Fix Cycles wrong adaptive sampling render when using sample offset
Sample offset was not accounted for in the adaptive sampling code and caused issues, like immediately applied adaptive filtering, with non-zero values. Differential Revision: https://developer.blender.org/D13510
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@ -112,7 +112,7 @@ int RenderScheduler::get_rendered_sample() const
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{
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DCHECK_GT(get_num_rendered_samples(), 0);
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return start_sample_ + get_num_rendered_samples() - 1;
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return start_sample_ + get_num_rendered_samples() - 1 - sample_offset_;
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}
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int RenderScheduler::get_num_rendered_samples() const
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@ -877,7 +877,8 @@ int RenderScheduler::get_num_samples_to_path_trace() const
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* is to ensure that the final render is pixel-matched regardless of how many samples per second
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* compute device can do. */
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return adaptive_sampling_.align_samples(path_trace_start_sample, num_samples_to_render);
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return adaptive_sampling_.align_samples(path_trace_start_sample - sample_offset_,
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num_samples_to_render);
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}
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int RenderScheduler::get_num_samples_during_navigation(int resolution_divider) const
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