Fix for bug #17794: GLSL didn't take into account normal maps

for Nor texture inputs.
This commit is contained in:
Brecht Van Lommel 2008-10-11 19:34:48 +00:00
parent 64a0bcd10a
commit b79063bd57

@ -928,7 +928,7 @@ static void do_material_tex(GPUShadeInput *shi)
else if(mtex->texco==TEXCO_OBJECT)
texco= texco_object;
else if(mtex->texco==TEXCO_NORM)
texco= texco_norm;
texco= orn;
else if(mtex->texco==TEXCO_TANGENT)
texco= texco_object;
else if(mtex->texco==TEXCO_GLOB)