fix T50923: Inconsistent default values and wrong order of parameters in api call
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18ed060bc3
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@ -256,11 +256,11 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
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uiItemL(row, IFACE_("Collada Options:"), ICON_MODIFIER);
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row = uiLayoutRow(box, false);
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uiItemR(row, imfptr, "triangulate", 0, NULL, ICON_NONE);
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uiItemR(row, imfptr, "triangulate", 1, NULL, ICON_NONE);
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row = uiLayoutRow(box, false);
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uiItemR(row, imfptr, "use_object_instantiation", 0, NULL, ICON_NONE);
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uiItemR(row, imfptr, "use_object_instantiation", 1, NULL, ICON_NONE);
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row = uiLayoutRow(box, false);
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uiItemR(row, imfptr, "use_blender_profile", 0, NULL, ICON_NONE);
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uiItemR(row, imfptr, "use_blender_profile", 1, NULL, ICON_NONE);
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row = uiLayoutRow(box, false);
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split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
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@ -296,6 +296,8 @@ static bool wm_collada_export_check(bContext *UNUSED(C), wmOperator *op)
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void WM_OT_collada_export(wmOperatorType *ot)
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{
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struct StructRNA *func = ot->srna;
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static EnumPropertyItem prop_bc_export_mesh_type[] = {
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{BC_MESH_TYPE_VIEW, "view", 0, "View", "Apply modifier's view settings"},
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{BC_MESH_TYPE_RENDER, "render", 0, "Render", "Apply modifier's render settings"},
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@ -325,64 +327,64 @@ void WM_OT_collada_export(wmOperatorType *ot)
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ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_SAVE,
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WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
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RNA_def_boolean(ot->srna,
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RNA_def_boolean(func,
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"apply_modifiers", 0, "Apply Modifiers",
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"Apply modifiers to exported mesh (non destructive))");
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RNA_def_int(ot->srna, "export_mesh_type", 0, INT_MIN, INT_MAX,
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RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
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"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
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RNA_def_enum(ot->srna, "export_mesh_type_selection", prop_bc_export_mesh_type, 0,
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RNA_def_enum(func, "export_mesh_type_selection", prop_bc_export_mesh_type, 0,
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"Resolution", "Modifier resolution for export");
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RNA_def_boolean(ot->srna, "selected", 0, "Selection Only",
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RNA_def_boolean(func, "selected", 0, "Selection Only",
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"Export only selected elements");
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RNA_def_boolean(ot->srna, "include_children", 0, "Include Children",
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RNA_def_boolean(func, "include_children", 0, "Include Children",
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"Export all children of selected objects (even if not selected)");
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RNA_def_boolean(ot->srna, "include_armatures", 0, "Include Armatures",
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RNA_def_boolean(func, "include_armatures", 0, "Include Armatures",
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"Export related armatures (even if not selected)");
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RNA_def_boolean(ot->srna, "include_shapekeys", 1, "Include Shape Keys",
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RNA_def_boolean(func, "include_shapekeys", 1, "Include Shape Keys",
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"Export all Shape Keys from Mesh Objects");
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RNA_def_boolean(ot->srna, "deform_bones_only", 0, "Deform Bones only",
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RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
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"Only export deforming bones with armatures");
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RNA_def_boolean(ot->srna, "active_uv_only", 0, "Only Selected UV Map",
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RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
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"Export only the selected UV Map");
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RNA_def_boolean(ot->srna, "include_uv_textures", 0, "Include UV Textures",
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RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures",
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"Export textures assigned to the object UV Maps");
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RNA_def_boolean(ot->srna, "include_material_textures", 0, "Include Material Textures",
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RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures",
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"Export textures assigned to the object Materials");
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RNA_def_boolean(ot->srna, "use_texture_copies", 1, "Copy",
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RNA_def_boolean(func, "use_texture_copies", 1, "Copy",
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"Copy textures to same folder where the .dae file is exported");
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RNA_def_boolean(ot->srna, "triangulate", 1, "Triangulate",
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RNA_def_boolean(func, "triangulate", 1, "Triangulate",
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"Export Polygons (Quads & NGons) as Triangles");
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RNA_def_boolean(ot->srna, "use_object_instantiation", 1, "Use Object Instances",
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RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances",
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"Instantiate multiple Objects from same Data");
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RNA_def_boolean(ot->srna, "use_blender_profile", 1, "Use Blender Profile",
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RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile",
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"Export additional Blender specific information (for material, shaders, bones, etc.)");
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RNA_def_boolean(ot->srna, "sort_by_name", 0, "Sort by Object name",
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RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name",
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"Sort exported data by Object name");
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RNA_def_int(ot->srna, "export_transformation_type", 0, INT_MIN, INT_MAX,
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RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
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"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
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RNA_def_enum(ot->srna, "export_transformation_type_selection", prop_bc_export_transformation_type, 0,
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RNA_def_enum(func, "export_transformation_type_selection", prop_bc_export_transformation_type, 0,
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"Transform", "Transformation type for translation, scale and rotation");
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RNA_def_boolean(ot->srna, "open_sim", 0, "Export to SL/OpenSim",
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RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim",
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"Compatibility mode for SL, OpenSim and other compatible online worlds");
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}
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@ -263,34 +263,53 @@ static void rna_Scene_alembic_export(
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/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
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#include "../../collada/collada.h"
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/* Note: This definition must match to the generated function call */
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static void rna_Scene_collada_export(
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Scene *scene,
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const char *filepath,
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const char *filepath,
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int apply_modifiers,
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int export_mesh_type,
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int export_mesh_type,
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int selected,
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int include_children,
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int include_armatures,
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int include_shapekeys,
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int deform_bones_only,
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int active_uv_only,
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int include_uv_textures,
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int include_material_textures,
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int use_texture_copies,
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int use_ngons,
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int triangulate,
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int use_object_instantiation,
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int use_blender_profile,
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int sort_by_name,
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int open_sim,
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int export_transformation_type)
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int export_transformation_type,
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int open_sim)
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{
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collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
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include_children, include_armatures, include_shapekeys, deform_bones_only,
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active_uv_only, include_uv_textures, include_material_textures,
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use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, export_transformation_type, open_sim);
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collada_export(scene,
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filepath,
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apply_modifiers,
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export_mesh_type,
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selected,
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include_children,
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include_armatures,
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include_shapekeys,
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deform_bones_only,
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active_uv_only,
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include_uv_textures,
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include_material_textures,
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use_texture_copies,
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triangulate,
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use_object_instantiation,
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use_blender_profile,
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sort_by_name,
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export_transformation_type,
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open_sim);
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}
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#endif
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@ -354,30 +373,60 @@ void RNA_api_scene(StructRNA *srna)
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parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
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RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
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RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
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RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
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RNA_def_boolean(func,
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"apply_modifiers", 0, "Apply Modifiers",
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"Apply modifiers to exported mesh (non destructive))");
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RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
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"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
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RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
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RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
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RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
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RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
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RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
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"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
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RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
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RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
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RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
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RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
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RNA_def_boolean(func, "selected", 0, "Selection Only",
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"Export only selected elements");
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RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
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RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
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RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile", "Export additional Blender specific information (for material, shaders, bones, etc.)");
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RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
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RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds");
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RNA_def_boolean(func, "include_children", 0, "Include Children",
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"Export all children of selected objects (even if not selected)");
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RNA_def_boolean(func, "include_armatures", 0, "Include Armatures",
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"Export related armatures (even if not selected)");
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RNA_def_boolean(func, "include_shapekeys", 1, "Include Shape Keys",
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"Export all Shape Keys from Mesh Objects");
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RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
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"Only export deforming bones with armatures");
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RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
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"Export only the selected UV Map");
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RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures",
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"Export textures assigned to the object UV Maps");
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RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures",
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"Export textures assigned to the object Materials");
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RNA_def_boolean(func, "use_texture_copies", 1, "Copy",
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"Copy textures to same folder where the .dae file is exported");
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RNA_def_boolean(func, "triangulate", 1, "Triangulate",
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"Export Polygons (Quads & NGons) as Triangles");
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RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances",
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"Instantiate multiple Objects from same Data");
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RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile",
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"Export additional Blender specific information (for material, shaders, bones, etc.)");
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RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name",
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"Sort exported data by Object name");
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RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
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"Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
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"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
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RNA_def_function_ui_description(func, "Export to collada file");
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RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim",
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"Compatibility mode for SL, OpenSim and other compatible online worlds");
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#endif
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#ifdef WITH_ALEMBIC
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