit is contained in:
Gaia Clary 2017-03-12 20:31:34 +01:00
parent 18ed060bc3
commit b759d3c9c5
2 changed files with 102 additions and 51 deletions

@ -256,11 +256,11 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
uiItemL(row, IFACE_("Collada Options:"), ICON_MODIFIER);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "triangulate", 0, NULL, ICON_NONE);
uiItemR(row, imfptr, "triangulate", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_object_instantiation", 0, NULL, ICON_NONE);
uiItemR(row, imfptr, "use_object_instantiation", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_blender_profile", 0, NULL, ICON_NONE);
uiItemR(row, imfptr, "use_blender_profile", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
@ -296,6 +296,8 @@ static bool wm_collada_export_check(bContext *UNUSED(C), wmOperator *op)
void WM_OT_collada_export(wmOperatorType *ot)
{
struct StructRNA *func = ot->srna;
static EnumPropertyItem prop_bc_export_mesh_type[] = {
{BC_MESH_TYPE_VIEW, "view", 0, "View", "Apply modifier's view settings"},
{BC_MESH_TYPE_RENDER, "render", 0, "Render", "Apply modifier's render settings"},
@ -325,64 +327,64 @@ void WM_OT_collada_export(wmOperatorType *ot)
ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_SAVE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(ot->srna,
RNA_def_boolean(func,
"apply_modifiers", 0, "Apply Modifiers",
"Apply modifiers to exported mesh (non destructive))");
RNA_def_int(ot->srna, "export_mesh_type", 0, INT_MIN, INT_MAX,
RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_enum(ot->srna, "export_mesh_type_selection", prop_bc_export_mesh_type, 0,
RNA_def_enum(func, "export_mesh_type_selection", prop_bc_export_mesh_type, 0,
"Resolution", "Modifier resolution for export");
RNA_def_boolean(ot->srna, "selected", 0, "Selection Only",
RNA_def_boolean(func, "selected", 0, "Selection Only",
"Export only selected elements");
RNA_def_boolean(ot->srna, "include_children", 0, "Include Children",
RNA_def_boolean(func, "include_children", 0, "Include Children",
"Export all children of selected objects (even if not selected)");
RNA_def_boolean(ot->srna, "include_armatures", 0, "Include Armatures",
RNA_def_boolean(func, "include_armatures", 0, "Include Armatures",
"Export related armatures (even if not selected)");
RNA_def_boolean(ot->srna, "include_shapekeys", 1, "Include Shape Keys",
RNA_def_boolean(func, "include_shapekeys", 1, "Include Shape Keys",
"Export all Shape Keys from Mesh Objects");
RNA_def_boolean(ot->srna, "deform_bones_only", 0, "Deform Bones only",
RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_boolean(ot->srna, "active_uv_only", 0, "Only Selected UV Map",
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
"Export only the selected UV Map");
RNA_def_boolean(ot->srna, "include_uv_textures", 0, "Include UV Textures",
RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures",
"Export textures assigned to the object UV Maps");
RNA_def_boolean(ot->srna, "include_material_textures", 0, "Include Material Textures",
RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures",
"Export textures assigned to the object Materials");
RNA_def_boolean(ot->srna, "use_texture_copies", 1, "Copy",
RNA_def_boolean(func, "use_texture_copies", 1, "Copy",
"Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(ot->srna, "triangulate", 1, "Triangulate",
RNA_def_boolean(func, "triangulate", 1, "Triangulate",
"Export Polygons (Quads & NGons) as Triangles");
RNA_def_boolean(ot->srna, "use_object_instantiation", 1, "Use Object Instances",
RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances",
"Instantiate multiple Objects from same Data");
RNA_def_boolean(ot->srna, "use_blender_profile", 1, "Use Blender Profile",
RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile",
"Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(ot->srna, "sort_by_name", 0, "Sort by Object name",
RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name",
"Sort exported data by Object name");
RNA_def_int(ot->srna, "export_transformation_type", 0, INT_MIN, INT_MAX,
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_enum(ot->srna, "export_transformation_type_selection", prop_bc_export_transformation_type, 0,
RNA_def_enum(func, "export_transformation_type_selection", prop_bc_export_transformation_type, 0,
"Transform", "Transformation type for translation, scale and rotation");
RNA_def_boolean(ot->srna, "open_sim", 0, "Export to SL/OpenSim",
RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim",
"Compatibility mode for SL, OpenSim and other compatible online worlds");
}

@ -263,34 +263,53 @@ static void rna_Scene_alembic_export(
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
#include "../../collada/collada.h"
/* Note: This definition must match to the generated function call */
static void rna_Scene_collada_export(
Scene *scene,
const char *filepath,
const char *filepath,
int apply_modifiers,
int export_mesh_type,
int export_mesh_type,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
int active_uv_only,
int include_uv_textures,
int include_material_textures,
int use_texture_copies,
int use_ngons,
int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
int open_sim,
int export_transformation_type)
int export_transformation_type,
int open_sim)
{
collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
include_children, include_armatures, include_shapekeys, deform_bones_only,
active_uv_only, include_uv_textures, include_material_textures,
use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, export_transformation_type, open_sim);
collada_export(scene,
filepath,
apply_modifiers,
export_mesh_type,
selected,
include_children,
include_armatures,
include_shapekeys,
deform_bones_only,
active_uv_only,
include_uv_textures,
include_material_textures,
use_texture_copies,
triangulate,
use_object_instantiation,
use_blender_profile,
sort_by_name,
export_transformation_type,
open_sim);
}
#endif
@ -354,30 +373,60 @@ void RNA_api_scene(StructRNA *srna)
parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
RNA_def_boolean(func,
"apply_modifiers", 0, "Apply Modifiers",
"Apply modifiers to exported mesh (non destructive))");
RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(func, "selected", 0, "Selection Only",
"Export only selected elements");
RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile", "Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds");
RNA_def_boolean(func, "include_children", 0, "Include Children",
"Export all children of selected objects (even if not selected)");
RNA_def_boolean(func, "include_armatures", 0, "Include Armatures",
"Export related armatures (even if not selected)");
RNA_def_boolean(func, "include_shapekeys", 1, "Include Shape Keys",
"Export all Shape Keys from Mesh Objects");
RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
"Export only the selected UV Map");
RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures",
"Export textures assigned to the object UV Maps");
RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures",
"Export textures assigned to the object Materials");
RNA_def_boolean(func, "use_texture_copies", 1, "Copy",
"Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(func, "triangulate", 1, "Triangulate",
"Export Polygons (Quads & NGons) as Triangles");
RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances",
"Instantiate multiple Objects from same Data");
RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile",
"Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name",
"Sort exported data by Object name");
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_function_ui_description(func, "Export to collada file");
RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim",
"Compatibility mode for SL, OpenSim and other compatible online worlds");
#endif
#ifdef WITH_ALEMBIC