Fix #114714: Rotating the View can drastically change the view's position when Auto Depth or Orbit Arround Select is set
Caused by 6faa39edb7 In that commit it was assumed that the view offset does not need to be updated if the operator is `V3D_OP_MODE_ROTATE` instead of simply checking `this->use_dyn_ofs`. Since `use_dyn_ofs` is always `True` when using Auto Depth or Orbit Arround Select, the offset should always be updated in these cases. Pull Request: https://projects.blender.org/blender/blender/pulls/114726
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@ -280,8 +280,9 @@ void ViewOpsData::init_navigation(bContext *C,
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negate_v3_v3(this->dyn_ofs, pivot_new);
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this->use_dyn_ofs = true;
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if (!(nav_type->flag & VIEWOPS_FLAG_ORBIT_SELECT)) {
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/* Calculate new #RegionView3D::ofs and #RegionView3D::dist. */
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{
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/* The pivot has changed so the offset needs to be updated as well.
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* Calculate new #RegionView3D::ofs and #RegionView3D::dist. */
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if (rv3d->is_persp) {
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float my_origin[3]; /* Original #RegionView3D.ofs. */
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