Fix T57388: Blender Internal + Freestyle viewport render wrongly using FSAA.

This commit is contained in:
Irie Shinsuke 2018-11-04 20:34:02 +01:00 committed by Brecht Van Lommel
parent ea8e45de29
commit b98f76cd90

@ -96,7 +96,8 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
//freestyle_scene->r.maximsize = old_scene->r.maximsize; /* DEPRECATED */
freestyle_scene->r.ocres = old_scene->r.ocres;
freestyle_scene->r.color_mgt_flag = 0; // old_scene->r.color_mgt_flag;
freestyle_scene->r.scemode = old_scene->r.scemode & ~(R_SINGLE_LAYER | R_NO_FRAME_UPDATE | R_MULTIVIEW);
freestyle_scene->r.scemode = (old_scene->r.scemode & ~(R_SINGLE_LAYER | R_NO_FRAME_UPDATE | R_MULTIVIEW)) &
(re->r.scemode | ~R_FULL_SAMPLE);
freestyle_scene->r.flag = old_scene->r.flag;
freestyle_scene->r.threads = old_scene->r.threads;
freestyle_scene->r.border.xmin = old_scene->r.border.xmin;