missing null check, would crash blender when loading some files

This commit is contained in:
Campbell Barton 2009-05-25 00:31:41 +00:00
parent 48abe5a66e
commit b7653ba542

@ -8116,11 +8116,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* check if top parent has compound shape set and if yes, set this object
to compound shaper as well (was the behaviour before, now it's optional) */
Object *parent= newlibadr(fd, lib, ob->parent);
while (parent->parent != NULL) {
parent = newlibadr(fd, lib, parent->parent);
if(parent) {
while (parent->parent != NULL) {
parent = newlibadr(fd, lib, parent->parent);
}
if (parent->gameflag & OB_CHILD)
ob->gameflag |= OB_CHILD;
}
if (parent->gameflag & OB_CHILD)
ob->gameflag |= OB_CHILD;
}
}
for(wrld=main->world.first; wrld; wrld= wrld->id.next) {