Fix for bug #17794: GLSL didn't take into account normal maps
for Nor texture inputs.
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@ -928,7 +928,7 @@ static void do_material_tex(GPUShadeInput *shi)
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else if(mtex->texco==TEXCO_OBJECT)
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texco= texco_object;
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else if(mtex->texco==TEXCO_NORM)
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texco= texco_norm;
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texco= orn;
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else if(mtex->texco==TEXCO_TANGENT)
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texco= texco_object;
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else if(mtex->texco==TEXCO_GLOB)
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