Fix related to #29513: materials using nodes will output passes from the active
material node. This is a confusing system, but two features were missing from 2.4x that made this at least a bit more clear: * The top right icon in the node now shows brighter again for the active node. * Setting a material datablock in a node makes that node active.
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@ -605,15 +605,11 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
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iconofs= rct->xmax - 7.0f;
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if(node->typeinfo->flag & NODE_PREVIEW) {
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int icon_id;
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float alpha = (node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))? 1.0f: 0.5f;
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if(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))
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icon_id= ICON_MATERIAL;
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else
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icon_id= ICON_MATERIAL_DATA;
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iconofs-=iconbutw;
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uiDefIconBut(node->block, LABEL, B_REDR, icon_id, iconofs, rct->ymax-NODE_DY,
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iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
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uiDefIconBut(node->block, LABEL, B_REDR, ICON_MATERIAL, iconofs, rct->ymax-NODE_DY,
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iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, alpha, "");
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}
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if(node->type == NODE_GROUP) {
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@ -365,6 +365,17 @@ static void rna_Node_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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node_update(bmain, scene, ntree, node);
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}
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static void rna_Node_material_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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bNodeTree *ntree= (bNodeTree*)ptr->id.data;
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bNode *node= (bNode*)ptr->data;
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if(node->id)
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nodeSetActive(ntree, node);
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node_update(bmain, scene, ntree, node);
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}
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static void rna_NodeGroup_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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bNodeTree *ntree= (bNodeTree*)ptr->id.data;
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@ -1119,7 +1130,7 @@ static void def_sh_material(StructRNA *srna)
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RNA_def_property_struct_type(prop, "Material");
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RNA_def_property_flag(prop, PROP_EDITABLE);
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RNA_def_property_ui_text(prop, "Material", "");
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RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update");
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RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_material_update");
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prop = RNA_def_property(srna, "use_diffuse", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "custom1", SH_NODE_MAT_DIFF);
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